fceux/src
adelikat 137437ac0e Enable Auto-save saved to config 2008-06-25 01:30:35 +00:00
..
attic moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
boards fix a bug which caused mmc1 (and maybe other mappers) not to re-initialize their save ram whenever they were replayed multiple times in release mode 2008-06-17 08:12:48 +00:00
drivers Enable Auto-save saved to config 2008-06-25 01:30:35 +00:00
fir Simplify scons stuff: 2006-07-31 22:24:21 +00:00
input try fixing zapper movies again 2008-06-20 00:50:01 +00:00
mappers goodbye fastapass and c80x86 2008-06-06 03:02:00 +00:00
palettes moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
utils fix bug in splitpath that made tas savestate filename generation fail 2008-06-22 23:04:38 +00:00
.gitignore Fix up my AUTHORS entry, remove another automake file, and add some 2006-08-02 22:02:11 +00:00
SConscript Revert #327, at least for now 2008-05-29 03:04:44 +00:00
asm.cpp moved some util files to utils directory 2006-08-01 05:50:19 +00:00
asm.h moved some util files to utils directory 2006-08-01 05:50:19 +00:00
cart.cpp fixed a bad bug in memorystream which makes movie savestates work better 2008-06-17 07:55:27 +00:00
cart.h goodbye fastapass and c80x86 2008-06-06 03:02:00 +00:00
cheat.cpp faster compiles (mappers include 1/3 as much code now) 2008-06-17 06:55:07 +00:00
cheat.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
conddebug.cpp moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
conddebug.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
config.cpp faster compiles (mappers include 1/3 as much code now) 2008-06-17 06:55:07 +00:00
config.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
debug.cpp fixed fresh bug in movie savestates 2008-06-17 07:10:53 +00:00
debug.h Consolidate use of FCEUGI* globals GI, CurGame, and FCEUGameInfo into a single 2006-08-20 19:40:15 +00:00
drawing.cpp faster compiles (mappers include 1/3 as much code now) 2008-06-17 06:55:07 +00:00
drawing.h fixed stupid gcc warning 2008-06-05 11:13:57 +00:00
driver.h - movie metadata support 2008-06-22 23:41:24 +00:00
fceu.cpp Changed rewind to auto-save 2008-06-25 00:43:02 +00:00
fceu.h Changed rewind to auto-save 2008-06-25 00:43:02 +00:00
fcoeffs.h Kill most (non-const) static vars in header files 2008-05-29 06:24:39 +00:00
fds.cpp Fixed a potential movie desync problem for FDS games. (Disables disk shadow write during movie play). (This was a fceu.22 fix originally) 2008-06-20 00:12:56 +00:00
fds.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
file.cpp Changed rewind to auto-save 2008-06-25 00:43:02 +00:00
file.h Changed rewind to auto-save 2008-06-25 00:43:02 +00:00
filter.cpp Kill most (non-const) static vars in header files 2008-05-29 06:24:39 +00:00
filter.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
git.h changed fourscore to exclude other control options. (this is still not as clean as it could be. more work should be done in both input.cpp files to make sure that only gamepads can be used with fourscore. 2008-06-09 08:15:20 +00:00
ines-bad.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
ines-correct.h Some mapper fixes, new UNIF board SL1632 was added. 2006-08-02 19:24:21 +00:00
ines.cpp faster compiles (mappers include 1/3 as much code now) 2008-06-17 06:55:07 +00:00
ines.h goodbye fastapass and c80x86 2008-06-06 03:02:00 +00:00
input.cpp Changed rewind to auto-save 2008-06-25 00:43:02 +00:00
input.h Changed rewind to auto-save 2008-06-25 00:43:02 +00:00
movie.cpp - movie metadata support 2008-06-22 23:41:24 +00:00
movie.h - movie metadata support 2008-06-22 23:41:24 +00:00
netplay.cpp added obj/bg display toggle 2008-06-22 02:38:00 +00:00
netplay.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
nsf.cpp faster compiles (mappers include 1/3 as much code now) 2008-06-17 06:55:07 +00:00
nsf.h Consolidate use of FCEUGI* globals GI, CurGame, and FCEUGameInfo into a single 2006-08-20 19:40:15 +00:00
oldmovie.cpp better movie conversion 2008-06-22 22:25:30 +00:00
oldmovie.h better movie conversion 2008-06-22 22:25:30 +00:00
ops.inc fixed fresh bug in movie savestates 2008-06-17 07:10:53 +00:00
palette.cpp faster compiles (mappers include 1/3 as much code now) 2008-06-17 06:55:07 +00:00
palette.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
ppu.cpp added obj/bg display toggle 2008-06-22 02:38:00 +00:00
ppu.h goodbye fastapass and c80x86 2008-06-06 03:02:00 +00:00
pputile.h goodbye fastapass and c80x86 2008-06-06 03:02:00 +00:00
sound.cpp goodbye fastapass and c80x86 2008-06-06 03:02:00 +00:00
sound.h goodbye fastapass and c80x86 2008-06-06 03:02:00 +00:00
state.cpp - a ton of cleanups 2008-06-21 07:24:01 +00:00
state.h add binary movie mode, which is used when saving movies into savestates 2008-06-20 22:15:30 +00:00
types.h - movie metadata support 2008-06-22 23:41:24 +00:00
unif.cpp faster compiles (mappers include 1/3 as much code now) 2008-06-17 06:55:07 +00:00
unif.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
video.cpp faster compiles (mappers include 1/3 as much code now) 2008-06-17 06:55:07 +00:00
video.h Extend max GUI message length due to thinner font. (NB: length isn't yet enforced...) 2008-05-27 23:23:53 +00:00
vsuni.cpp faster compiles (mappers include 1/3 as much code now) 2008-06-17 06:55:07 +00:00
vsuni.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
wave.cpp Fix warning (and act like we're using C++) 2008-06-01 16:31:27 +00:00
wave.h Changes that allow a Linux machine to build, targeting either a Linux or Win32 host. (Maybe a newline at the end of a few header files for my sanity's sake too.) 2008-05-27 05:29:00 +00:00
x6502.cpp fixed fresh bug in movie savestates 2008-06-17 07:10:53 +00:00
x6502.h fixed fresh bug in movie savestates 2008-06-17 07:10:53 +00:00
x6502abbrev.h fewer warnings 2008-06-17 23:46:55 +00:00
x6502struct.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00