Commit Graph

47 Commits

Author SHA1 Message Date
adelikat ff7496930b 1) Code clean up 2) Backup savestate now only applies to save slots 2008-12-23 23:08:27 +00:00
adelikat 40926ab5f7 More undo savestate fixes. Win32 - Undo/Redo savestate menu item added. 2008-12-23 22:44:04 +00:00
adelikat 0a29e1bce3 Backup savestate fixes. 2008-12-23 21:28:06 +00:00
adelikat 93c48afbb6 Fixes to backup savestate system, starting of undo savestate implementation. 2008-12-23 20:29:27 +00:00
adelikat 20ef5a722c Backup savestate system added. CheckFileExists checks for null filename. 2008-12-23 03:54:31 +00:00
adelikat d8d239e35d Movie auto-back feature implemented 2008-12-23 01:07:55 +00:00
adelikat cba3dd6025 Backup Savestate/Undo Loadstate code cleanup 2008-12-20 04:48:52 +00:00
adelikat d9471d1f75 LoadBackup function added, Win32 - Undo Loadstate context menu item added. 2008-12-20 02:47:33 +00:00
adelikat 7b035bb3bc Win32 - Function for checking if backupsavestate exists 2008-12-20 01:04:15 +00:00
adelikat fe5d1b2313 Backup savestate is created before a state is loaded 2008-12-19 22:11:01 +00:00
zeromus 54f9bf517f big endian compile fixes 2008-11-08 22:28:18 +00:00
zeromus f6b541ce2f fix the issue phil discovered where loading a mismatched movie savestate causes an extra freaky chunk 0 error message. create code which would be helpful for turning mismatch error into ok/cancel, but didn't enable it.. not sure whether we want it 2008-08-18 20:34:59 +00:00
zeromus ddae078b3a restore savestate error recovery functionality. This should have the side effect of guaranteeing that ( SF [ 2040761 ] Wrong savestate bug - crashes FCEUX) is resolved.
[[Split portion of a mixed commit.]]
2008-08-14 07:50:41 +00:00
zeromus 215d329804 SF [ 2047004 ] Moviefilenames without extension don't automatically get fm2 2008-08-12 03:28:51 +00:00
zeromus 1cb06319e9 SF [ 2040463 ] Add an "author" text field in the record movie dialog; also, fixes to the old savestate support concerning what to do when movie data is found 2008-08-10 04:03:50 +00:00
zeromus aff4bb2367 re-enable support for old-format savestates. 2008-08-10 03:10:23 +00:00
zeromus ae0e3a5db4 SF case 2040448 View Slots bug - does not include new savestate naming 2008-08-07 04:10:41 +00:00
zeromus d7524bcdba committing basicbot rip-outage so i can test it at work 2008-07-31 16:21:42 +00:00
qfox 9bd8553976 New BasicBot works, but very very basic (only numbers). 2008-07-22 20:17:43 +00:00
zeromus b8bc74350b diagnostic message did its job. taking it out 2008-06-27 04:22:33 +00:00
zeromus e7bf6f1d16 debug prints for rerecord count 2008-06-27 04:02:16 +00:00
zeromus 79de2d8295 - a ton of cleanups
- re-enabling some tasedit functionality
- stabilize emu during tasedit by disabling features
- clarify/stabilize some basic tas stuff (interaction with reset/poweron)
- remove a bunch of warnings
2008-06-21 07:24:01 +00:00
zeromus 8009546872 add binary movie mode, which is used when saving movies into savestates 2008-06-20 22:15:30 +00:00
jeblanchard 0b7bf686a7 fewer warnings 2008-06-17 23:46:55 +00:00
zeromus fdf51e672f finally fix the bad replay synching bug? 2008-06-17 08:32:24 +00:00
zeromus b82c266971 fixed a bad bug in memorystream which makes movie savestates work better
and now they work faster too
2008-06-17 07:55:27 +00:00
zeromus e0a14909f0 faster compiles (mappers include 1/3 as much code now)
fix some memory leaks by changing the path generation APIs to return std::string.. but it still gets strdupped by a lot of clients. 
switch over more movie and savestate code to use iostreams instead of stdio
remove the temporary savestate stuff for more tasing speed hopefully
2008-06-17 06:55:07 +00:00
zeromus 62d4ca6cdb slight performance boosts to save/load state when movies are running 2008-06-13 19:15:24 +00:00
zeromus ab82d07be8 restore compression to savestates (accidentally left removed while debugging sdl savestates) 2008-06-06 06:45:20 +00:00
zeromus 2a190f3c74 fix sdl savestates? 2008-06-06 06:34:39 +00:00
zeromus 9a7da827a2 break tasedit. but on the way to making it better! 2008-06-05 06:49:11 +00:00
zeromus c366dc1f2b repair and speedup tasedit 2008-06-03 05:50:58 +00:00
zeromus 7a9721e48a more savestate things work better 2008-06-03 05:01:07 +00:00
zeromus c208a2012d adding memorystream. fixed savestates. 2008-06-03 04:04:04 +00:00
zeromus b89ba6a9ca checking in untested code to get it on another pc 2008-06-03 03:31:05 +00:00
zeromus e51f3a9b69 commiting some tasedit infrastructure so i can work on another pc 2008-06-02 14:02:02 +00:00
zeromus d1cc70c7c4 tas editor rough draft 2008-05-28 07:41:49 +00:00
jeblanchard 9b7f730b43 Changes that allow a Linux machine to build, targeting either a Linux or Win32 host. (Maybe a newline at the end of a few header files for my sanity's sake too.) 2008-05-27 05:29:00 +00:00
zeromus 7489c70b3d there was a very old bug in the emulator which didnt matter due to luck but which caused unexciting mappers not to store their (empty) state correctly in the savestate. WriteStateChunk() returned 0 when there was an error in SubWrite(), even though it shouldve written a 5 to account for the overhead 2008-05-26 00:58:26 +00:00
zeromus e524818f1e compress savestates, and movie no longer needs to do any compression itsself.
savestate compatibility is now broken.
2008-05-24 21:25:20 +00:00
zeromus 1e539ad681 phase 1 of new movie system
we can now round trip a text movie format
2008-05-23 09:58:38 +00:00
zeromus 047808ba93 clean up movie some code; no longer write savestate with play-from-poweron movies; change main logging format to text (the header still needs to be changed) 2008-05-22 07:43:48 +00:00
mauzus f65b5eb2b7 bugfix: FCEU ignores last input delivered when switching read+write 2008-05-13 02:59:07 +00:00
rheiny 62efccb998 Cleaned up some code. 2007-02-06 18:59:15 +00:00
zeromus cd427263da moved some util files to utils directory 2006-08-01 05:50:19 +00:00
zeromus b8b6324ba3 got the sdl/sconstruct build working in cygwin
this required some changes to build scripts. please assume, if it requires fixing, that what I did was sane!

many files included #ifdef WIN32 which I changed to #ifdef MSVC since we are only supporting windows-specific features in the msvc build.
2006-07-30 22:49:15 +00:00
zeromus 80d0d46d73 moved fceu to its own folder to make room for other projects
[[Split portion of a mixed commit.]]
2006-07-29 05:46:15 +00:00