ansstuff
18b9dd1c59
* Lua functions emu.pause() and emu.unpause() don't yield and don't reset emulator speed anymore
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* updated docs
[[Split portion of a mixed commit.]]
2012-05-01 21:05:35 +00:00
ansstuff
e3fff40b5c
* Taseditor: Alt+Wheel = jump across gaps in Input/Markers
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* updated the site on fm2 format
[[Split portion of a mixed commit.]]
2012-03-26 18:40:35 +00:00
ansstuff
893d871902
* Taseditor: BookmarksList clicks apply on buttonup only
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* returned default mapping of Frame Advance hotkey to Backslash
* updated documentation on fm2 format
[[Split portion of a mixed commit.]]
2012-03-25 15:37:45 +00:00
ansstuff
6e5ed43c21
* Taseditor: changed Shift+V and Shift+Ins to Ctrl+Shift+V and Ctrl+Shift+Ins
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* updated documentation
[[Split portion of a mixed commit.]]
2012-03-23 20:20:50 +00:00
ansstuff
e267095bd1
* Changed some checkboxes to radiobuttons in menu
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* Taseditor: "Marker Rename" shows Note text in History; added "Marker Move" modtype
* Taseditor: "Frame#" lights when Alt key is being held, not entering menu by Alt
* Taseditor: PATTERNS menu, loading data from "tools\taseditor_patterns.txt"
* Taseditor: ColumnSet (Input and Markers) with Alt key = set pattern
* Taseditor: "Use pattern" checkbox in Recorder; Config->ColumnSet Pattern skips Lag
2012-02-18 16:43:40 +00:00
ansstuff
a8ef2f72ce
* refined Recording, now can safely record commands (Power, Reset, Insert, Switch)
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* new Lua scripts: SoundDisplay.lua, TrackNoise.lua
2012-02-06 16:57:46 +00:00
ansstuff
2c30bbe760
* updated fceux.chm
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* uploaded new online documentation (old fceux-2.0.2 doc is still there)
* converted old HelpNDoc project file to HelpNDoc3 format
[[Split portion of a mixed commit.]]
2012-02-02 19:06:42 +00:00
fatratknight
7b53114862
Didn't quite explain all the lua scripts, but I thought I should start organizing something to make it easier to finish later. Added "Overview of Included Scripts".
2010-06-09 05:23:12 +00:00
adelikat
3bfa40572e
New lua function: gui.savescreenshotas()
2010-06-07 16:38:47 +00:00
adelikat
8e8bbec3e0
getting stuff ready for a 2.1.4a maintenance release.
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[[Split portion of a mixed commit.]]
2010-06-01 01:54:30 +00:00
adelikat
d618a0ebd6
Fix vc8 proj file
2010-05-31 02:47:22 +00:00
adelikat
9cc28a4ebd
Compile Help docs & webpages, Fix version string, fix up web pages for release. Update changelog to reflect release date + svn.
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[[Split portion of a mixed commit.]]
2010-05-31 01:46:29 +00:00
adelikat
487074a6b5
Better document new loadstate logic and fix up changelogs
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[[Split portion of a mixed commit.]]
2010-05-30 23:45:55 +00:00
adelikat
3415c1af4e
Update 2.1.4 changelog in win32 docs
2010-05-29 23:31:27 +00:00
adelikat
7c6c8d0941
Added lua function movie.getfilename() which returns the current movie filename without the path included.
2010-05-29 04:06:49 +00:00
ugetab
a874412b61
Added option for palette selection as color for LUA colors. Included an LUA script to display all choices with the value used to pick displayed color.
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Documented new color option and missing gui.text information.
2010-05-15 05:03:53 +00:00
adelikat
33ea23fee3
Input Display - displays a silver color when input is from a movie rather than the user
2010-05-13 03:53:20 +00:00
adelikat
a832f49204
Win32 - Context menu - only display dynamic subtitle menu items if there are subtitles in the movie loaded. Document the dump to SRT context menu item.
2010-05-13 03:15:06 +00:00
adelikat
60564e96d2
Document "movie finished" return value of lua function movie.getmode()
2010-05-12 18:14:31 +00:00
adelikat
b972313c34
More documentation fixes.
2010-05-12 01:57:36 +00:00
adelikat
85128ba0dd
Document some recent additions
2010-05-12 01:48:50 +00:00
ugetab
6c991885bf
Added a few options to emu.getscreenpixel. Can now fully distinguish between LUA and Emu pixels, or ignore distinction.
2010-05-10 16:52:27 +00:00
ugetab
a8016502b0
Added gui.getpixel() and emu.getscreenpixel() to get LUA pixel written. Also fixed some coding misconceptions about how LUA worked for Game Genie Add/Delete functions. Documented stuff.
2010-05-10 07:20:55 +00:00
ugetab
a24932ceff
Added right-click subtitle toggle to movies with subtitles, and probably forgot to save the help file before the last commit.
2010-05-09 03:30:14 +00:00
ugetab
40423f46a0
Fixed several LUA savestate issues, including crashes and silent failures, and added savestate.object(), which is savestate.create() with intuitive save state ordering. Also documented it.
2010-05-09 02:02:20 +00:00
ugetab
a5a1af821a
Added emu.addgamegenie() and emu.delgamegenie() functions to LUA. Documented them as well. Took the todo out of a few comments too.
2010-05-08 20:34:27 +00:00
ugetab
a507d6c849
Palette / Lua Bot documentation updated slightly. Moved the Debugger Usage Guide to FAQ / Guides. Updated 'Getting Started' for LUA, because luapack is no longer needed in new versions.
2010-05-08 04:04:40 +00:00
ugetab
3862bf0827
Added info on Cheat Dialog context menu to help file.
2010-05-08 01:24:57 +00:00
ugetab
05c76ec6c2
1. Debugger no longer reloads itself to load new game .DEB data
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2. Added checkbox for .DEB loading
3. Updated Symbolic Debugging info in help documents
4. Made bookmarks work (need to check the rest of the //MBG TODO items too)
2010-05-06 00:34:45 +00:00
ugetab
6c902a9562
Updated documentation for microphone, and reduced microphone polling restrictions.
2010-04-28 21:51:08 +00:00
ugetab
ec98da5332
Help document:
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Lua Functions:
Altered header referencing to use Alias: when referring to different sections(gui.*, input.*, etc), and relist same-section aliases as headers to function information multiple times.
emu.getreadonly() changed to emu.readonly()
emu.print() added.
gui.savescreenshot() added
Other:
Altered some table fonts to Fixed Width in Technical Information>NES Processing>CPU - 6502
Removed link to non-existent RAM Filter page.
Likely a few other small cleanups.
2010-04-27 22:18:51 +00:00
ugetab
80f6049f2e
Added my attempt at an Intermediate level Debugger Usage Guide to the help document, and fixed a small issue with 'Forbid' breakpoints where even if they were disabled, they would still have the same effect as when enabled. These can now be turned off without deleting them.
2010-04-22 03:46:56 +00:00
ugetab
5ada522ac2
Help file maintenance. Added both new LUA commands, removed errant tabs, described/updated a little debugging data, and fixed a few tables by switching to them Courier New(for fixed width fonts).
2010-04-22 01:26:39 +00:00
adelikat
84e328d6ba
Prepared files for release. This revision marks the 2.1.3 Release
2010-04-08 13:49:26 +00:00
adelikat
4cf0532e30
Lua - fixed zapper.read() to read movie data if a movie is playing. Also changed the struct values to x,y,fire. This breaks lua scripts that used it previous, sorry. Fixed the zapper lua scripts to be compatible with the new zapper code. Updated documentation to reflect this change.
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[[Split portion of a mixed commit.]]
2010-03-28 04:47:02 +00:00
adelikat
fd009c252f
Document movie FDS flag on help.chm
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[[Split portion of a mixed commit.]]
2010-03-03 04:08:58 +00:00
fatratknight
46ec733715
List of changes to HelpNDoc file:
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Introduction: Self credit
Lua Functions List: joypad.set, savestate.registersave, savestate.registerload
Lua Bot: Replaced erroneous mathematical explanation
2009-11-21 22:05:10 +00:00
adelikat
c400aaab01
Win32 - Fix debug window so it doesn't crash if unminimized with no game loaded.
2009-11-17 23:50:03 +00:00
adelikat
cde73a67dc
made savestate compression togglable. Win32 - enable a menu item to toggle savestate compression. For SDL to have a similar feature it simply needs to toggle the variable bool compressSavestates in the core state.cpp.
2009-11-13 05:35:32 +00:00
adelikat
2da84898dc
Win32 help doc - update documentation to include the enable savestate backup menu item.
2009-11-13 04:41:56 +00:00
gocha
4c36140c0d
apply recent lua changes of snes9x:
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* accept a table for color value.
* add gui.parsecolor, joypad.getup, joypad.getdown, emu.emulating.
* gui.line, gui.box, joypad.get becomes like Gens.
* win32: add a menu to Lua window, add "Font..." and "Clear" items.
Note: gui.box will work much differently from before, it's easy to write a wrapper function, though.
2009-11-08 12:15:25 +00:00
adelikat
113511536e
Getting everything release ready, version number, web site changes, documentation changes. This SVN number marks FCEUX 2.1.2
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[[Split portion of a mixed commit.]]
2009-11-03 15:36:47 +00:00
adelikat
0ecb4777d0
Minor fix ups to documentation plus info added to 2.1.2 press release.
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[[Split portion of a mixed commit.]]
2009-11-03 04:58:17 +00:00
adelikat
57de66a79f
Win32 - Changes to help docs and renamed it better, compile and update the .chm file. Create a 2.1.2 press release file.
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[[Split portion of a mixed commit.]]
2009-11-03 04:44:40 +00:00
adelikat
f028e0d9bd
Win32 - Memory Watch - Save Changes prompt - default to quicksave first and save as second (instead of always defaulting to save as)
2009-11-01 01:04:06 +00:00
adelikat
327163b60c
Win32 - ramwatch saves x,y position, and auto-load & save window position bools. Minor update to help doc.
2009-11-01 00:46:21 +00:00
adelikat
e0013f7876
Documentation should be up to date with the latest changes at this point.
2009-10-31 23:08:45 +00:00
gocha
0bc230bd31
add savestate.registerload, savestate.registersave, and savestate.loadscriptdata from snes9x lua (test needed! especially for savestate.loadscriptdata, one of the functions I've never used)
2009-10-25 03:02:00 +00:00
gocha
0ed6811c8c
Lua: add register s and p.
2009-10-19 04:07:30 +00:00
gocha
e462f55688
Lua: upgrade gui.popup, add input.popup.
2009-10-12 22:30:06 +00:00