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Help
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* Taseditor: update RAM Search and RAM Watch when jumping causes game state to change
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2012-10-29 12:43:22 +00:00 |
defaultconfig
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* Taseditor: Delete, Insert, InsertNum, Clone and PasteInsert also shift Laglog
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2012-08-29 17:46:58 +00:00 |
userconfig
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vs200x: print svn revision number in version string.
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2009-10-08 13:48:15 +00:00 |
.gitignore
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"young indiana jones" problem fixed for old ppu, someone fix new one too
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2010-06-12 16:42:36 +00:00 |
SubWCRev.bat
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fixed BATs responsible for uploading interim builds
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2012-10-14 14:37:06 +00:00 |
archive.bat
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* Changed some checkboxes to radiobuttons in menu
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2012-02-18 16:43:40 +00:00 |
deploy.bat
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fixed BATs responsible for uploading interim builds
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2012-10-14 14:37:06 +00:00 |
luaperks.lib
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add winapi lua library and cleanup various vcproj from tasedit additions
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2011-10-31 19:11:31 +00:00 |
pscp.exe
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reorganize visual c++ builds into one directory with two different vcproj files (gets rid of a bunch of redundant files)
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2008-12-12 19:38:33 +00:00 |
upload.bat
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fixed BATs responsible for uploading interim builds
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2012-10-14 14:37:06 +00:00 |
upx.exe
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reorganize visual c++ builds into one directory with two different vcproj files (gets rid of a bunch of redundant files)
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2008-12-12 19:38:33 +00:00 |
vc8_fceux.sln
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replace most of the crappy iostream stuff with EMUFILE
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2010-05-17 21:02:38 +00:00 |
vc8_fceux.vcproj
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fix vs2005 vcproj
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2012-10-29 18:49:02 +00:00 |
vc9_fceux.sln
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reorganize visual c++ builds into one directory with two different vcproj files (gets rid of a bunch of redundant files)
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2008-12-12 19:38:33 +00:00 |
vc9_fceux.vcproj
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more baordification, refactor
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2012-10-28 17:37:53 +00:00 |
vc10_fceux.sln
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CDLOGGER: CHR logging for the new PPU engine, TODO: doc update
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2012-09-23 14:07:43 +00:00 |
vc10_fceux.vcxproj
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mapper 252 added
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2012-10-29 16:20:37 +00:00 |
vc10_fceux.vcxproj.filters
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mapper 252 added
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2012-10-29 16:20:37 +00:00 |
zip.exe
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reorganize visual c++ builds into one directory with two different vcproj files (gets rid of a bunch of redundant files)
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2008-12-12 19:38:33 +00:00 |