.. |
attic
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moved fceu to its own folder to make room for other projects
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2006-07-29 05:46:15 +00:00 |
boards
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fixed some build errors on latest gcc
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2008-07-03 05:12:45 +00:00 |
drivers
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Fixed an issue where luascripts would get repeatadly opened on the sdl build
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2008-08-03 00:33:34 +00:00 |
fir
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Simplify scons stuff:
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2006-07-31 22:24:21 +00:00 |
input
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try fixing zapper movies again
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2008-06-20 00:50:01 +00:00 |
mappers
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goodbye fastapass and c80x86
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2008-06-06 03:02:00 +00:00 |
palettes
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reinstalled the old palette
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2008-06-30 03:46:40 +00:00 |
utils
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apply bisqwits base64 fixes
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2008-07-24 23:58:49 +00:00 |
.gitignore
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Fix up my AUTHORS entry, remove another automake file, and add some
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2006-08-02 22:02:11 +00:00 |
SConscript
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patch from bisquit to make savestates more efficient
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2008-07-24 03:01:39 +00:00 |
asm.cpp
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moved some util files to utils directory
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2006-08-01 05:50:19 +00:00 |
asm.h
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moved some util files to utils directory
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2006-08-01 05:50:19 +00:00 |
auxlib.lua
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test commit of auxlib
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2008-08-03 00:16:45 +00:00 |
cart.cpp
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fixed a bad bug in memorystream which makes movie savestates work better
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2008-06-17 07:55:27 +00:00 |
cart.h
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goodbye fastapass and c80x86
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2008-06-06 03:02:00 +00:00 |
cheat.cpp
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lua!!!!
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2008-07-23 06:54:14 +00:00 |
cheat.h
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lua!!!!
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2008-07-23 06:54:14 +00:00 |
conddebug.cpp
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moved fceu to its own folder to make room for other projects
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2006-07-29 05:46:15 +00:00 |
conddebug.h
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moved fceu to its own folder to make room for other projects
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2006-07-29 05:46:15 +00:00 |
config.cpp
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oh yeah i forgot to check that in
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2008-08-02 17:37:11 +00:00 |
config.h
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moved fceu to its own folder to make room for other projects
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2006-07-29 05:46:15 +00:00 |
debug.cpp
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fixed fresh bug in movie savestates
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2008-06-17 07:10:53 +00:00 |
debug.h
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Consolidate use of FCEUGI* globals GI, CurGame, and FCEUGameInfo into a single
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2006-08-20 19:40:15 +00:00 |
drawing.cpp
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newline at eof
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2008-07-24 03:24:08 +00:00 |
drawing.h
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lua!!!!
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2008-07-23 06:54:14 +00:00 |
driver.h
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fix fds loading
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2008-08-01 03:31:06 +00:00 |
fceu.cpp
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committing basicbot rip-outage so i can test it at work
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2008-07-31 16:21:42 +00:00 |
fceu.h
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committing basicbot rip-outage so i can test it at work
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2008-07-31 16:21:42 +00:00 |
fceulua.h
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lua!!!!
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2008-07-23 06:54:14 +00:00 |
fcoeffs.h
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Kill most (non-const) static vars in header files
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2008-05-29 06:24:39 +00:00 |
fds.cpp
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Fixed a potential movie desync problem for FDS games. (Disables disk shadow write during movie play). (This was a fceu.22 fix originally)
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2008-06-20 00:12:56 +00:00 |
fds.h
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moved fceu to its own folder to make room for other projects
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2006-07-29 05:46:15 +00:00 |
file.cpp
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directory mismatch;
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2008-08-02 17:45:21 +00:00 |
file.h
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proper support for single-file archives
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2008-07-10 05:42:12 +00:00 |
filter.cpp
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Kill most (non-const) static vars in header files
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2008-05-29 06:24:39 +00:00 |
filter.h
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moved fceu to its own folder to make room for other projects
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2006-07-29 05:46:15 +00:00 |
git.h
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proper support for single-file archives
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2008-07-10 05:42:12 +00:00 |
ines-bad.h
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moved fceu to its own folder to make room for other projects
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2006-07-29 05:46:15 +00:00 |
ines-correct.h
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Some mapper fixes, new UNIF board SL1632 was added.
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2006-08-02 19:24:21 +00:00 |
ines.cpp
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- add 2nd player to tasedit
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2008-06-28 23:31:02 +00:00 |
ines.h
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goodbye fastapass and c80x86
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2008-06-06 03:02:00 +00:00 |
input.cpp
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fix the fix for the lua player2 fix
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2008-08-04 16:03:18 +00:00 |
input.h
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committing basicbot rip-outage so i can test it at work
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2008-07-31 16:21:42 +00:00 |
lua-engine.cpp
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take out lua panic timer. it was making guis crash? maybe?
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2008-07-31 23:18:06 +00:00 |
movie.cpp
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Fixed some issues with movie recording in sdl; however it's still sketchy
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2008-08-02 17:22:28 +00:00 |
movie.h
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Fixed some issues with movie recording in sdl; however it's still sketchy
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2008-08-02 17:22:28 +00:00 |
netplay.cpp
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generalized the loading-from-archive code to work with any archive format and to load any kind of file from archives (although nothing but the roms may work yet and i will have to fiddle with things as requested). I probably broke the sdl build; just stub the two new FCEUD_ functions in the most brainless way possible and it should work.
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2008-07-09 05:47:13 +00:00 |
netplay.h
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moved fceu to its own folder to make room for other projects
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2006-07-29 05:46:15 +00:00 |
nsf.cpp
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lua!!!!
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2008-07-23 06:54:14 +00:00 |
nsf.h
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Consolidate use of FCEUGI* globals GI, CurGame, and FCEUGameInfo into a single
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2006-08-20 19:40:15 +00:00 |
oldmovie.cpp
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better movie conversion
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2008-06-22 22:25:30 +00:00 |
oldmovie.h
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better movie conversion
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2008-06-22 22:25:30 +00:00 |
ops.inc
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fixed fresh bug in movie savestates
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2008-06-17 07:10:53 +00:00 |
palette.cpp
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lua!!!!
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2008-07-23 06:54:14 +00:00 |
palette.h
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moved fceu to its own folder to make room for other projects
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2006-07-29 05:46:15 +00:00 |
ppu.cpp
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7zip archive browsing
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2008-06-25 06:34:08 +00:00 |
ppu.h
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goodbye fastapass and c80x86
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2008-06-06 03:02:00 +00:00 |
pputile.h
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goodbye fastapass and c80x86
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2008-06-06 03:02:00 +00:00 |
sound.cpp
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goodbye fastapass and c80x86
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2008-06-06 03:02:00 +00:00 |
sound.h
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goodbye fastapass and c80x86
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2008-06-06 03:02:00 +00:00 |
state.cpp
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committing basicbot rip-outage so i can test it at work
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2008-07-31 16:21:42 +00:00 |
state.h
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add binary movie mode, which is used when saving movies into savestates
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2008-06-20 22:15:30 +00:00 |
types.h
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remove
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2008-08-02 04:17:42 +00:00 |
unif.cpp
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faster compiles (mappers include 1/3 as much code now)
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2008-06-17 06:55:07 +00:00 |
unif.h
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moved fceu to its own folder to make room for other projects
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2006-07-29 05:46:15 +00:00 |
video.cpp
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render lua gui before writing avi
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2008-07-25 19:14:19 +00:00 |
video.h
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Extend max GUI message length due to thinner font. (NB: length isn't yet enforced...)
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2008-05-27 23:23:53 +00:00 |
vsuni.cpp
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faster compiles (mappers include 1/3 as much code now)
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2008-06-17 06:55:07 +00:00 |
vsuni.h
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moved fceu to its own folder to make room for other projects
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2006-07-29 05:46:15 +00:00 |
wave.cpp
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Fix warning (and act like we're using C++)
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2008-06-01 16:31:27 +00:00 |
wave.h
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Changes that allow a Linux machine to build, targeting either a Linux or Win32 host. (Maybe a newline at the end of a few header files for my sanity's sake too.)
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2008-05-27 05:29:00 +00:00 |
x6502.cpp
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lua!!!!
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2008-07-23 06:54:14 +00:00 |
x6502.h
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fixed fresh bug in movie savestates
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2008-06-17 07:10:53 +00:00 |
x6502abbrev.h
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fewer warnings
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2008-06-17 23:46:55 +00:00 |
x6502struct.h
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moved fceu to its own folder to make room for other projects
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2006-07-29 05:46:15 +00:00 |