![]() Adds check if sound was already enabled and only then only call InitSound() when it was not enabled. This seems to be a better option than calling KillSound() which causes unnecessary audio pop when you are just entering the menu and not adjusting stuff yet. |
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attic | ||
documentation | ||
fceux-server | ||
getSDLKey | ||
gfceu | ||
m4 | ||
output | ||
src | ||
vc | ||
web | ||
.gitignore | ||
COPYING | ||
ChangeLog | ||
INSTALL | ||
Makefile.am | ||
NEWS | ||
NewPPUtests.txt | ||
README | ||
SConstruct | ||
STYLE-GUIDELINES-SDL | ||
TODO-SDL | ||
autogen.sh | ||
changelog.txt | ||
configure.ac | ||
debian-crossbuild.sh | ||
doxygen | ||
fceux.desktop | ||
fceux.png | ||
readme.md |
readme.md
fceux 
An open source NES Emulator for Windows and Unix that features solid emulation accuracy and state of the art tools for power users. For some reason casual gamers use it too.
Builds and Releases
win32 autobuilds @ https://ci.appveyor.com/project/zeromus/fceux/build/artifacts
But you might like mesen more: https://github.com/SourMesen/Mesen
You should get releases from here: https://sourceforge.net/projects/fceultra/files/
That's because github forces us to use tags we don't have for releases.
2.2.3 is the most recent release but most people are using the autobuilds.