Mario Perić
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432ffeeec2
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Use LoadGame instead of FCEUI_LoadGame
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2020-10-22 01:20:48 +02:00 |
Matthew Budd
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5bfbbbba7e
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Back ported SDL joystick/gamepad improvements from Qt to GTK gui.
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2020-08-09 05:55:59 -04:00 |
zeromus
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0307e3b827
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migration tidying (build master from trunk)
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2018-04-08 17:35:15 -05:00 |
punkrockguy318
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2be5084a7b
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create new subversion repo structure (trunk, tags, branches)
[[Split portion of a mixed commit.]]
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2013-03-15 19:00:14 +00:00 |
punkrockguy318
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b0c2758324
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sdl: code cleanup; pre-release code review (in progress)
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2012-03-06 11:12:28 +00:00 |
punkrockguy318
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646847ddc8
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sdl: fixed formatting issues; overall code cleanup
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2012-03-06 08:43:42 +00:00 |
punkrockguy318
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5011579ba1
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added preferences window to gtk gui
added sound option in gui
removed uncessary parameters from InitSound so it can be used from gui
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2009-12-22 05:12:25 +00:00 |
punkrockguy318
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6733a2f8a3
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fixed more compile issues with gcc
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2008-06-17 16:59:16 +00:00 |
radsaq
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e7d5aa6d29
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Consolidate use of FCEUGI* globals GI, CurGame, and FCEUGameInfo into a single
GameInfo var. Still not very pretty, but at least there's only one of them and
the code compiles on Linux now.
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2006-08-20 19:40:15 +00:00 |
gimmedonutnow
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01c05ec26f
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- trying to reduce the number of non-static globals
- moved a bunch of functions around to accomidate this reduction
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2006-08-03 19:51:28 +00:00 |
gimmedonutnow
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3ee6888bbd
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- merged the main.cpp code into sdl.cpp and a new config.cpp
- config.cpp contains the configuration and args parsing
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2006-08-03 05:35:21 +00:00 |
punkrockguy318
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9c6cbb0563
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renamed pc to SDL for clarity
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2006-07-31 17:42:18 +00:00 |