fceux/src
ansstuff 7ea17f7f35 * Taseditor: when clicking text fields, Piano Roll scrolls to corresponding Marker, not to cursor
* Replay dialog speedup, now movie is not loaded into memory when checking md5
2012-02-13 15:49:02 +00:00
..
attic * Tasedit: refactoring 2012-01-08 18:19:49 +00:00
boards straighten out bandai m159/m016 handling and add valid null-EEPROM emulation to get those games booting. 2011-11-14 01:53:20 +00:00
drivers * Taseditor: when clicking text fields, Piano Roll scrolls to corresponding Marker, not to cursor 2012-02-13 15:49:02 +00:00
fir Simplify scons stuff: 2006-07-31 22:24:21 +00:00
input fix zapper in newppu, fix right mouse click = shoot offscreen, and fix right mouse button not working for zapper under any circumstances in win32 2011-01-04 07:07:02 +00:00
lua add lua source files so that we can compile lua once more in linux. 2009-11-03 05:09:17 +00:00
mappers better solution for previous fix 2010-07-23 17:13:40 +00:00
palettes fix what i judged to be a blatantly wrong default palette entry. i'm not sure how it got this way.. it has been this way for as far back as i can find. this color radically reduced the relative strength of the R component to 1/3 what it should have been changing it from a pink to a blue. nothing else nearby was so radically different from any other palettes. 2011-11-25 20:09:30 +00:00
utils * Tasedit: fixed selection bugs in Set Marker, SelectMidMarkers and DeleteFrames 2011-10-03 17:29:33 +00:00
.gitignore Fix up my AUTHORS entry, remove another automake file, and add some 2006-08-02 22:02:11 +00:00
SConscript scons: improve build system so that scons install does not initiate removal of object files and rebuilding of project 2011-10-19 21:42:34 +00:00
asm.cpp moved some util files to utils directory 2006-08-01 05:50:19 +00:00
asm.h moved some util files to utils directory 2006-08-01 05:50:19 +00:00
auxlib.lua lua: added "iuplup" require statement to ensure iup is loaded with auxlib 2011-10-19 16:51:13 +00:00
cart.cpp newppu savestates as well as a bit of jacking around for performance and other misc things I meant to do, but alas speedups wont be possible without obfuscating the code. 2009-08-06 00:51:29 +00:00
cart.h SF [ 2046985 ] SRAM not wiped on power cycle (during movies) 2008-08-12 06:52:48 +00:00
cheat.cpp don't lose cheat compare value when toggle cheat enables through UI (fix #3423777) 2011-10-15 18:59:07 +00:00
cheat.h lua!!!! 2008-07-23 06:54:14 +00:00
conddebug.cpp fix a corner case in conditional debug parsing 2011-03-17 23:01:55 +00:00
conddebug.h Added conditional debugging option 'K', for the bank the PC is on. A workaround-style option to address Tracker Item 2007006, which suggests 24-bit breakpoint addresses to account for bank. Testing shows that the bank evaluates to 0 on RAM code access. 2010-04-08 21:26:20 +00:00
config.cpp * Tasedit: forced read-only behaviour when seeking or holding turbo 2011-09-17 12:00:20 +00:00
config.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
debug.cpp a little bit of latest mapper changes 2011-09-24 06:36:44 +00:00
debug.h Added conditional debugging option 'K', for the bank the PC is on. A workaround-style option to address Tracker Item 2007006, which suggests 24-bit breakpoint addresses to account for bank. Testing shows that the bank evaluates to 0 on RAM code access. 2010-04-08 21:26:20 +00:00
drawing.cpp * saving and loading tweakCount in .tas and fm2 2011-09-12 12:23:48 +00:00
drawing.h fix some random annoying gcc warnings 2009-10-19 03:37:38 +00:00
driver.h * refined Recording, now can safely record commands (Power, Reset, Insert, Switch) 2012-02-06 16:57:46 +00:00
emufile.cpp sync emufiles between emus 2011-03-20 18:34:08 +00:00
emufile.h sync emufiles between emus 2011-03-20 18:34:08 +00:00
emufile_types.h unify emufile across emulators 2010-11-07 23:33:11 +00:00
fceu.cpp * refined Recording, now can safely record commands (Power, Reset, Insert, Switch) 2012-02-06 16:57:46 +00:00
fceu.h Lua: add sound.get(), remove iowritelib. 2011-02-26 15:20:30 +00:00
fceulua.h * Tasedit: refactoring 2012-01-08 18:19:49 +00:00
fcoeffs.h Kill most (non-const) static vars in header files 2008-05-29 06:24:39 +00:00
fds.cpp Some minimal fixes and clean-ups. 2011-06-09 12:17:47 +00:00
fds.h Movie file format header now has a FDS flag. 2010-03-02 04:59:45 +00:00
file.cpp sdl bugfix: compile with gcc 4.6.2 2012-02-02 06:56:04 +00:00
file.h replace most of the crappy iostream stuff with EMUFILE 2010-05-17 21:02:38 +00:00
filter.cpp Some minimal fixes and clean-ups. 2011-06-09 12:17:47 +00:00
filter.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
git.h return back missing controllers 2011-03-09 09:16:11 +00:00
ines-bad.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
ines-correct.h straighten out bandai m159/m016 handling and add valid null-EEPROM emulation to get those games booting. 2011-11-14 01:53:20 +00:00
ines.cpp reaperman says chr ram isnt getting reset sometimes when the system gets power cycled. i can't reset it all the time since 100 mappers may maintain their own chr ram, but at least for boards that use the ines generic chr ram handling, i can reset it. 2011-12-21 06:53:55 +00:00
ines.h straighten out bandai m159/m016 handling and add valid null-EEPROM emulation to get those games booting. 2011-11-14 01:53:20 +00:00
input.cpp * refined Recording, now can safely record commands (Power, Reset, Insert, Switch) 2012-02-06 16:57:46 +00:00
input.h * Taseditor: quicksave/quickload hotkeys save/load current branch 2012-01-29 22:33:23 +00:00
lua-engine.cpp * 1 new Lua function in Joypad library: getimmediate() 2012-02-01 22:02:26 +00:00
movie.cpp * Taseditor: when clicking text fields, Piano Roll scrolls to corresponding Marker, not to cursor 2012-02-13 15:49:02 +00:00
movie.h * Tasedit: more refactoring 2012-01-12 19:56:17 +00:00
netplay.cpp added wrapper around places that uses malloc to use FCEU_dmalloc, for debugging purpose if the need comes up 2010-09-19 00:00:38 +00:00
netplay.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
nsf.cpp cleaned up NSF file loading print statements 2010-03-05 03:53:40 +00:00
nsf.h The modified FCEUXDSP 1.07 NSF Updates were applied. 2009-08-07 19:24:50 +00:00
oldmovie.cpp fixed return value, oops 2010-09-04 00:58:12 +00:00
oldmovie.h added option for SDL to convert fcm files to fm2 2008-11-02 21:25:31 +00:00
ops.inc Fix ATX opcode in the CPU, no timing changes, just a small behavior change (unofficial opcode 0xAB) 2009-06-13 17:40:42 +00:00
palette.cpp optional lua in sdl 2008-09-24 06:06:31 +00:00
palette.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
ppu.cpp fix newppu bug (allegedly a nondeterminism, but i cant tell how) which prevented metroid from booting. 2011-10-31 04:58:59 +00:00
ppu.h fix zapper in newppu, fix right mouse click = shoot offscreen, and fix right mouse button not working for zapper under any circumstances in win32 2011-01-04 07:07:02 +00:00
pputile.inc support mmc5 reg $5130 2009-06-11 06:27:37 +00:00
sound.cpp PAL/NTSC noise fixed 2011-08-19 07:53:07 +00:00
sound.h Lua: add sound.get(), remove iowritelib. 2011-02-26 15:20:30 +00:00
state.cpp * Tasedit: more refactoring 2012-01-12 19:56:17 +00:00
state.h replace most of the crappy iostream stuff with EMUFILE 2010-05-17 21:02:38 +00:00
types-des.h Getting the ball rolling on replacing the movie savestate ostream usage. Porting over the emufile class for desmume. Had to impport its types.h as types-des.h to get it to compile. Added the files to both the vc9 & vc10 proj files. 2010-05-16 19:41:11 +00:00
types.h fixed 2 compile errors for gcc, more awaits.. 2010-05-18 18:22:20 +00:00
unif.cpp whoops 2011-09-24 13:29:39 +00:00
unif.h whoops 2011-09-24 13:29:39 +00:00
version.h * Tasedit: forced read-only behaviour when seeking or holding turbo 2011-09-17 12:00:20 +00:00
video.cpp * logging all display messages into Message Log 2011-09-30 19:49:21 +00:00
video.h * HideMenu (Esc) only works when FCEU window has focus 2011-09-23 18:09:40 +00:00
vsuni.cpp faster compiles (mappers include 1/3 as much code now) 2008-06-17 06:55:07 +00:00
vsuni.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
wave.cpp fixed some more sdl compile errors (still broken) 2008-12-15 02:56:15 +00:00
wave.h Changes that allow a Linux machine to build, targeting either a Linux or Win32 host. (Maybe a newline at the end of a few header files for my sanity's sake too.) 2008-05-27 05:29:00 +00:00
x6502.cpp a little bit of latest mapper changes 2011-09-24 06:36:44 +00:00
x6502.h clean up header file, for fewer dependencies and hopefully slightly faster builds. also fix a couple of const arrays which were being defined in a .h file 2008-12-13 02:47:07 +00:00
x6502abbrev.h fewer warnings 2008-06-17 23:46:55 +00:00
x6502struct.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00