![]() Since this bug was forgotten by developers for years, saving the missing data along with the other preferences would make the emulator backward incompatible. So I finally decided to append them to the end of the preferences. The older version of FCEUX didn't read/write the .deb file that far, they would stop earlier though the file created by the newer version has more data, because they don't have the appended code. I hope this modification doesn't break anything as I've tried my best to prevent incompatibilities. We're facing a difficult choice here, fortunately, it looks like the preferences of Hex Editor stores at last of .deb, so I can just append information in the function. However what could we do if someday someone found a bug in the middle of the deb file such as debuggers etc? As we can only append data, the functions have to be split into more parts, which is damage to the code maintainability and readability. The problems can't be easily resolved as far as I can think, although currently it is possible to make it work without too much problems. 2. Improved Bookmark Editing Dialog of Hex Editor, now it can edit almost all properties the bookmark has, you can directly change its address and even its view. 3. Changed some logic of debugger bookmark, the address can be directly changed in the dialog. 4. Decoupled Debugger and Hex Editor bookmark editing dialogs and callback functions from sharing one dialog, as they are not in the same system, the differences is worth to make them apart. 5. Disabled input barcode menu in movie recording and no game loading. 6. Detail. |
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attic | ||
documentation | ||
fceux-server | ||
getSDLKey | ||
gfceu | ||
m4 | ||
output | ||
pipelines | ||
scripts | ||
src | ||
vc | ||
web | ||
.gitignore | ||
CMakeLists.txt | ||
CNAME | ||
COPYING | ||
ChangeLog | ||
INSTALL | ||
Makefile.am | ||
NEWS | ||
NewPPUtests.txt | ||
README | ||
SConstruct | ||
STYLE-GUIDELINES-SDL | ||
TODO-SDL | ||
_config.yml | ||
appveyor.yml | ||
autogen.sh | ||
azure-pipelines.yml | ||
changelog.txt | ||
configure.ac | ||
debian-crossbuild.sh | ||
doxygen | ||
fceux.desktop | ||
fceux.icns | ||
fceux.png | ||
fceux.pro | ||
fceux1.png | ||
index.html | ||
readme.md | ||
resources.qrc |
readme.md
fceux ![Build status](https://ci.appveyor.com/api/projects/status/github/TASVideos/fceux?branch=master&svg=true)
An open source NES Emulator for Windows and Unix that features solid emulation accuracy and state of the art tools for power users. For some reason casual gamers use it too.
Builds and Releases
Interim builds:
- Win32: fceux.zip
- Win64: fceux64.zip
- Ubuntu: fceux-2.2.3-amd64.deb
- MacOSX: fceux-2.2.3-Darwin.dmg
- Status: Appveyor
But you might like mesen more: https://github.com/SourMesen/Mesen
You should get releases from here: https://sourceforge.net/projects/fceultra/files/
That's because github forces us to use tags we don't have for releases.
2.2.3 is the most recent release but most people are using the autobuilds.