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attic
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* Tasedit: refactoring
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2012-01-08 18:19:49 +00:00 |
boards
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straighten out bandai m159/m016 handling and add valid null-EEPROM emulation to get those games booting.
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2011-11-14 01:53:20 +00:00 |
drivers
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* Taseditor: when clicking text fields, Piano Roll scrolls to corresponding Marker, not to cursor
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2012-02-13 15:49:02 +00:00 |
fir
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Simplify scons stuff:
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2006-07-31 22:24:21 +00:00 |
input
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fix zapper in newppu, fix right mouse click = shoot offscreen, and fix right mouse button not working for zapper under any circumstances in win32
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2011-01-04 07:07:02 +00:00 |
lua
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add lua source files so that we can compile lua once more in linux.
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2009-11-03 05:09:17 +00:00 |
mappers
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better solution for previous fix
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2010-07-23 17:13:40 +00:00 |
palettes
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fix what i judged to be a blatantly wrong default palette entry. i'm not sure how it got this way.. it has been this way for as far back as i can find. this color radically reduced the relative strength of the R component to 1/3 what it should have been changing it from a pink to a blue. nothing else nearby was so radically different from any other palettes.
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2011-11-25 20:09:30 +00:00 |
utils
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* Tasedit: fixed selection bugs in Set Marker, SelectMidMarkers and DeleteFrames
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2011-10-03 17:29:33 +00:00 |
.gitignore
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Fix up my AUTHORS entry, remove another automake file, and add some
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2006-08-02 22:02:11 +00:00 |
SConscript
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scons: improve build system so that scons install does not initiate removal of object files and rebuilding of project
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2011-10-19 21:42:34 +00:00 |
asm.cpp
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moved some util files to utils directory
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2006-08-01 05:50:19 +00:00 |
asm.h
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moved some util files to utils directory
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2006-08-01 05:50:19 +00:00 |
auxlib.lua
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lua: added "iuplup" require statement to ensure iup is loaded with auxlib
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2011-10-19 16:51:13 +00:00 |
cart.cpp
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newppu savestates as well as a bit of jacking around for performance and other misc things I meant to do, but alas speedups wont be possible without obfuscating the code.
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2009-08-06 00:51:29 +00:00 |
cart.h
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SF [ 2046985 ] SRAM not wiped on power cycle (during movies)
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2008-08-12 06:52:48 +00:00 |
cheat.cpp
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don't lose cheat compare value when toggle cheat enables through UI (fix #3423777)
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2011-10-15 18:59:07 +00:00 |
cheat.h
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lua!!!!
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2008-07-23 06:54:14 +00:00 |
conddebug.cpp
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fix a corner case in conditional debug parsing
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2011-03-17 23:01:55 +00:00 |
conddebug.h
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Added conditional debugging option 'K', for the bank the PC is on. A workaround-style option to address Tracker Item 2007006, which suggests 24-bit breakpoint addresses to account for bank. Testing shows that the bank evaluates to 0 on RAM code access.
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2010-04-08 21:26:20 +00:00 |
config.cpp
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* Tasedit: forced read-only behaviour when seeking or holding turbo
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2011-09-17 12:00:20 +00:00 |
config.h
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moved fceu to its own folder to make room for other projects
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2006-07-29 05:46:15 +00:00 |
debug.cpp
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a little bit of latest mapper changes
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2011-09-24 06:36:44 +00:00 |
debug.h
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Added conditional debugging option 'K', for the bank the PC is on. A workaround-style option to address Tracker Item 2007006, which suggests 24-bit breakpoint addresses to account for bank. Testing shows that the bank evaluates to 0 on RAM code access.
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2010-04-08 21:26:20 +00:00 |
drawing.cpp
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* saving and loading tweakCount in .tas and fm2
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2011-09-12 12:23:48 +00:00 |
drawing.h
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fix some random annoying gcc warnings
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2009-10-19 03:37:38 +00:00 |
driver.h
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* refined Recording, now can safely record commands (Power, Reset, Insert, Switch)
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2012-02-06 16:57:46 +00:00 |
emufile.cpp
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sync emufiles between emus
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2011-03-20 18:34:08 +00:00 |
emufile.h
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sync emufiles between emus
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2011-03-20 18:34:08 +00:00 |
emufile_types.h
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unify emufile across emulators
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2010-11-07 23:33:11 +00:00 |
fceu.cpp
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* refined Recording, now can safely record commands (Power, Reset, Insert, Switch)
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2012-02-06 16:57:46 +00:00 |
fceu.h
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Lua: add sound.get(), remove iowritelib.
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2011-02-26 15:20:30 +00:00 |
fceulua.h
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* Tasedit: refactoring
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2012-01-08 18:19:49 +00:00 |
fcoeffs.h
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Kill most (non-const) static vars in header files
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2008-05-29 06:24:39 +00:00 |
fds.cpp
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Some minimal fixes and clean-ups.
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2011-06-09 12:17:47 +00:00 |
fds.h
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Movie file format header now has a FDS flag.
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2010-03-02 04:59:45 +00:00 |
file.cpp
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sdl bugfix: compile with gcc 4.6.2
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2012-02-02 06:56:04 +00:00 |
file.h
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replace most of the crappy iostream stuff with EMUFILE
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2010-05-17 21:02:38 +00:00 |
filter.cpp
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Some minimal fixes and clean-ups.
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2011-06-09 12:17:47 +00:00 |
filter.h
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moved fceu to its own folder to make room for other projects
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2006-07-29 05:46:15 +00:00 |
git.h
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return back missing controllers
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2011-03-09 09:16:11 +00:00 |
ines-bad.h
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moved fceu to its own folder to make room for other projects
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2006-07-29 05:46:15 +00:00 |
ines-correct.h
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straighten out bandai m159/m016 handling and add valid null-EEPROM emulation to get those games booting.
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2011-11-14 01:53:20 +00:00 |
ines.cpp
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reaperman says chr ram isnt getting reset sometimes when the system gets power cycled. i can't reset it all the time since 100 mappers may maintain their own chr ram, but at least for boards that use the ines generic chr ram handling, i can reset it.
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2011-12-21 06:53:55 +00:00 |
ines.h
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straighten out bandai m159/m016 handling and add valid null-EEPROM emulation to get those games booting.
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2011-11-14 01:53:20 +00:00 |
input.cpp
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* refined Recording, now can safely record commands (Power, Reset, Insert, Switch)
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2012-02-06 16:57:46 +00:00 |
input.h
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* Taseditor: quicksave/quickload hotkeys save/load current branch
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2012-01-29 22:33:23 +00:00 |
lua-engine.cpp
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* 1 new Lua function in Joypad library: getimmediate()
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2012-02-01 22:02:26 +00:00 |
movie.cpp
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* Taseditor: when clicking text fields, Piano Roll scrolls to corresponding Marker, not to cursor
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2012-02-13 15:49:02 +00:00 |
movie.h
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* Tasedit: more refactoring
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2012-01-12 19:56:17 +00:00 |
netplay.cpp
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added wrapper around places that uses malloc to use FCEU_dmalloc, for debugging purpose if the need comes up
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2010-09-19 00:00:38 +00:00 |
netplay.h
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moved fceu to its own folder to make room for other projects
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2006-07-29 05:46:15 +00:00 |
nsf.cpp
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cleaned up NSF file loading print statements
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2010-03-05 03:53:40 +00:00 |
nsf.h
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The modified FCEUXDSP 1.07 NSF Updates were applied.
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2009-08-07 19:24:50 +00:00 |
oldmovie.cpp
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fixed return value, oops
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2010-09-04 00:58:12 +00:00 |
oldmovie.h
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added option for SDL to convert fcm files to fm2
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2008-11-02 21:25:31 +00:00 |
ops.inc
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Fix ATX opcode in the CPU, no timing changes, just a small behavior change (unofficial opcode 0xAB)
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2009-06-13 17:40:42 +00:00 |
palette.cpp
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optional lua in sdl
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2008-09-24 06:06:31 +00:00 |
palette.h
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moved fceu to its own folder to make room for other projects
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2006-07-29 05:46:15 +00:00 |
ppu.cpp
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fix newppu bug (allegedly a nondeterminism, but i cant tell how) which prevented metroid from booting.
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2011-10-31 04:58:59 +00:00 |
ppu.h
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fix zapper in newppu, fix right mouse click = shoot offscreen, and fix right mouse button not working for zapper under any circumstances in win32
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2011-01-04 07:07:02 +00:00 |
pputile.inc
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support mmc5 reg $5130
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2009-06-11 06:27:37 +00:00 |
sound.cpp
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PAL/NTSC noise fixed
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2011-08-19 07:53:07 +00:00 |
sound.h
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Lua: add sound.get(), remove iowritelib.
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2011-02-26 15:20:30 +00:00 |
state.cpp
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* Tasedit: more refactoring
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2012-01-12 19:56:17 +00:00 |
state.h
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replace most of the crappy iostream stuff with EMUFILE
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2010-05-17 21:02:38 +00:00 |
types-des.h
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Getting the ball rolling on replacing the movie savestate ostream usage. Porting over the emufile class for desmume. Had to impport its types.h as types-des.h to get it to compile. Added the files to both the vc9 & vc10 proj files.
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2010-05-16 19:41:11 +00:00 |
types.h
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fixed 2 compile errors for gcc, more awaits..
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2010-05-18 18:22:20 +00:00 |
unif.cpp
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whoops
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2011-09-24 13:29:39 +00:00 |
unif.h
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whoops
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2011-09-24 13:29:39 +00:00 |
version.h
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* Tasedit: forced read-only behaviour when seeking or holding turbo
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2011-09-17 12:00:20 +00:00 |
video.cpp
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* logging all display messages into Message Log
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2011-09-30 19:49:21 +00:00 |
video.h
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* HideMenu (Esc) only works when FCEU window has focus
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2011-09-23 18:09:40 +00:00 |
vsuni.cpp
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faster compiles (mappers include 1/3 as much code now)
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2008-06-17 06:55:07 +00:00 |
vsuni.h
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moved fceu to its own folder to make room for other projects
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2006-07-29 05:46:15 +00:00 |
wave.cpp
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fixed some more sdl compile errors (still broken)
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2008-12-15 02:56:15 +00:00 |
wave.h
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Changes that allow a Linux machine to build, targeting either a Linux or Win32 host. (Maybe a newline at the end of a few header files for my sanity's sake too.)
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2008-05-27 05:29:00 +00:00 |
x6502.cpp
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a little bit of latest mapper changes
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2011-09-24 06:36:44 +00:00 |
x6502.h
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clean up header file, for fewer dependencies and hopefully slightly faster builds. also fix a couple of const arrays which were being defined in a .h file
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2008-12-13 02:47:07 +00:00 |
x6502abbrev.h
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fewer warnings
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2008-06-17 23:46:55 +00:00 |
x6502struct.h
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moved fceu to its own folder to make room for other projects
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2006-07-29 05:46:15 +00:00 |