2376 lines
52 KiB
C++
2376 lines
52 KiB
C++
/* FCE Ultra - NES/Famicom Emulator
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*
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* Copyright notice for this file:
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* Copyright (C) 2002 Xodnizel
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "main.h"
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#include "dface.h"
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#include "input.h"
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#include "config.h"
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#include "sdl.h"
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#include "sdl-video.h"
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#include "sdl-joystick.h"
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#include "../common/cheat.h"
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#include "../../movie.h"
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#include "../../fceu.h"
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#include "../../driver.h"
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#include "../../state.h"
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#include "../../utils/xstring.h"
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#ifdef _S9XLUA_H
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#include "../../fceulua.h"
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#endif
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#ifdef _GTK
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#include "gui.h"
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#ifdef SDL_VIDEO_DRIVER_X11
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#include <gdk/gdkx.h>
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#endif
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#endif
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#include <cstring>
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#include <cstdio>
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/** GLOBALS **/
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int NoWaiting = 0;
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extern Config *g_config;
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extern bool bindSavestate, frameAdvanceLagSkip, lagCounterDisplay;
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/* UsrInputType[] is user-specified. CurInputType[] is current
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(game loading can override user settings)
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*/
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static int UsrInputType[NUM_INPUT_DEVICES] = { SI_GAMEPAD, SI_GAMEPAD, SI_NONE };
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static int CurInputType[NUM_INPUT_DEVICES] = { SI_GAMEPAD, SI_GAMEPAD, SI_NONE };
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static int cspec = 0;
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static int buttonConfigInProgress = 0;
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extern int gametype;
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/**
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* Necessary for proper GUI functioning (configuring when a game isn't loaded).
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*/
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void
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InputUserActiveFix ()
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{
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int x;
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for (x = 0; x < 3; x++)
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{
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CurInputType[x] = UsrInputType[x];
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}
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}
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/**
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* Parse game information and configure the input devices accordingly.
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*/
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void
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ParseGIInput (FCEUGI * gi)
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{
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gametype = gi->type;
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CurInputType[0] = UsrInputType[0];
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CurInputType[1] = UsrInputType[1];
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CurInputType[2] = UsrInputType[2];
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if (gi->input[0] >= 0)
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{
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CurInputType[0] = gi->input[0];
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}
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if (gi->input[1] >= 0)
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{
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CurInputType[1] = gi->input[1];
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}
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if (gi->inputfc >= 0)
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{
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CurInputType[2] = gi->inputfc;
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}
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cspec = gi->cspecial;
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}
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static uint8 QuizKingData = 0;
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static uint8 HyperShotData = 0;
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static uint32 MahjongData = 0;
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static uint32 FTrainerData = 0;
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static uint8 TopRiderData = 0;
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static uint8 BWorldData[1 + 13 + 1];
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static void UpdateFKB (void);
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static void UpdateGamepad (void);
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static void UpdateQuizKing (void);
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static void UpdateHyperShot (void);
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static void UpdateMahjong (void);
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static void UpdateFTrainer (void);
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static void UpdateTopRider (void);
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static uint32 JSreturn = 0;
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/**
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* Configure cheat devices (game genie, etc.). Restarts the keyboard
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* and video subsystems.
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*/
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static void
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DoCheatSeq ()
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{
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SilenceSound (1);
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KillVideo ();
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DoConsoleCheatConfig ();
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InitVideo (GameInfo);
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SilenceSound (0);
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}
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#include "keyscan.h"
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static uint8 g_keyState[SDL_NUM_SCANCODES];
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static int DIPS = 0;
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static uint8 keyonce[SDL_NUM_SCANCODES];
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#define KEY(__a) g_keyState[MKK(__a)]
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int getKeyState( int k )
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{
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if ( (k >= 0) && (k < SDL_NUM_SCANCODES) )
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{
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return g_keyState[k];
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}
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return 0;
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}
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static int
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_keyonly (int a)
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{
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int sc;
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if ( a < 0 )
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{
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return 0;
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}
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sc = SDL_GetScancodeFromKey(a);
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// check for valid key
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if (sc >= SDL_NUM_SCANCODES || sc < 0)
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{
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return 0;
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}
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if (g_keyState[sc])
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{
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if (!keyonce[sc])
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{
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keyonce[sc] = 1;
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return 1;
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}
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}
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else
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{
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keyonce[sc] = 0;
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}
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return 0;
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}
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#define keyonly(__a) _keyonly(MKK(__a))
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static int g_fkbEnabled = 0;
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// this function loads the sdl hotkeys from the config file into the
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// global scope. this elimates the need for accessing the config file
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int Hotkeys[HK_MAX] = { 0 };
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// on every cycle of keyboardinput()
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void
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setHotKeys (void)
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{
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std::string prefix = "SDL.Hotkeys.";
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for (int i = 0; i < HK_MAX; i++)
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{
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g_config->getOption (prefix + getHotkeyString(i), &Hotkeys[i]);
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}
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return;
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}
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/***
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* This function is a wrapper for FCEUI_ToggleEmulationPause that handles
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* releasing/capturing mouse pointer during pause toggles
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* */
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void
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TogglePause ()
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{
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FCEUI_ToggleEmulationPause ();
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int no_cursor;
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g_config->getOption("SDL.NoFullscreenCursor", &no_cursor);
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int fullscreen;
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g_config->getOption ("SDL.Fullscreen", &fullscreen);
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return;
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}
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/***
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* This function opens a file chooser dialog and returns the filename the
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* user selected.
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* */
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std::string GetFilename (const char *title, bool save, const char *filter)
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{
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if (FCEUI_EmulationPaused () == 0)
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FCEUI_ToggleEmulationPause ();
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std::string fname = "";
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#ifdef WIN32
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OPENFILENAME ofn; // common dialog box structure
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char szFile[260]; // buffer for file name
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HWND hwnd; // owner window
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HANDLE hf; // file handle
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// Initialize OPENFILENAME
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memset (&ofn, 0, sizeof (ofn));
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ofn.lStructSize = sizeof (ofn);
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ofn.hwndOwner = hwnd;
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ofn.lpstrFile = szFile;
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// Set lpstrFile[0] to '\0' so that GetOpenFileName does not
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// use the contents of szFile to initialize itself.
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ofn.lpstrFile[0] = '\0';
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ofn.nMaxFile = sizeof (szFile);
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ofn.lpstrFilter = "All\0*.*\0";
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ofn.nFilterIndex = 1;
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ofn.lpstrFileTitle = NULL;
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ofn.nMaxFileTitle = 0;
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ofn.lpstrInitialDir = NULL;
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ofn.Flags = OFN_PATHMUSTEXIST | OFN_FILEMUSTEXIST;
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// Display the Open dialog box.
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fname = GetOpenFileName (&ofn);
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#endif
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#ifdef _GTK
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int fullscreen = 0;
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g_config->getOption ("SDL.Fullscreen", &fullscreen);
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if (fullscreen)
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ToggleFS ();
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GtkWidget *fileChooser;
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GtkFileFilter *filterX;
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GtkFileFilter *filterAll;
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filterX = gtk_file_filter_new ();
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gtk_file_filter_add_pattern (filterX, filter);
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gtk_file_filter_set_name (filterX, filter);
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filterAll = gtk_file_filter_new ();
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gtk_file_filter_add_pattern (filterAll, "*");
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gtk_file_filter_set_name (filterAll, "All Files");
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if (save)
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fileChooser = gtk_file_chooser_dialog_new ("Save as", NULL,
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GTK_FILE_CHOOSER_ACTION_SAVE,
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"_Cancel",
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GTK_RESPONSE_CANCEL,
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"_Save",
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GTK_RESPONSE_ACCEPT, NULL);
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else
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fileChooser = gtk_file_chooser_dialog_new ("Open", NULL,
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GTK_FILE_CHOOSER_ACTION_OPEN,
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"_Cancel",
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GTK_RESPONSE_CANCEL,
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"_Open",
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GTK_RESPONSE_ACCEPT, NULL);
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// TODO: make file filters case insensitive
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//gtk_file_chooser_add_filter(GTK_FILE_CHOOSER(fileChooser), filterX);
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gtk_file_chooser_add_filter (GTK_FILE_CHOOSER (fileChooser), filterAll);
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int response = gtk_dialog_run (GTK_DIALOG (fileChooser));
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// flush gtk events
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while (gtk_events_pending ())
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gtk_main_iteration_do (TRUE);
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if (response == GTK_RESPONSE_ACCEPT)
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fname = gtk_file_chooser_get_filename (GTK_FILE_CHOOSER (fileChooser));
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gtk_widget_destroy (fileChooser);
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while (gtk_events_pending ())
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gtk_main_iteration_do (TRUE);
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#endif
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FCEUI_ToggleEmulationPause ();
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return fname;
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}
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/**
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* This function opens a text entry dialog and returns the user's input
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*/
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std::string GetUserText (const char *title)
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{
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#ifdef _GTK
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/* prg318 - 10/13/11 - this is broken in recent build and causes
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* segfaults/very weird behavior i'd rather remove it for now than it cause
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* accidental segfaults
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* TODO fix it
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*/
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#if 0
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GtkWidget* d;
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GtkWidget* entry;
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d = gtk_dialog_new_with_buttons(title, NULL, GTK_DIALOG_MODAL, GTK_STOCK_OK, GTK_RESPONSE_OK);
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entry = gtk_entry_new();
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GtkWidget* vbox = gtk_dialog_get_content_area(GTK_DIALOG(d));
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gtk_container_add(GTK_CONTAINER(vbox), entry);
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gtk_widget_show_all(d);
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gtk_dialog_run(GTK_DIALOG(d));
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// flush gtk events
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while(gtk_events_pending())
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gtk_main_iteration_do(TRUE);
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std::string input = gtk_entry_get_text(GTK_ENTRY(entry));
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if (FCEUI_EmulationPaused() == 0)
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FCEUI_ToggleEmulationPause(); // pause emulation
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int fullscreen = 0;
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g_config->getOption("SDL.Fullscreen", &fullscreen);
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if(fullscreen)
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ToggleFS(); // disable fullscreen emulation
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FILE *fpipe;
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std::string command = "zenity --entry --title=\"";
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command.append(title);
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command.append("\" --text=\"");
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command.append(title);
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command.append(":\"");
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if (!(fpipe = (FILE*)popen(command.c_str(),"r"))) // If fpipe is NULL
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FCEUD_PrintError("Pipe error on opening zenity");
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int c;
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std::string input;
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while((c = fgetc(fpipe)))
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{
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if (c == EOF || c == '\n')
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break;
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input += c;
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}
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pclose(fpipe);
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gtk_widget_destroy(d);
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while(gtk_events_pending())
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gtk_main_iteration_do(TRUE);
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FCEUI_ToggleEmulationPause(); // unpause emulation
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return input;
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#endif // #if 0
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#endif
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return "";
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}
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/**
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* Lets the user start a new .fm2 movie file
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**/
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void FCEUD_MovieRecordTo ()
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{
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std::string fname = GetFilename ("Save FM2 movie for recording", true, "FM2 movies|*.fm2");
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if (!fname.size ())
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return; // no filename selected, quit the whole thing
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std::wstring author = mbstowcs (GetUserText ("Author name")); // the author can be empty, so no need to check here
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FCEUI_SaveMovie (fname.c_str (), MOVIE_FLAG_FROM_POWERON, author);
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}
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/**
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* Lets the user save a savestate to a specific file
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**/
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void FCEUD_SaveStateAs ()
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{
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std::string fname = GetFilename ("Save savestate as...", true, "Savestates|*.fc0");
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if (!fname.size ())
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return; // no filename selected, quit the whole thing
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FCEUI_SaveState (fname.c_str ());
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}
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/**
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* Lets the user load a savestate from a specific file
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*/
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void FCEUD_LoadStateFrom ()
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{
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std::string fname = GetFilename ("Load savestate from...", false, "Savestates|*.fc?");
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if (!fname.size ())
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return; // no filename selected, quit the whole thing
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FCEUI_LoadState (fname.c_str ());
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}
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/**
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* Hook for transformer board
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*/
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unsigned int *GetKeyboard(void)
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{
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int size = 256;
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Uint8* keystate = (Uint8*)SDL_GetKeyboardState(&size);
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return (unsigned int*)(keystate);
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}
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/**
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* Parse keyboard commands and execute accordingly.
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*/
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static void KeyboardCommands (void)
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{
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int is_shift, is_alt;
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// get the keyboard input
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// check if the family keyboard is enabled
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if (CurInputType[2] == SIFC_FKB)
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{
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if ( g_keyState[SDL_SCANCODE_SCROLLLOCK] )
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{
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g_fkbEnabled ^= 1;
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FCEUI_DispMessage ("Family Keyboard %sabled.", 0,
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g_fkbEnabled ? "en" : "dis");
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}
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if (g_fkbEnabled)
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{
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return;
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}
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}
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if (g_keyState[SDL_SCANCODE_LSHIFT] || g_keyState[SDL_SCANCODE_RSHIFT])
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{
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is_shift = 1;
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}
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else
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{
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is_shift = 0;
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}
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if (g_keyState[SDL_SCANCODE_LALT] || g_keyState[SDL_SCANCODE_RALT])
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{
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is_alt = 1;
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}
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else
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{
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is_alt = 0;
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}
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if (_keyonly (Hotkeys[HK_TOGGLE_BG]))
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{
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if (is_shift)
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{
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FCEUI_SetRenderPlanes (true, false);
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}
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else
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{
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FCEUI_SetRenderPlanes (true, true);
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}
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}
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// Alt-Enter to toggle full-screen
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// This is already handled by GTK Accelerator
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//if (keyonly (ENTER) && is_alt)
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//{
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// ToggleFS ();
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//}
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//
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// Alt-M to toggle Main Menu Visibility
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if ( is_alt )
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{
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if (keyonly (M))
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{
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toggleMenuVis();
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}
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}
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// Toggle Movie auto-backup
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if ( is_shift )
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{
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if (keyonly (M))
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{
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autoMovieBackup ^= 1;
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FCEUI_DispMessage ("Automatic movie backup %sabled.", 0,
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autoMovieBackup ? "en" : "dis");
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}
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}
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if ( is_alt )
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{
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// Start recording an FM2 movie on Alt+R
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if (keyonly (R))
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{
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FCEUD_MovieRecordTo ();
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}
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// Save a state from a file
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if (keyonly (S))
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{
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FCEUD_SaveStateAs ();
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}
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// Load a state from a file
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if (keyonly (L))
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{
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FCEUD_LoadStateFrom ();
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}
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}
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// Famicom disk-system games
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if (gametype == GIT_FDS)
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{
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if (_keyonly (Hotkeys[HK_FDS_SELECT]))
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{
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FCEUI_FDSSelect ();
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}
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if (_keyonly (Hotkeys[HK_FDS_EJECT]))
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{
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FCEUI_FDSInsert ();
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}
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}
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if (_keyonly (Hotkeys[HK_SCREENSHOT]))
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{
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FCEUI_SaveSnapshot ();
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}
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// if not NES Sound Format
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if (gametype != GIT_NSF)
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{
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if (_keyonly (Hotkeys[HK_CHEAT_MENU]))
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{
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DoCheatSeq ();
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}
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// f5 (default) save key, hold shift to save movie
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if (_keyonly (Hotkeys[HK_SAVE_STATE]))
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{
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if (is_shift)
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{
|
|
std::string movie_fname = FCEU_MakeFName (FCEUMKF_MOVIE, 0, 0);
|
|
FCEUI_printf ("Recording movie to %s\n", movie_fname.c_str() );
|
|
FCEUI_SaveMovie(movie_fname.c_str() , MOVIE_FLAG_NONE, L"");
|
|
}
|
|
else
|
|
{
|
|
FCEUI_SaveState (NULL);
|
|
}
|
|
}
|
|
|
|
// f7 to load state, Shift-f7 to load movie
|
|
if (_keyonly (Hotkeys[HK_LOAD_STATE]))
|
|
{
|
|
if (is_shift)
|
|
{
|
|
FCEUI_StopMovie ();
|
|
std::string fname;
|
|
fname =
|
|
GetFilename ("Open FM2 movie for playback...", false,
|
|
"FM2 movies|*.fm2");
|
|
if (fname != "")
|
|
{
|
|
if (fname.find (".fm2") != std::string::npos
|
|
|| fname.find (".fm3") != std::string::npos)
|
|
{
|
|
FCEUI_printf ("Playing back movie located at %s\n",
|
|
fname.c_str ());
|
|
FCEUI_LoadMovie (fname.c_str (), false, false);
|
|
}
|
|
else
|
|
{
|
|
FCEUI_printf
|
|
("Only .fm2 and .fm3 movies are supported.\n");
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
FCEUI_LoadState(NULL);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
if (_keyonly (Hotkeys[HK_DECREASE_SPEED]))
|
|
{
|
|
DecreaseEmulationSpeed();
|
|
}
|
|
|
|
if (_keyonly(Hotkeys[HK_INCREASE_SPEED]))
|
|
{
|
|
IncreaseEmulationSpeed ();
|
|
}
|
|
|
|
if (_keyonly (Hotkeys[HK_TOGGLE_FRAME_DISPLAY]))
|
|
{
|
|
FCEUI_MovieToggleFrameDisplay ();
|
|
}
|
|
|
|
if (_keyonly (Hotkeys[HK_TOGGLE_INPUT_DISPLAY]))
|
|
{
|
|
FCEUI_ToggleInputDisplay ();
|
|
extern int input_display;
|
|
g_config->setOption ("SDL.InputDisplay", input_display);
|
|
}
|
|
|
|
if (_keyonly (Hotkeys[HK_MOVIE_TOGGLE_RW]))
|
|
{
|
|
FCEUI_SetMovieToggleReadOnly (!FCEUI_GetMovieToggleReadOnly ());
|
|
}
|
|
|
|
#ifdef CREATE_AVI
|
|
if (_keyonly (Hotkeys[HK_MUTE_CAPTURE]))
|
|
{
|
|
extern int mutecapture;
|
|
mutecapture ^= 1;
|
|
}
|
|
#endif
|
|
|
|
if (_keyonly (Hotkeys[HK_PAUSE]))
|
|
{
|
|
//FCEUI_ToggleEmulationPause();
|
|
// use the wrapper function instead of the fceui function directly
|
|
// so we can handle cursor grabbage
|
|
TogglePause ();
|
|
}
|
|
|
|
// Toggle throttling
|
|
if ( _keyonly(Hotkeys[HK_TURBO]) )
|
|
{
|
|
NoWaiting ^= 1;
|
|
//printf("NoWaiting: 0x%04x\n", NoWaiting );
|
|
}
|
|
|
|
static bool frameAdvancing = false;
|
|
if ( _keyonly(Hotkeys[HK_FRAME_ADVANCE]))
|
|
{
|
|
if (frameAdvancing == false)
|
|
{
|
|
FCEUI_FrameAdvance ();
|
|
frameAdvancing = true;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (frameAdvancing)
|
|
{
|
|
FCEUI_FrameAdvanceEnd ();
|
|
frameAdvancing = false;
|
|
}
|
|
}
|
|
|
|
if (_keyonly (Hotkeys[HK_RESET]))
|
|
{
|
|
FCEUI_ResetNES ();
|
|
}
|
|
//if(_keyonly(Hotkeys[HK_POWER])) {
|
|
// FCEUI_PowerNES();
|
|
//}
|
|
if (_keyonly (Hotkeys[HK_QUIT]))
|
|
{
|
|
CloseGame();
|
|
FCEUI_Kill();
|
|
SDL_Quit();
|
|
exit(0);
|
|
}
|
|
else
|
|
#ifdef _S9XLUA_H
|
|
if (_keyonly (Hotkeys[HK_LOAD_LUA]))
|
|
{
|
|
std::string fname;
|
|
fname = GetFilename ("Open LUA script...", false, "Lua scripts|*.lua");
|
|
if (fname != "")
|
|
FCEU_LoadLuaCode (fname.c_str ());
|
|
}
|
|
#endif
|
|
|
|
for (int i = 0; i < 10; i++)
|
|
{
|
|
if (_keyonly (Hotkeys[HK_SELECT_STATE_0 + i]))
|
|
{
|
|
#ifdef _GTK
|
|
setStateMenuItem(i);
|
|
#endif
|
|
FCEUI_SelectState (i, 1);
|
|
}
|
|
}
|
|
|
|
if (_keyonly (Hotkeys[HK_SELECT_STATE_NEXT]))
|
|
{
|
|
FCEUI_SelectStateNext (1);
|
|
#ifdef _GTK
|
|
setStateMenuItem( CurrentState );
|
|
#endif
|
|
}
|
|
|
|
if (_keyonly (Hotkeys[HK_SELECT_STATE_PREV]))
|
|
{
|
|
FCEUI_SelectStateNext (-1);
|
|
#ifdef _GTK
|
|
setStateMenuItem( CurrentState );
|
|
#endif
|
|
}
|
|
|
|
if (_keyonly (Hotkeys[HK_BIND_STATE]))
|
|
{
|
|
bindSavestate ^= 1;
|
|
FCEUI_DispMessage ("Savestate binding to movie %sabled.", 0,
|
|
bindSavestate ? "en" : "dis");
|
|
}
|
|
|
|
if (_keyonly (Hotkeys[HK_FA_LAG_SKIP]))
|
|
{
|
|
frameAdvanceLagSkip ^= 1;
|
|
FCEUI_DispMessage ("Skipping lag in Frame Advance %sabled.", 0,
|
|
frameAdvanceLagSkip ? "en" : "dis");
|
|
}
|
|
|
|
if (_keyonly (Hotkeys[HK_LAG_COUNTER_DISPLAY]))
|
|
{
|
|
lagCounterDisplay ^= 1;
|
|
}
|
|
|
|
if (_keyonly (Hotkeys[HK_TOGGLE_SUBTITLE]))
|
|
{
|
|
movieSubtitles = !movieSubtitles;
|
|
FCEUI_DispMessage ("Movie subtitles o%s.", 0,
|
|
movieSubtitles ? "n" : "ff");
|
|
}
|
|
|
|
if (_keyonly (Hotkeys[HK_VOLUME_DOWN]))
|
|
{
|
|
FCEUD_SoundVolumeAdjust(-1);
|
|
}
|
|
|
|
if (_keyonly (Hotkeys[HK_VOLUME_UP]))
|
|
{
|
|
FCEUD_SoundVolumeAdjust(1);
|
|
}
|
|
|
|
// VS Unisystem games
|
|
if (gametype == GIT_VSUNI)
|
|
{
|
|
// insert coin
|
|
if (_keyonly (Hotkeys[HK_VS_INSERT_COIN]))
|
|
FCEUI_VSUniCoin ();
|
|
|
|
// toggle dipswitch display
|
|
if (_keyonly (Hotkeys[HK_VS_TOGGLE_DIPSWITCH]))
|
|
{
|
|
DIPS ^= 1;
|
|
FCEUI_VSUniToggleDIPView ();
|
|
}
|
|
if (!(DIPS & 1))
|
|
goto DIPSless;
|
|
|
|
// toggle the various dipswitches
|
|
for(int i=1; i<=8;i++)
|
|
{
|
|
if(keyonly(i))
|
|
FCEUI_VSUniToggleDIP(i-1);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
static uint8 bbuf[32];
|
|
static int bbuft;
|
|
static int barcoder = 0;
|
|
|
|
if (keyonly (H))
|
|
FCEUI_NTSCSELHUE ();
|
|
if (keyonly (T))
|
|
FCEUI_NTSCSELTINT ();
|
|
|
|
if (_keyonly (Hotkeys[HK_DECREASE_SPEED]))
|
|
FCEUI_NTSCDEC ();
|
|
if (_keyonly (Hotkeys[HK_INCREASE_SPEED]))
|
|
FCEUI_NTSCINC ();
|
|
|
|
if ((CurInputType[2] == SIFC_BWORLD) || (cspec == SIS_DATACH))
|
|
{
|
|
if (keyonly (F8))
|
|
{
|
|
barcoder ^= 1;
|
|
if (!barcoder)
|
|
{
|
|
if (CurInputType[2] == SIFC_BWORLD)
|
|
{
|
|
strcpy ((char *) &BWorldData[1], (char *) bbuf);
|
|
BWorldData[0] = 1;
|
|
}
|
|
else
|
|
{
|
|
FCEUI_DatachSet (bbuf);
|
|
}
|
|
FCEUI_DispMessage ("Barcode Entered", 0);
|
|
}
|
|
else
|
|
{
|
|
bbuft = 0;
|
|
FCEUI_DispMessage ("Enter Barcode", 0);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
barcoder = 0;
|
|
}
|
|
|
|
#define SSM(x) \
|
|
do { \
|
|
if(barcoder) { \
|
|
if(bbuft < 13) { \
|
|
bbuf[bbuft++] = '0' + x; \
|
|
bbuf[bbuft] = 0; \
|
|
} \
|
|
FCEUI_DispMessage("Barcode: %s",0, bbuf); \
|
|
} \
|
|
} while(0)
|
|
|
|
DIPSless:
|
|
for(int i=0; i<10;i++)
|
|
{
|
|
if (keyonly (i))
|
|
SSM (i);
|
|
}
|
|
#undef SSM
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Return the state of the mouse buttons. Input 'd' is an array of 3
|
|
* integers that store <x, y, button state>.
|
|
*/
|
|
void // removed static for a call in lua-engine.cpp
|
|
GetMouseData (uint32 (&d)[3])
|
|
{
|
|
int x, y;
|
|
uint32 t;
|
|
|
|
// retrieve the state of the mouse from SDL
|
|
t = SDL_GetMouseState (&x, &y);
|
|
#ifdef _GTK
|
|
if (noGui == 0)
|
|
{
|
|
// don't ask for gtk mouse info when in fullscreen
|
|
// we can use sdl directly in fullscreen
|
|
int fullscreen = 0;
|
|
g_config->getOption ("SDL.Fullscreen", &fullscreen);
|
|
if (fullscreen == 0)
|
|
{
|
|
x = GtkMouseData[0];
|
|
y = GtkMouseData[1];
|
|
t = GtkMouseData[2];
|
|
}
|
|
}
|
|
#endif
|
|
|
|
d[2] = 0;
|
|
if (t & SDL_BUTTON (1))
|
|
{
|
|
d[2] |= 0x1;
|
|
}
|
|
if (t & SDL_BUTTON (3))
|
|
{
|
|
d[2] |= 0x2;
|
|
}
|
|
|
|
// get the mouse position from the SDL video driver
|
|
t = PtoV (x, y);
|
|
d[0] = t & 0xFFFF;
|
|
d[1] = (t >> 16) & 0xFFFF;
|
|
// debug print
|
|
// printf("mouse %d %d %d\n", d[0], d[1], d[2]);
|
|
}
|
|
|
|
void GetMouseRelative (int32 (&d)[3])
|
|
{
|
|
// converts absolute mouse positions to relative ones for input devices that require this
|
|
|
|
// The windows version additionally in fullscreen will constantly return the mouse to center screen
|
|
// after reading it, so that the user can endlessly keep moving the mouse.
|
|
// The same should eventually be implemented here, but this version should minimally provide
|
|
// the necessary relative input, piggybacking on the already implemented GetMouseData.
|
|
|
|
static int cx = -1;
|
|
static int cy = -1;
|
|
|
|
uint32 md[3];
|
|
GetMouseData (md);
|
|
|
|
if (cx < 0 || cy < 0)
|
|
{
|
|
cx = md[0];
|
|
cy = md[1];
|
|
}
|
|
|
|
int dx = md[0] - cx;
|
|
int dy = md[1] - cy;
|
|
|
|
d[0] = dx;
|
|
d[1] = dy;
|
|
d[2] = md[2]; // buttons
|
|
}
|
|
|
|
//static void checkKeyBoardState( int scanCode )
|
|
//{
|
|
// printf("Key State is: %i \n", g_keyState[ scanCode ] );
|
|
//}
|
|
/**
|
|
* Handles outstanding SDL events.
|
|
*/
|
|
static void
|
|
UpdatePhysicalInput ()
|
|
{
|
|
SDL_Event event;
|
|
|
|
//SDL_JoystickUpdate();
|
|
|
|
// loop, handling all pending events
|
|
while (SDL_PollEvent (&event))
|
|
{
|
|
switch (event.type)
|
|
{
|
|
case SDL_QUIT:
|
|
CloseGame ();
|
|
puts ("Quit");
|
|
break;
|
|
case SDL_FCEU_HOTKEY_EVENT:
|
|
switch (event.user.code)
|
|
{
|
|
case HK_PAUSE:
|
|
TogglePause ();
|
|
break;
|
|
default:
|
|
FCEU_printf ("Warning: unknown hotkey event %d\n",
|
|
event.user.code);
|
|
}
|
|
break;
|
|
case SDL_KEYDOWN:
|
|
case SDL_KEYUP:
|
|
//printf("SDL_Event.type: %i Keysym: %i ScanCode: %i\n",
|
|
// event.type, event.key.keysym.sym, event.key.keysym.scancode );
|
|
|
|
g_keyState[ event.key.keysym.scancode ] = (event.type == SDL_KEYDOWN) ? 1 : 0;
|
|
//checkKeyBoardState( event.key.keysym.scancode );
|
|
break;
|
|
case SDL_JOYDEVICEADDED:
|
|
AddJoystick( event.jdevice.which );
|
|
break;
|
|
case SDL_JOYDEVICEREMOVED:
|
|
RemoveJoystick( event.jdevice.which );
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
//SDL_PumpEvents();
|
|
}
|
|
|
|
|
|
/**
|
|
* Begin configuring the buttons by placing the video and joystick
|
|
* subsystems into a well-known state. Button configuration really
|
|
* needs to be cleaned up after the new config system is in place.
|
|
*/
|
|
int ButtonConfigBegin ()
|
|
{
|
|
// initialize the joystick subsystem (if not already inited)
|
|
InitJoysticks ();
|
|
|
|
buttonConfigInProgress = 1;
|
|
|
|
return 1;
|
|
}
|
|
|
|
/**
|
|
* Finish configuring the buttons by reverting the video and joystick
|
|
* subsystems to their previous state. Button configuration really
|
|
* needs to be cleaned up after the new config system is in place.
|
|
*/
|
|
void
|
|
ButtonConfigEnd ()
|
|
{
|
|
buttonConfigInProgress = 0;
|
|
}
|
|
|
|
/**
|
|
* Tests to see if a specified button is currently pressed.
|
|
*/
|
|
static int
|
|
DTestButton (ButtConfig * bc)
|
|
{
|
|
|
|
if (bc->ButtType == BUTTC_KEYBOARD)
|
|
{
|
|
if (g_keyState[SDL_GetScancodeFromKey (bc->ButtonNum)])
|
|
{
|
|
bc->state = 1;
|
|
return 1;
|
|
}
|
|
else
|
|
{
|
|
bc->state = 0;
|
|
}
|
|
}
|
|
else if (bc->ButtType == BUTTC_JOYSTICK)
|
|
{
|
|
if (DTestButtonJoy (bc))
|
|
{
|
|
return 1;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
|
|
#define MK(x) {BUTTC_KEYBOARD,0,MKK(x),0}
|
|
//#define MK2(x1,x2) {BUTTC_KEYBOARD,0,MKK(x1)}
|
|
#define MKZ() {0,0,-1,0}
|
|
#define GPZ() {MKZ(), MKZ(), MKZ(), MKZ()}
|
|
|
|
//ButtConfig GamePadConfig[ GAMEPAD_NUM_DEVICES ][ GAMEPAD_NUM_BUTTONS ] =
|
|
//{
|
|
///* Gamepad 1 */
|
|
// {MK (KP_3), MK (KP_2), MK (SLASH), MK (ENTER),
|
|
// MK (w), MK (z), MK (a), MK (s), MKZ (), MKZ ()},
|
|
//
|
|
// /* Gamepad 2 */
|
|
// GPZ (),
|
|
//
|
|
// /* Gamepad 3 */
|
|
// GPZ (),
|
|
//
|
|
// /* Gamepad 4 */
|
|
// GPZ ()
|
|
//};
|
|
|
|
/**
|
|
* Update the status of the gamepad input devices.
|
|
*/
|
|
static void
|
|
UpdateGamepad(void)
|
|
{
|
|
// don't update during movie playback
|
|
if (FCEUMOV_Mode (MOVIEMODE_PLAY))
|
|
{
|
|
return;
|
|
}
|
|
|
|
static int rapid = 0;
|
|
uint32 JS = 0;
|
|
int x;
|
|
int wg;
|
|
|
|
rapid ^= 1;
|
|
|
|
int opposite_dirs;
|
|
g_config->getOption("SDL.Input.EnableOppositeDirectionals", &opposite_dirs);
|
|
|
|
// go through each of the four game pads
|
|
for (wg = 0; wg < 4; wg++)
|
|
{
|
|
bool left = false;
|
|
bool up = false;
|
|
// a, b, select, start, up, down, left, right
|
|
for (x = 0; x < 8; x++)
|
|
{
|
|
if (DTestButton (&GamePad[wg].bmap[x]))
|
|
{
|
|
//printf("GamePad%i Button Hit: %i \n", wg, x );
|
|
if(opposite_dirs == 0)
|
|
{
|
|
// test for left+right and up+down
|
|
if(x == 4){
|
|
up = true;
|
|
}
|
|
if((x == 5) && (up == true)){
|
|
continue;
|
|
}
|
|
if(x == 6){
|
|
left = true;
|
|
}
|
|
if((x == 7) && (left == true)){
|
|
continue;
|
|
}
|
|
}
|
|
JS |= (1 << x) << (wg << 3);
|
|
}
|
|
}
|
|
|
|
int four_button_exit;
|
|
g_config->getOption("SDL.ABStartSelectExit", &four_button_exit);
|
|
// if a+b+start+select is pressed, exit
|
|
if (four_button_exit && JS == 15) {
|
|
FCEUI_printf("all buttons pressed, exiting\n");
|
|
CloseGame();
|
|
FCEUI_Kill();
|
|
exit(0);
|
|
}
|
|
|
|
// rapid-fire a, rapid-fire b
|
|
if (rapid)
|
|
{
|
|
for (x = 0; x < 2; x++)
|
|
{
|
|
if (DTestButton (&GamePad[wg].bmap[8 + x]))
|
|
{
|
|
JS |= (1 << x) << (wg << 3);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// for(x=0;x<32;x+=8) /* Now, test to see if anything weird(up+down at same time)
|
|
// is happening, and correct */
|
|
// {
|
|
// if((JS & (0xC0<<x) ) == (0xC0<<x) ) JS&=~(0xC0<<x);
|
|
// if((JS & (0x30<<x) ) == (0x30<<x) ) JS&=~(0x30<<x);
|
|
// }
|
|
|
|
JSreturn = JS;
|
|
}
|
|
|
|
static ButtConfig powerpadsc[2][12] = {
|
|
{
|
|
MK (O), MK (P), MK (BRACKET_LEFT),
|
|
MK (BRACKET_RIGHT), MK (K), MK (L), MK (SEMICOLON),
|
|
MK (APOSTROPHE),
|
|
MK (M), MK (COMMA), MK (PERIOD), MK (SLASH)},
|
|
{
|
|
MK (O), MK (P), MK (BRACKET_LEFT),
|
|
MK (BRACKET_RIGHT), MK (K), MK (L), MK (SEMICOLON),
|
|
MK (APOSTROPHE),
|
|
MK (M), MK (COMMA), MK (PERIOD), MK (SLASH)}
|
|
};
|
|
|
|
static uint32 powerpadbuf[2] = { 0, 0 };
|
|
|
|
/**
|
|
* Update the status of the power pad input device.
|
|
*/
|
|
static uint32
|
|
UpdatePPadData (int w)
|
|
{
|
|
// don't update if a movie is playing
|
|
if (FCEUMOV_Mode (MOVIEMODE_PLAY))
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
uint32 r = 0;
|
|
ButtConfig *ppadtsc = powerpadsc[w];
|
|
int x;
|
|
|
|
// update each of the 12 buttons
|
|
for (x = 0; x < 12; x++)
|
|
{
|
|
if (DTestButton (&ppadtsc[x]))
|
|
{
|
|
r |= 1 << x;
|
|
}
|
|
}
|
|
|
|
return r;
|
|
}
|
|
|
|
static uint32 MouseData[3] = { 0, 0, 0 };
|
|
static int32 MouseRelative[3] = { 0, 0, 0 };
|
|
|
|
static uint8 fkbkeys[0x48];
|
|
|
|
/**
|
|
* Update all of the input devices required for the active game.
|
|
*/
|
|
void FCEUD_UpdateInput(void)
|
|
{
|
|
int x;
|
|
int t = 0;
|
|
|
|
if ( buttonConfigInProgress )
|
|
{
|
|
return;
|
|
}
|
|
UpdatePhysicalInput ();
|
|
KeyboardCommands ();
|
|
|
|
for (x = 0; x < 2; x++)
|
|
{
|
|
switch (CurInputType[x])
|
|
{
|
|
case SI_GAMEPAD:
|
|
case SI_SNES:
|
|
t |= 1;
|
|
break;
|
|
case SI_ARKANOID:
|
|
t |= 2;
|
|
break;
|
|
case SI_ZAPPER:
|
|
t |= 2;
|
|
break;
|
|
case SI_POWERPADA:
|
|
case SI_POWERPADB:
|
|
powerpadbuf[x] = UpdatePPadData (x);
|
|
break;
|
|
case SI_MOUSE:
|
|
case SI_SNES_MOUSE:
|
|
t |= 4;
|
|
break;
|
|
}
|
|
}
|
|
|
|
switch (CurInputType[2])
|
|
{
|
|
case SIFC_ARKANOID:
|
|
t |= 2;
|
|
break;
|
|
case SIFC_SHADOW:
|
|
t |= 2;
|
|
break;
|
|
case SIFC_FKB:
|
|
if (g_fkbEnabled)
|
|
{
|
|
UpdateFKB ();
|
|
}
|
|
break;
|
|
case SIFC_HYPERSHOT:
|
|
UpdateHyperShot ();
|
|
break;
|
|
case SIFC_MAHJONG:
|
|
UpdateMahjong ();
|
|
break;
|
|
case SIFC_QUIZKING:
|
|
UpdateQuizKing ();
|
|
break;
|
|
case SIFC_FTRAINERB:
|
|
case SIFC_FTRAINERA:
|
|
UpdateFTrainer ();
|
|
break;
|
|
case SIFC_TOPRIDER:
|
|
UpdateTopRider ();
|
|
break;
|
|
case SIFC_OEKAKIDS:
|
|
t |= 2;
|
|
break;
|
|
}
|
|
|
|
if (t & 1)
|
|
{
|
|
UpdateGamepad ();
|
|
}
|
|
|
|
// Don't get input when a movie is playing back
|
|
if (!FCEUMOV_Mode (MOVIEMODE_PLAY))
|
|
{
|
|
if (t & 2)
|
|
{
|
|
GetMouseData (MouseData);
|
|
}
|
|
if (t & 4)
|
|
{
|
|
GetMouseRelative (MouseRelative);
|
|
}
|
|
}
|
|
}
|
|
|
|
void FCEUD_SetInput (bool fourscore, bool microphone, ESI port0, ESI port1,
|
|
ESIFC fcexp)
|
|
{
|
|
eoptions &= ~EO_FOURSCORE;
|
|
if (fourscore)
|
|
{ // Four Score emulation, only support gamepads, nothing else
|
|
eoptions |= EO_FOURSCORE;
|
|
CurInputType[0] = SI_GAMEPAD; // Controllers 1 and 3
|
|
CurInputType[1] = SI_GAMEPAD; // Controllers 2 and 4
|
|
CurInputType[2] = SIFC_NONE; // No extension
|
|
}
|
|
else
|
|
{
|
|
// no Four Core emulation, check the config/movie file for controller types
|
|
CurInputType[0] = port0;
|
|
CurInputType[1] = port1;
|
|
CurInputType[2] = fcexp;
|
|
}
|
|
|
|
replaceP2StartWithMicrophone = microphone;
|
|
|
|
InitInputInterface ();
|
|
}
|
|
|
|
/**
|
|
* Initialize the input device interface between the emulation and the driver.
|
|
*/
|
|
void InitInputInterface ()
|
|
{
|
|
void *InputDPtr;
|
|
|
|
int t = 0;
|
|
int x = 0;
|
|
int attrib;
|
|
|
|
memset( g_keyState, 0, sizeof(g_keyState) );
|
|
|
|
for (t = 0, x = 0; x < 2; x++)
|
|
{
|
|
attrib = 0;
|
|
InputDPtr = 0;
|
|
|
|
switch (CurInputType[x])
|
|
{
|
|
case SI_POWERPADA:
|
|
case SI_POWERPADB:
|
|
InputDPtr = &powerpadbuf[x];
|
|
break;
|
|
case SI_GAMEPAD:
|
|
case SI_SNES:
|
|
InputDPtr = &JSreturn;
|
|
break;
|
|
case SI_ARKANOID:
|
|
InputDPtr = MouseData;
|
|
t |= 1;
|
|
break;
|
|
case SI_ZAPPER:
|
|
InputDPtr = MouseData;
|
|
t |= 1;
|
|
attrib = 1;
|
|
break;
|
|
case SI_MOUSE:
|
|
case SI_SNES_MOUSE:
|
|
InputDPtr = MouseRelative;
|
|
t |= 1;
|
|
break;
|
|
}
|
|
FCEUI_SetInput (x, (ESI) CurInputType[x], InputDPtr, attrib);
|
|
}
|
|
|
|
attrib = 0;
|
|
InputDPtr = 0;
|
|
switch (CurInputType[2])
|
|
{
|
|
case SIFC_SHADOW:
|
|
InputDPtr = MouseData;
|
|
t |= 1;
|
|
attrib = 1;
|
|
break;
|
|
case SIFC_OEKAKIDS:
|
|
InputDPtr = MouseData;
|
|
t |= 1;
|
|
attrib = 1;
|
|
break;
|
|
case SIFC_ARKANOID:
|
|
InputDPtr = MouseData;
|
|
t |= 1;
|
|
break;
|
|
case SIFC_FKB:
|
|
InputDPtr = fkbkeys;
|
|
break;
|
|
case SIFC_HYPERSHOT:
|
|
InputDPtr = &HyperShotData;
|
|
break;
|
|
case SIFC_MAHJONG:
|
|
InputDPtr = &MahjongData;
|
|
break;
|
|
case SIFC_QUIZKING:
|
|
InputDPtr = &QuizKingData;
|
|
break;
|
|
case SIFC_TOPRIDER:
|
|
InputDPtr = &TopRiderData;
|
|
break;
|
|
case SIFC_BWORLD:
|
|
InputDPtr = BWorldData;
|
|
break;
|
|
case SIFC_FTRAINERA:
|
|
case SIFC_FTRAINERB:
|
|
InputDPtr = &FTrainerData;
|
|
break;
|
|
}
|
|
|
|
FCEUI_SetInputFC ((ESIFC) CurInputType[2], InputDPtr, attrib);
|
|
FCEUI_SetInputFourscore ((eoptions & EO_FOURSCORE) != 0);
|
|
}
|
|
|
|
|
|
static ButtConfig fkbmap[0x48] = {
|
|
MK (F1), MK (F2), MK (F3), MK (F4), MK (F5), MK (F6), MK (F7), MK (F8),
|
|
MK (1), MK (2), MK (3), MK (4), MK (5), MK (6), MK (7), MK (8), MK (9),
|
|
MK (0),
|
|
MK (MINUS), MK (EQUAL), MK (BACKSLASH), MK (BACKSPACE),
|
|
MK (ESCAPE), MK (Q), MK (W), MK (E), MK (R), MK (T), MK (Y), MK (U), MK (I),
|
|
MK (O),
|
|
MK (P), MK (GRAVE), MK (BRACKET_LEFT), MK (ENTER),
|
|
MK (LEFTCONTROL), MK (A), MK (S), MK (D), MK (F), MK (G), MK (H), MK (J),
|
|
MK (K),
|
|
MK (L), MK (SEMICOLON), MK (APOSTROPHE), MK (BRACKET_RIGHT), MK (INSERT),
|
|
MK (LEFTSHIFT), MK (Z), MK (X), MK (C), MK (V), MK (B), MK (N), MK (M),
|
|
MK (COMMA),
|
|
MK (PERIOD), MK (SLASH), MK (RIGHTALT), MK (RIGHTSHIFT), MK (LEFTALT),
|
|
MK (SPACE),
|
|
MK (DELETE), MK (END), MK (PAGEDOWN),
|
|
MK (CURSORUP), MK (CURSORLEFT), MK (CURSORRIGHT), MK (CURSORDOWN)
|
|
};
|
|
|
|
/**
|
|
* Update the status of the Family KeyBoard.
|
|
*/
|
|
static void UpdateFKB ()
|
|
{
|
|
int x;
|
|
|
|
for (x = 0; x < 0x48; x++)
|
|
{
|
|
fkbkeys[x] = 0;
|
|
|
|
if (DTestButton (&fkbmap[x]))
|
|
{
|
|
fkbkeys[x] = 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
static ButtConfig HyperShotButtons[4] = {
|
|
MK (Q), MK (W), MK (E), MK (R)
|
|
};
|
|
|
|
/**
|
|
* Update the status of the HyperShot input device.
|
|
*/
|
|
static void
|
|
UpdateHyperShot ()
|
|
{
|
|
int x;
|
|
|
|
HyperShotData = 0;
|
|
for (x = 0; x < 0x4; x++)
|
|
{
|
|
if (DTestButton (&HyperShotButtons[x]))
|
|
{
|
|
HyperShotData |= 1 << x;
|
|
}
|
|
}
|
|
}
|
|
|
|
static ButtConfig MahjongButtons[21] = {
|
|
MK (Q), MK (W), MK (E), MK (R), MK (T),
|
|
MK (A), MK (S), MK (D), MK (F), MK (G), MK (H), MK (J), MK (K), MK (L),
|
|
MK (Z), MK (X), MK (C), MK (V), MK (B), MK (N), MK (M)
|
|
};
|
|
|
|
/**
|
|
* Update the status of for the Mahjong input device.
|
|
*/
|
|
static void
|
|
UpdateMahjong ()
|
|
{
|
|
int x;
|
|
|
|
MahjongData = 0;
|
|
for (x = 0; x < 21; x++)
|
|
{
|
|
if (DTestButton (&MahjongButtons[x]))
|
|
{
|
|
MahjongData |= 1 << x;
|
|
}
|
|
}
|
|
}
|
|
|
|
static ButtConfig QuizKingButtons[6] = {
|
|
MK (Q), MK (W), MK (E), MK (R), MK (T), MK (Y)
|
|
};
|
|
|
|
/**
|
|
* Update the status of the QuizKing input device.
|
|
*/
|
|
static void
|
|
UpdateQuizKing ()
|
|
{
|
|
int x;
|
|
|
|
QuizKingData = 0;
|
|
|
|
for (x = 0; x < 6; x++)
|
|
{
|
|
if (DTestButton (&QuizKingButtons[x]))
|
|
{
|
|
QuizKingData |= 1 << x;
|
|
}
|
|
}
|
|
}
|
|
|
|
static ButtConfig TopRiderButtons[8] = {
|
|
MK (Q), MK (W), MK (E), MK (R), MK (T), MK (Y), MK (U), MK (I)
|
|
};
|
|
|
|
/**
|
|
* Update the status of the TopRider input device.
|
|
*/
|
|
static void
|
|
UpdateTopRider ()
|
|
{
|
|
int x;
|
|
TopRiderData = 0;
|
|
for (x = 0; x < 8; x++)
|
|
{
|
|
if (DTestButton (&TopRiderButtons[x]))
|
|
{
|
|
TopRiderData |= (1 << x);
|
|
}
|
|
}
|
|
}
|
|
|
|
static ButtConfig FTrainerButtons[12] = {
|
|
MK (O), MK (P), MK (BRACKET_LEFT),
|
|
MK (BRACKET_RIGHT), MK (K), MK (L), MK (SEMICOLON),
|
|
MK (APOSTROPHE),
|
|
MK (M), MK (COMMA), MK (PERIOD), MK (SLASH)
|
|
};
|
|
|
|
/**
|
|
* Update the status of the FTrainer input device.
|
|
*/
|
|
static void
|
|
UpdateFTrainer ()
|
|
{
|
|
int x;
|
|
FTrainerData = 0;
|
|
|
|
for (x = 0; x < 12; x++)
|
|
{
|
|
if (DTestButton (&FTrainerButtons[x]))
|
|
{
|
|
FTrainerData |= (1 << x);
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Get the display name of the key or joystick button mapped to a specific
|
|
* NES gamepad button.
|
|
* @param bc the NES gamepad's button config
|
|
* @param which the index of the button
|
|
*/
|
|
const char * ButtonName (const ButtConfig * bc)
|
|
{
|
|
static char name[256];
|
|
|
|
name[0] = 0;
|
|
|
|
if (bc->ButtonNum == -1)
|
|
{
|
|
return name;
|
|
}
|
|
switch (bc->ButtType)
|
|
{
|
|
case BUTTC_KEYBOARD:
|
|
return SDL_GetKeyName (bc->ButtonNum);
|
|
break;
|
|
case BUTTC_JOYSTICK:
|
|
{
|
|
int joyNum, inputNum;
|
|
const char *inputType, *inputDirection;
|
|
|
|
joyNum = bc->DeviceNum;
|
|
|
|
if (bc->ButtonNum & 0x8000)
|
|
{
|
|
inputType = "Axis";
|
|
inputNum = bc->ButtonNum & 0x3FFF;
|
|
inputDirection = bc->ButtonNum & 0x4000 ? "-" : "+";
|
|
}
|
|
else if (bc->ButtonNum & 0x2000)
|
|
{
|
|
int inputValue;
|
|
char direction[128] = "";
|
|
|
|
inputType = "Hat";
|
|
inputNum = (bc->ButtonNum >> 8) & 0x1F;
|
|
inputValue = bc->ButtonNum & 0xF;
|
|
|
|
if (inputValue & SDL_HAT_UP)
|
|
strncat (direction, "Up ", sizeof (direction)-1);
|
|
if (inputValue & SDL_HAT_DOWN)
|
|
strncat (direction, "Down ", sizeof (direction)-1);
|
|
if (inputValue & SDL_HAT_LEFT)
|
|
strncat (direction, "Left ", sizeof (direction)-1);
|
|
if (inputValue & SDL_HAT_RIGHT)
|
|
strncat (direction, "Right ", sizeof (direction)-1);
|
|
|
|
if (direction[0])
|
|
inputDirection = direction;
|
|
else
|
|
inputDirection = "Center";
|
|
}
|
|
else
|
|
{
|
|
inputType = "Button";
|
|
inputNum = bc->ButtonNum;
|
|
inputDirection = "";
|
|
}
|
|
sprintf( name, "js%i:%s%i%s", joyNum, inputType, inputNum, inputDirection );
|
|
}
|
|
break;
|
|
}
|
|
|
|
return name;
|
|
}
|
|
|
|
/**
|
|
* Waits for a button input and returns the information as to which
|
|
* button was pressed. Used in button configuration.
|
|
*/
|
|
int DWaitButton (const uint8_t * text, ButtConfig * bc, int *buttonConfigStatus )
|
|
{
|
|
SDL_Event event;
|
|
static int32 LastAx[64][64];
|
|
int x, y;
|
|
int timeout_ms = 10000;
|
|
|
|
if (text)
|
|
{
|
|
std::string title = "Press a key for ";
|
|
title += (const char *) text;
|
|
// TODO - SDL2
|
|
//SDL_WM_SetCaption (title.c_str (), 0);
|
|
puts ((const char *) text);
|
|
}
|
|
|
|
for (x = 0; x < 64; x++)
|
|
{
|
|
for (y = 0; y < 64; y++)
|
|
{
|
|
LastAx[x][y] = 0x100000;
|
|
}
|
|
}
|
|
|
|
// Purge all pending events, so that this next button press
|
|
// will be the one we want.
|
|
while (SDL_PollEvent (&event))
|
|
{
|
|
|
|
}
|
|
|
|
while (1)
|
|
{
|
|
int done = 0;
|
|
|
|
usleep(10000);
|
|
timeout_ms -= 10;
|
|
|
|
if ( timeout_ms <= 0 )
|
|
{
|
|
break;
|
|
}
|
|
#ifdef _GTK
|
|
while (gtk_events_pending ())
|
|
gtk_main_iteration_do (FALSE);
|
|
#endif
|
|
while (SDL_PollEvent (&event))
|
|
{
|
|
printf("Event Type: %i \n", event.type );
|
|
done++;
|
|
switch (event.type)
|
|
{
|
|
case SDL_KEYDOWN:
|
|
//printf("SDL KeyDown:%i \n", event.key.keysym.sym );
|
|
bc->ButtType = BUTTC_KEYBOARD;
|
|
bc->DeviceNum = 0;
|
|
bc->ButtonNum = event.key.keysym.sym;
|
|
return (1);
|
|
case SDL_JOYBUTTONDOWN:
|
|
bc->ButtType = BUTTC_JOYSTICK;
|
|
bc->DeviceNum = event.jbutton.which;
|
|
bc->ButtonNum = event.jbutton.button;
|
|
return (1);
|
|
case SDL_JOYHATMOTION:
|
|
if (event.jhat.value == SDL_HAT_CENTERED)
|
|
done--;
|
|
else
|
|
{
|
|
bc->ButtType = BUTTC_JOYSTICK;
|
|
bc->DeviceNum = event.jhat.which;
|
|
bc->ButtonNum =
|
|
(0x2000 | ((event.jhat.hat & 0x1F) << 8) | event.
|
|
jhat.value);
|
|
return (1);
|
|
}
|
|
break;
|
|
case SDL_JOYAXISMOTION:
|
|
if (LastAx[event.jaxis.which][event.jaxis.axis] == 0x100000)
|
|
{
|
|
if (abs (event.jaxis.value) < 1000)
|
|
{
|
|
LastAx[event.jaxis.which][event.jaxis.axis] =
|
|
event.jaxis.value;
|
|
}
|
|
done--;
|
|
}
|
|
else
|
|
{
|
|
if (abs
|
|
(LastAx[event.jaxis.which][event.jaxis.axis] -
|
|
event.jaxis.value) >= 8192)
|
|
{
|
|
bc->ButtType = BUTTC_JOYSTICK;
|
|
bc->DeviceNum = event.jaxis.which;
|
|
bc->ButtonNum = (0x8000 | event.jaxis.axis |
|
|
((event.jaxis.value < 0)
|
|
? 0x4000 : 0));
|
|
return (1);
|
|
}
|
|
else
|
|
done--;
|
|
}
|
|
break;
|
|
default:
|
|
done--;
|
|
}
|
|
}
|
|
if (done)
|
|
break;
|
|
|
|
// If the button config window is Closed,
|
|
// get out of loop.
|
|
if ( buttonConfigStatus != NULL )
|
|
{
|
|
if ( *buttonConfigStatus == 0 )
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
return (0);
|
|
}
|
|
|
|
/**
|
|
* This function takes in button inputs until either it sees two of
|
|
* the same button presses in a row or gets four inputs and then saves
|
|
* the total number of button presses. Each of the keys pressed is
|
|
* used as input for the specified button, thus allowing up to four
|
|
* possible settings for each input button.
|
|
*/
|
|
// void
|
|
//ConfigButton (char *text, ButtConfig * bc)
|
|
//{
|
|
// uint8 buf[256];
|
|
// int wc;
|
|
//
|
|
// for (wc = 0; wc < MAXBUTTCONFIG; wc++)
|
|
// {
|
|
// sprintf ((char *) buf, "%s (%d)", text, wc + 1);
|
|
// DWaitButton (buf, bc, wc, NULL);
|
|
//
|
|
// if (wc &&
|
|
// bc->ButtType[wc] == bc->ButtType[wc - 1] &&
|
|
// bc->DeviceNum[wc] == bc->DeviceNum[wc - 1] &&
|
|
// bc->ButtonNum[wc] == bc->ButtonNum[wc - 1])
|
|
// {
|
|
// break;
|
|
// }
|
|
// }
|
|
//}
|
|
|
|
/**
|
|
* Update the button configuration for a specified device.
|
|
*/
|
|
extern Config *g_config;
|
|
|
|
//void ConfigDevice (int which, int arg)
|
|
//{
|
|
// char buf[256];
|
|
// int x;
|
|
// std::string prefix;
|
|
// const char *str[10] =
|
|
// { "A", "B", "SELECT", "START", "UP", "DOWN", "LEFT", "RIGHT", "Rapid A",
|
|
// "Rapid B"
|
|
// };
|
|
//
|
|
// // XXX soules - set the configuration options so that later calls
|
|
// // don't override these. This is a temp hack until I
|
|
// // can clean up this file.
|
|
//
|
|
// ButtonConfigBegin ();
|
|
// switch (which)
|
|
// {
|
|
// case FCFGD_QUIZKING:
|
|
// prefix = "SDL.Input.QuizKing.";
|
|
// for (x = 0; x < 6; x++)
|
|
// {
|
|
// sprintf (buf, "Quiz King Buzzer #%d", x + 1);
|
|
// ConfigButton (buf, &QuizKingButtons[x]);
|
|
//
|
|
// g_config->setOption (prefix + QuizKingNames[x],
|
|
// QuizKingButtons[x].ButtonNum);
|
|
// }
|
|
//
|
|
// if (QuizKingButtons[0].ButtType == BUTTC_KEYBOARD)
|
|
// {
|
|
// g_config->setOption (prefix + "DeviceType", "Keyboard");
|
|
// }
|
|
// else if (QuizKingButtons[0].ButtType == BUTTC_JOYSTICK)
|
|
// {
|
|
// g_config->setOption (prefix + "DeviceType", "Joystick");
|
|
// }
|
|
// else
|
|
// {
|
|
// g_config->setOption (prefix + "DeviceType", "Unknown");
|
|
// }
|
|
// g_config->setOption (prefix + "DeviceNum",
|
|
// QuizKingButtons[0].DeviceNum);
|
|
// break;
|
|
// case FCFGD_HYPERSHOT:
|
|
// prefix = "SDL.Input.HyperShot.";
|
|
// for (x = 0; x < 4; x++)
|
|
// {
|
|
// sprintf (buf, "Hyper Shot %d: %s",
|
|
// ((x & 2) >> 1) + 1, (x & 1) ? "JUMP" : "RUN");
|
|
// ConfigButton (buf, &HyperShotButtons[x]);
|
|
//
|
|
// g_config->setOption (prefix + HyperShotNames[x],
|
|
// HyperShotButtons[x].ButtonNum);
|
|
// }
|
|
//
|
|
// if (HyperShotButtons[0].ButtType == BUTTC_KEYBOARD)
|
|
// {
|
|
// g_config->setOption (prefix + "DeviceType", "Keyboard");
|
|
// }
|
|
// else if (HyperShotButtons[0].ButtType == BUTTC_JOYSTICK)
|
|
// {
|
|
// g_config->setOption (prefix + "DeviceType", "Joystick");
|
|
// }
|
|
// else
|
|
// {
|
|
// g_config->setOption (prefix + "DeviceType", "Unknown");
|
|
// }
|
|
// g_config->setOption (prefix + "DeviceNum",
|
|
// HyperShotButtons[0].DeviceNum);
|
|
// break;
|
|
// case FCFGD_POWERPAD:
|
|
// snprintf (buf, 256, "SDL.Input.PowerPad.%d", (arg & 1));
|
|
// prefix = buf;
|
|
// for (x = 0; x < 12; x++)
|
|
// {
|
|
// sprintf (buf, "PowerPad %d: %d", (arg & 1) + 1, x + 11);
|
|
// ConfigButton (buf, &powerpadsc[arg & 1][x]);
|
|
//
|
|
// g_config->setOption (prefix + PowerPadNames[x],
|
|
// powerpadsc[arg & 1][x].ButtonNum);
|
|
// }
|
|
//
|
|
// if (powerpadsc[arg & 1][0].ButtType == BUTTC_KEYBOARD)
|
|
// {
|
|
// g_config->setOption (prefix + "DeviceType", "Keyboard");
|
|
// }
|
|
// else if (powerpadsc[arg & 1][0].ButtType == BUTTC_JOYSTICK)
|
|
// {
|
|
// g_config->setOption (prefix + "DeviceType", "Joystick");
|
|
// }
|
|
// else
|
|
// {
|
|
// g_config->setOption (prefix + "DeviceType", "Unknown");
|
|
// }
|
|
// g_config->setOption (prefix + "DeviceNum",
|
|
// powerpadsc[arg & 1][0].DeviceNum);
|
|
// break;
|
|
//
|
|
// case FCFGD_GAMEPAD:
|
|
// snprintf (buf, 256, "SDL.Input.GamePad.%d", arg);
|
|
// prefix = buf;
|
|
// for (x = 0; x < 10; x++)
|
|
// {
|
|
// sprintf (buf, "GamePad #%d: %s", arg + 1, str[x]);
|
|
// ConfigButton (buf, &GamePadConfig[arg][x]);
|
|
//
|
|
// g_config->setOption (prefix + GamePadNames[x],
|
|
// GamePadConfig[arg][x].ButtonNum);
|
|
// }
|
|
//
|
|
// if (GamePadConfig[arg][0].ButtType == BUTTC_KEYBOARD)
|
|
// {
|
|
// g_config->setOption (prefix + "DeviceType", "Keyboard");
|
|
// }
|
|
// else if (GamePadConfig[arg][0].ButtType == BUTTC_JOYSTICK)
|
|
// {
|
|
// g_config->setOption (prefix + "DeviceType", "Joystick");
|
|
// }
|
|
// else
|
|
// {
|
|
// g_config->setOption (prefix + "DeviceType", "Unknown");
|
|
// }
|
|
// g_config->setOption (prefix + "DeviceNum",
|
|
// GamePadConfig[arg][0].DeviceNum);
|
|
// break;
|
|
// }
|
|
//
|
|
// ButtonConfigEnd ();
|
|
//}
|
|
|
|
|
|
/**
|
|
* Update the button configuration for a device, specified by a text string.
|
|
*/
|
|
//void InputCfg (const std::string & text)
|
|
//{
|
|
//
|
|
// if (noGui)
|
|
// {
|
|
// if (text.find ("gamepad") != std::string::npos)
|
|
// {
|
|
// int device = (text[strlen ("gamepad")] - '1');
|
|
// if (device < 0 || device > 3)
|
|
// {
|
|
// FCEUD_PrintError
|
|
// ("Invalid gamepad device specified; must be one of gamepad1 through gamepad4");
|
|
// exit (-1);
|
|
// }
|
|
// ConfigDevice (FCFGD_GAMEPAD, device);
|
|
// }
|
|
// else if (text.find ("powerpad") != std::string::npos)
|
|
// {
|
|
// int device = (text[strlen ("powerpad")] - '1');
|
|
// if (device < 0 || device > 1)
|
|
// {
|
|
// FCEUD_PrintError
|
|
// ("Invalid powerpad device specified; must be powerpad1 or powerpad2");
|
|
// exit (-1);
|
|
// }
|
|
// ConfigDevice (FCFGD_POWERPAD, device);
|
|
// }
|
|
// else if (text.find ("hypershot") != std::string::npos)
|
|
// {
|
|
// ConfigDevice (FCFGD_HYPERSHOT, 0);
|
|
// }
|
|
// else if (text.find ("quizking") != std::string::npos)
|
|
// {
|
|
// ConfigDevice (FCFGD_QUIZKING, 0);
|
|
// }
|
|
// }
|
|
// else
|
|
// printf ("Please run \"fceux --nogui\" before using --inputcfg\n");
|
|
//
|
|
//}
|
|
|
|
|
|
/**
|
|
* Hack to map the new configuration onto the existing button
|
|
* configuration management. Will probably want to change this in the
|
|
* future - soules.
|
|
*/
|
|
void
|
|
UpdateInput (Config * config)
|
|
{
|
|
char buf[64];
|
|
std::string device, prefix, guid, mapping;
|
|
|
|
InitJoysticks();
|
|
|
|
for (unsigned int i = 0; i < 3; i++)
|
|
{
|
|
snprintf (buf, 64, "SDL.Input.%u", i);
|
|
config->getOption (buf, &device);
|
|
|
|
if (device == "None")
|
|
{
|
|
UsrInputType[i] = SI_NONE;
|
|
}
|
|
else if (device.find ("GamePad") != std::string::npos)
|
|
{
|
|
UsrInputType[i] = (i < 2) ? (int) SI_GAMEPAD : (int) SIFC_NONE;
|
|
}
|
|
else if (device.find ("PowerPad.0") != std::string::npos)
|
|
{
|
|
UsrInputType[i] = (i < 2) ? (int) SI_POWERPADA : (int) SIFC_NONE;
|
|
}
|
|
else if (device.find ("PowerPad.1") != std::string::npos)
|
|
{
|
|
UsrInputType[i] = (i < 2) ? (int) SI_POWERPADB : (int) SIFC_NONE;
|
|
}
|
|
else if (device.find ("QuizKing") != std::string::npos)
|
|
{
|
|
UsrInputType[i] = (i < 2) ? (int) SI_NONE : (int) SIFC_QUIZKING;
|
|
}
|
|
else if (device.find ("HyperShot") != std::string::npos)
|
|
{
|
|
UsrInputType[i] = (i < 2) ? (int) SI_NONE : (int) SIFC_HYPERSHOT;
|
|
}
|
|
else if (device.find ("Mahjong") != std::string::npos)
|
|
{
|
|
UsrInputType[i] = (i < 2) ? (int) SI_NONE : (int) SIFC_MAHJONG;
|
|
}
|
|
else if (device.find ("TopRider") != std::string::npos)
|
|
{
|
|
UsrInputType[i] = (i < 2) ? (int) SI_NONE : (int) SIFC_TOPRIDER;
|
|
}
|
|
else if (device.find ("FTrainer") != std::string::npos)
|
|
{
|
|
UsrInputType[i] = (i < 2) ? (int) SI_NONE : (int) SIFC_FTRAINERA;
|
|
}
|
|
else if (device.find ("FamilyKeyBoard") != std::string::npos)
|
|
{
|
|
UsrInputType[i] = (i < 2) ? (int) SI_NONE : (int) SIFC_FKB;
|
|
}
|
|
else if (device.find ("OekaKids") != std::string::npos)
|
|
{
|
|
UsrInputType[i] = (i < 2) ? (int) SI_NONE : (int) SIFC_OEKAKIDS;
|
|
}
|
|
else if (device.find ("Arkanoid") != std::string::npos)
|
|
{
|
|
UsrInputType[i] = (i < 2) ? (int) SI_ARKANOID : (int) SIFC_ARKANOID;
|
|
}
|
|
else if (device.find ("Shadow") != std::string::npos)
|
|
{
|
|
UsrInputType[i] = (i < 2) ? (int) SI_NONE : (int) SIFC_SHADOW;
|
|
}
|
|
else if (device.find ("Zapper") != std::string::npos)
|
|
{
|
|
UsrInputType[i] = (i < 2) ? (int) SI_ZAPPER : (int) SIFC_NONE;
|
|
}
|
|
else if (device.find ("BWorld") != std::string::npos)
|
|
{
|
|
UsrInputType[i] = (i < 2) ? (int) SI_NONE : (int) SIFC_BWORLD;
|
|
}
|
|
else if (device.find ("4Player") != std::string::npos)
|
|
{
|
|
UsrInputType[i] = (i < 2) ? (int) SI_NONE : (int) SIFC_4PLAYER;
|
|
}
|
|
else
|
|
{
|
|
// Unknown device
|
|
UsrInputType[i] = SI_NONE;
|
|
}
|
|
}
|
|
|
|
// update each of the devices' configuration structure
|
|
// XXX soules - this is temporary until this file is cleaned up to
|
|
// simplify the interface between configuration and
|
|
// structure data. This will likely include the
|
|
// removal of multiple input buttons for a single
|
|
// input device key.
|
|
int type, devnum, button;
|
|
|
|
// gamepad 0 - 3
|
|
for (unsigned int i = 0; i < GAMEPAD_NUM_DEVICES; i++)
|
|
{
|
|
char buf[64];
|
|
snprintf (buf, sizeof(buf)-1, "SDL.Input.GamePad.%u.", i);
|
|
prefix = buf;
|
|
|
|
config->getOption (prefix + "DeviceType", &device );
|
|
config->getOption (prefix + "DeviceGUID", &guid );
|
|
config->getOption (prefix + "Profile" , &mapping);
|
|
|
|
GamePad[i].init( i, guid.c_str(), mapping.c_str() );
|
|
}
|
|
|
|
// PowerPad 0 - 1
|
|
for (unsigned int i = 0; i < POWERPAD_NUM_DEVICES; i++)
|
|
{
|
|
char buf[64];
|
|
snprintf (buf, sizeof(buf)-1, "SDL.Input.PowerPad.%u.", i);
|
|
prefix = buf;
|
|
|
|
config->getOption (prefix + "DeviceType", &device);
|
|
if (device.find ("Keyboard") != std::string::npos)
|
|
{
|
|
type = BUTTC_KEYBOARD;
|
|
}
|
|
else if (device.find ("Joystick") != std::string::npos)
|
|
{
|
|
type = BUTTC_JOYSTICK;
|
|
}
|
|
else
|
|
{
|
|
type = 0;
|
|
}
|
|
|
|
config->getOption (prefix + "DeviceNum", &devnum);
|
|
for (unsigned int j = 0; j < POWERPAD_NUM_BUTTONS; j++)
|
|
{
|
|
config->getOption (prefix + PowerPadNames[j], &button);
|
|
|
|
powerpadsc[i][j].ButtType = type;
|
|
powerpadsc[i][j].DeviceNum = devnum;
|
|
powerpadsc[i][j].ButtonNum = button;
|
|
}
|
|
}
|
|
|
|
// QuizKing
|
|
prefix = "SDL.Input.QuizKing.";
|
|
config->getOption (prefix + "DeviceType", &device);
|
|
if (device.find ("Keyboard") != std::string::npos)
|
|
{
|
|
type = BUTTC_KEYBOARD;
|
|
}
|
|
else if (device.find ("Joystick") != std::string::npos)
|
|
{
|
|
type = BUTTC_JOYSTICK;
|
|
}
|
|
else
|
|
{
|
|
type = 0;
|
|
}
|
|
config->getOption (prefix + "DeviceNum", &devnum);
|
|
for (unsigned int j = 0; j < QUIZKING_NUM_BUTTONS; j++)
|
|
{
|
|
config->getOption (prefix + QuizKingNames[j], &button);
|
|
|
|
QuizKingButtons[j].ButtType = type;
|
|
QuizKingButtons[j].DeviceNum = devnum;
|
|
QuizKingButtons[j].ButtonNum = button;
|
|
}
|
|
|
|
// HyperShot
|
|
prefix = "SDL.Input.HyperShot.";
|
|
config->getOption (prefix + "DeviceType", &device);
|
|
if (device.find ("Keyboard") != std::string::npos)
|
|
{
|
|
type = BUTTC_KEYBOARD;
|
|
}
|
|
else if (device.find ("Joystick") != std::string::npos)
|
|
{
|
|
type = BUTTC_JOYSTICK;
|
|
}
|
|
else
|
|
{
|
|
type = 0;
|
|
}
|
|
config->getOption (prefix + "DeviceNum", &devnum);
|
|
for (unsigned int j = 0; j < HYPERSHOT_NUM_BUTTONS; j++)
|
|
{
|
|
config->getOption (prefix + HyperShotNames[j], &button);
|
|
|
|
HyperShotButtons[j].ButtType = type;
|
|
HyperShotButtons[j].DeviceNum = devnum;
|
|
HyperShotButtons[j].ButtonNum = button;
|
|
}
|
|
|
|
// Mahjong
|
|
prefix = "SDL.Input.Mahjong.";
|
|
config->getOption (prefix + "DeviceType", &device);
|
|
if (device.find ("Keyboard") != std::string::npos)
|
|
{
|
|
type = BUTTC_KEYBOARD;
|
|
}
|
|
else if (device.find ("Joystick") != std::string::npos)
|
|
{
|
|
type = BUTTC_JOYSTICK;
|
|
}
|
|
else
|
|
{
|
|
type = 0;
|
|
}
|
|
config->getOption (prefix + "DeviceNum", &devnum);
|
|
for (unsigned int j = 0; j < MAHJONG_NUM_BUTTONS; j++)
|
|
{
|
|
config->getOption (prefix + MahjongNames[j], &button);
|
|
|
|
MahjongButtons[j].ButtType = type;
|
|
MahjongButtons[j].DeviceNum = devnum;
|
|
MahjongButtons[j].ButtonNum = button;
|
|
}
|
|
|
|
// TopRider
|
|
prefix = "SDL.Input.TopRider.";
|
|
config->getOption (prefix + "DeviceType", &device);
|
|
if (device.find ("Keyboard") != std::string::npos)
|
|
{
|
|
type = BUTTC_KEYBOARD;
|
|
}
|
|
else if (device.find ("Joystick") != std::string::npos)
|
|
{
|
|
type = BUTTC_JOYSTICK;
|
|
}
|
|
else
|
|
{
|
|
type = 0;
|
|
}
|
|
config->getOption (prefix + "DeviceNum", &devnum);
|
|
for (unsigned int j = 0; j < TOPRIDER_NUM_BUTTONS; j++)
|
|
{
|
|
config->getOption (prefix + TopRiderNames[j], &button);
|
|
|
|
TopRiderButtons[j].ButtType = type;
|
|
TopRiderButtons[j].DeviceNum = devnum;
|
|
TopRiderButtons[j].ButtonNum = button;
|
|
}
|
|
|
|
// FTrainer
|
|
prefix = "SDL.Input.FTrainer.";
|
|
config->getOption (prefix + "DeviceType", &device);
|
|
if (device.find ("Keyboard") != std::string::npos)
|
|
{
|
|
type = BUTTC_KEYBOARD;
|
|
}
|
|
else if (device.find ("Joystick") != std::string::npos)
|
|
{
|
|
type = BUTTC_JOYSTICK;
|
|
}
|
|
else
|
|
{
|
|
type = 0;
|
|
}
|
|
config->getOption (prefix + "DeviceNum", &devnum);
|
|
for (unsigned int j = 0; j < FTRAINER_NUM_BUTTONS; j++)
|
|
{
|
|
config->getOption (prefix + FTrainerNames[j], &button);
|
|
|
|
FTrainerButtons[j].ButtType = type;
|
|
FTrainerButtons[j].DeviceNum = devnum;
|
|
FTrainerButtons[j].ButtonNum = button;
|
|
}
|
|
|
|
// FamilyKeyBoard
|
|
prefix = "SDL.Input.FamilyKeyBoard.";
|
|
config->getOption (prefix + "DeviceType", &device);
|
|
if (device.find ("Keyboard") != std::string::npos)
|
|
{
|
|
type = BUTTC_KEYBOARD;
|
|
}
|
|
else if (device.find ("Joystick") != std::string::npos)
|
|
{
|
|
type = BUTTC_JOYSTICK;
|
|
}
|
|
else
|
|
{
|
|
type = 0;
|
|
}
|
|
config->getOption (prefix + "DeviceNum", &devnum);
|
|
for (unsigned int j = 0; j < FAMILYKEYBOARD_NUM_BUTTONS; j++)
|
|
{
|
|
config->getOption (prefix + FamilyKeyBoardNames[j], &button);
|
|
|
|
fkbmap[j].ButtType = type;
|
|
fkbmap[j].DeviceNum = devnum;
|
|
fkbmap[j].ButtonNum = button;
|
|
}
|
|
}
|
|
|
|
// Definitions from main.h:
|
|
// GamePad defaults
|
|
const char *GamePadNames[GAMEPAD_NUM_BUTTONS] = { "A", "B", "Select", "Start",
|
|
"Up", "Down", "Left", "Right", "TurboA", "TurboB"
|
|
};
|
|
const char *DefaultGamePadDevice[GAMEPAD_NUM_DEVICES] =
|
|
{ "Keyboard", "None", "None", "None" };
|
|
const int DefaultGamePad[GAMEPAD_NUM_DEVICES][GAMEPAD_NUM_BUTTONS] =
|
|
{ {SDLK_f, SDLK_d, SDLK_s, SDLK_RETURN,
|
|
SDLK_UP, SDLK_DOWN, SDLK_LEFT, SDLK_RIGHT, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
|
{-1, -1, -1, -1, -1, -1, -1, -1, -1, -1}
|
|
};
|
|
|
|
// PowerPad defaults
|
|
const char *PowerPadNames[POWERPAD_NUM_BUTTONS] =
|
|
{ "0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "A", "B" };
|
|
const char *DefaultPowerPadDevice[POWERPAD_NUM_DEVICES] =
|
|
{ "Keyboard", "None" };
|
|
const int DefaultPowerPad[POWERPAD_NUM_DEVICES][POWERPAD_NUM_BUTTONS] =
|
|
{ {SDLK_o, SDLK_p, SDLK_LEFTBRACKET, SDLK_RIGHTBRACKET,
|
|
SDLK_k, SDLK_l, SDLK_SEMICOLON, SDLK_QUOTE,
|
|
SDLK_m, SDLK_COMMA, SDLK_PERIOD, SDLK_SLASH},
|
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
|
|
};
|
|
|
|
// QuizKing defaults
|
|
const char *QuizKingNames[QUIZKING_NUM_BUTTONS] =
|
|
{ "0", "1", "2", "3", "4", "5" };
|
|
const char *DefaultQuizKingDevice = "Keyboard";
|
|
const int DefaultQuizKing[QUIZKING_NUM_BUTTONS] =
|
|
{ SDLK_q, SDLK_w, SDLK_e, SDLK_r, SDLK_t, SDLK_y };
|
|
|
|
// HyperShot defaults
|
|
const char *HyperShotNames[HYPERSHOT_NUM_BUTTONS] = { "0", "1", "2", "3" };
|
|
|
|
const char *DefaultHyperShotDevice = "Keyboard";
|
|
const int DefaultHyperShot[HYPERSHOT_NUM_BUTTONS] =
|
|
{ SDLK_q, SDLK_w, SDLK_e, SDLK_r };
|
|
|
|
// Mahjong defaults
|
|
const char *MahjongNames[MAHJONG_NUM_BUTTONS] =
|
|
{ "00", "01", "02", "03", "04", "05", "06", "07",
|
|
"08", "09", "10", "11", "12", "13", "14", "15",
|
|
"16", "17", "18", "19", "20"
|
|
};
|
|
|
|
const char *DefaultMahjongDevice = "Keyboard";
|
|
const int DefaultMahjong[MAHJONG_NUM_BUTTONS] =
|
|
{ SDLK_q, SDLK_w, SDLK_e, SDLK_r, SDLK_t, SDLK_a, SDLK_s, SDLK_d,
|
|
SDLK_f, SDLK_g, SDLK_h, SDLK_j, SDLK_k, SDLK_l, SDLK_z, SDLK_x,
|
|
SDLK_c, SDLK_v, SDLK_b, SDLK_n, SDLK_m
|
|
};
|
|
|
|
// TopRider defaults
|
|
const char *TopRiderNames[TOPRIDER_NUM_BUTTONS] =
|
|
{ "0", "1", "2", "3", "4", "5", "6", "7" };
|
|
const char *DefaultTopRiderDevice = "Keyboard";
|
|
const int DefaultTopRider[TOPRIDER_NUM_BUTTONS] =
|
|
{ SDLK_q, SDLK_w, SDLK_e, SDLK_r, SDLK_t, SDLK_y, SDLK_u, SDLK_i };
|
|
|
|
// FTrainer defaults
|
|
const char *FTrainerNames[FTRAINER_NUM_BUTTONS] =
|
|
{ "0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "A", "B" };
|
|
const char *DefaultFTrainerDevice = "Keyboard";
|
|
const int DefaultFTrainer[FTRAINER_NUM_BUTTONS] =
|
|
{ SDLK_o, SDLK_p, SDLK_LEFTBRACKET, SDLK_RIGHTBRACKET,
|
|
SDLK_k, SDLK_l, SDLK_SEMICOLON, SDLK_QUOTE,
|
|
SDLK_m, SDLK_COMMA, SDLK_PERIOD, SDLK_SLASH
|
|
};
|
|
|
|
// FamilyKeyBoard defaults
|
|
const char *FamilyKeyBoardNames[FAMILYKEYBOARD_NUM_BUTTONS] =
|
|
{ "F1", "F2", "F3", "F4", "F5", "F6", "F7", "F8",
|
|
"1", "2", "3", "4", "5", "6", "7", "8", "9", "0",
|
|
"MINUS", "EQUAL", "BACKSLASH", "BACKSPACE",
|
|
"ESCAPE", "Q", "W", "E", "R", "T", "Y", "U", "I", "O",
|
|
"P", "GRAVE", "BRACKET_LEFT", "ENTER",
|
|
"LEFTCONTROL", "A", "S", "D", "F", "G", "H", "J", "K",
|
|
"L", "SEMICOLON", "APOSTROPHE", "BRACKET_RIGHT", "INSERT",
|
|
"LEFTSHIFT", "Z", "X", "C", "V", "B", "N", "M", "COMMA",
|
|
"PERIOD", "SLASH", "RIGHTALT", "RIGHTSHIFT", "LEFTALT", "SPACE",
|
|
"DELETE", "END", "PAGEDOWN",
|
|
"CURSORUP", "CURSORLEFT", "CURSORRIGHT", "CURSORDOWN"
|
|
};
|
|
|
|
const char *DefaultFamilyKeyBoardDevice = "Keyboard";
|
|
const int DefaultFamilyKeyBoard[FAMILYKEYBOARD_NUM_BUTTONS] =
|
|
{ SDLK_F1, SDLK_F2, SDLK_F3, SDLK_F4, SDLK_F5, SDLK_F6, SDLK_F7, SDLK_F8,
|
|
SDLK_1, SDLK_2, SDLK_3, SDLK_4, SDLK_5,
|
|
SDLK_6, SDLK_7, SDLK_8, SDLK_9, SDLK_0,
|
|
SDLK_MINUS, SDLK_EQUALS, SDLK_BACKSLASH, SDLK_BACKSPACE,
|
|
SDLK_ESCAPE, SDLK_q, SDLK_w, SDLK_e, SDLK_r, SDLK_t, SDLK_y, SDLK_u,
|
|
SDLK_i, SDLK_o, SDLK_p, SDLK_BACKQUOTE, SDLK_LEFTBRACKET, SDLK_RETURN,
|
|
SDLK_LCTRL, SDLK_a, SDLK_s, SDLK_d, SDLK_f, SDLK_g, SDLK_h, SDLK_j,
|
|
SDLK_k, SDLK_l, SDLK_SEMICOLON, SDLK_QUOTE, SDLK_RIGHTBRACKET,
|
|
SDLK_INSERT, SDLK_LSHIFT, SDLK_z, SDLK_x, SDLK_c, SDLK_v, SDLK_b,
|
|
SDLK_n, SDLK_m, SDLK_COMMA, SDLK_PERIOD, SDLK_SLASH, SDLK_RALT,
|
|
SDLK_RSHIFT, SDLK_LALT, SDLK_SPACE, SDLK_DELETE, SDLK_END, SDLK_PAGEDOWN,
|
|
SDLK_UP, SDLK_LEFT, SDLK_RIGHT, SDLK_DOWN
|
|
};
|