<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta content="text/html; charset=utf-8" http-equiv="Content-Type" /> <title>Documentation</title> <link href="fceux.css" rel="stylesheet" type="text/css" /> <style type="text/css"> .style1 { float: right; margin-right: 16px; margin-top: 0px; margin-left: 32px; margin-bottom: 64px; } </style> <script type="text/javascript" src="Javascript/buttons.js"></script> </head> <body onload="FP_preloadImgs(/*url*/'assets/button67.jpg',/*url*/'assets/button68.jpg',/*url*/'assets/button80.jpg',/*url*/'assets/button81.jpg',/*url*/'assets/button87.jpg',/*url*/'assets/button88.jpg',/*url*/'assets/button92.jpg',/*url*/'assets/button93.jpg',/*url*/'assets/button98.jpg',/*url*/'assets/button99.jpg',/*url*/'assets/button4.jpg',/*url*/'assets/button5.jpg')"> <div id="masthead"> <span class="largerfont">FCEUX<br/></span>The all in one NES/Famicom/Dendy Emulator </div> <div id="top_nav"> <a href="home.html"><img id="img1" alt="Home" height="20" onmousedown="FP_swapImg(1,0,/*id*/'img1',/*url*/'assets/button68.jpg')" onmouseout="FP_swapImg(0,0,/*id*/'img1',/*url*/'assets/button66.jpg')" onmouseover="FP_swapImg(1,0,/*id*/'img1',/*url*/'assets/button67.jpg')" onmouseup="FP_swapImg(0,0,/*id*/'img1',/*url*/'assets/button67.jpg')" src="assets/button66.jpg" style="border: 0" width="100" /><!-- MSComment="ibutton" fp-style="fp-btn: Braided Row 5; 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google_ad_width = 180; google_ad_height = 150; //--> </script> <script type="text/javascript" src="http://pagead2.googlesyndication.com/pagead/show_ads.js"> </script> </div> <div id="page_content"> <h1>Getting Started with FCEUX</h1> <p>Tips for performing basic functions</p> <h2>Playing games</h2> <img alt="Controller" height="62" src="assets/Controller.jpg" width="94" class="style1"/> <p>The most basic function of FCEUX is to play Nintendo Entertainment System (NES) and Famicom Disk System (FDS) games.</p> <p>To play a game simply open a ROM by selecting "Open" in the File Menu (or press Ctrl+O). (See <a class="rvts12" href="help/Gamefilecompatibility.html">Game Compatibility</a> for information regarding file types that are compatible with FCEU.)</p> <h2>Playing movies</h2> <p>Movie features in FCEUX are designed specifically for making Tool-assisted Speedruns.</p> <p>FCEUX offers extensive features and tools for making these movies. The <a href="movies.html">Movies</a> has more detailed information. <br>Also see <a href="http://www.fceux.com/web/help/taseditor/">TAS Editor Manual</a>.</p> <a href="http://tasvideos.org">For more information visit TASVideos.</a></p> <h2>FAQs and Guides</h2> <p><b>Win32</b></p> <ul> <li>The Win32 binary is packaged with documentation in the form of a help .chm with. <ul><li>It is also available as an <a href="help/fceux.html">online version</a></li></ul></li> <li>Some of the SDL documentation might be informative to Windows users--so if the CHM doesn't answer your question, give it a shot.</li> </ul> <p><b>SDL</b></p> <ul> <li>(WIP) Documentation for the SDL build is available <a href="fceux-sdl-docs.html">here</a>.</li> <li>FAQ for the SDL build can be found <a href="fceux-sdl-faq.html">here</a>.</li> <li>Some of the Windows documentation applys to the SDL port as well.</li> </ul> <p><b>OSX</b></p> <ul> <li>Please reference this file: <a href="osx.html">osx.html</a>.</li> </ul> <h2>Archives</h2> <ul> <li><a href="archive.html">Old news and updates</a></li> </ul> </div> </div> <div id="footer"> <a href="home.html">Home</a> | <a href="download.html">Download</a> | <a href="documentation.html">Documentation</a> | <a href="version.html"> Version History</a> | <a href="contact.html">Contact</a> | <a href="links.html">Links</a> <br/>We are in no way affiliated or endorsed by Nintendo or Nintendo of America. "Nintendo" is a registered trademark of Nintendo of America Inc. <br/>©2009 adelikat </div> </body> </html>