Commit Graph

156 Commits

Author SHA1 Message Date
zeromus b30a69020b add a hacky TweakCount to demonstrate how "rerecord count" could be tracked in tasedit 2010-11-12 20:37:12 +00:00
deign85 f2f0ac5f55 Added a Separator feature to the ram watch 2010-07-08 15:41:30 +00:00
aquanull 252a4a55ad Allowed the user to disable keeping finished movies open. 2010-06-22 14:29:05 +00:00
deign85 cacd846515 Added Save Screenshot As... functionality. It's messy, so please feel free to fix it up a bit. 2010-06-07 04:26:16 +00:00
adelikat 5d590e4054 Win32 - TASEdit - Pause toggle button 2010-05-25 16:48:52 +00:00
adelikat bb4ef400b6 Win32 - Cheats - addded "Delete selected cheats" context menu item 2010-05-25 15:36:46 +00:00
adelikat aa42fa2369 Win32 - Hooked up SingleInstanceMode to a checkbox in GUI config. 2010-05-20 02:16:57 +00:00
adelikat fdbbb5bbc0 Implemented a "full savestate-movie load" mode similar to the implementation in VBA-rr & SNES9x-rr.
In this mode loading a savestate in read+write doesn't truncate the movie to its frame count immediately.  Instead it waits 

until input is recording into the movie (next frame).  For win32 this feature is togglable in movie options and the context 

menu.  For SDL this is off by default and a toggle will need to be added.
2010-05-18 15:31:53 +00:00
adelikat 06b37466c2 new PPU flag - changed "New PPU" to "NewpPU", made flag false if no flag is present in a movie header. Win32 - replay dialog - display new PPU flag. 2010-05-14 16:55:15 +00:00
adelikat 320223bd29 Win32 - Replay dialog shows pal flag 2010-05-14 16:21:03 +00:00
adelikat cf7e73cf98 Win32 - toggle item to restore old input display (saves in config as well) 2010-05-14 03:18:08 +00:00
ugetab 0a2e4bf547 Added a context menu to the debugger breakpoint list(toggle only), and edited the description for the cheat toggle item a little. 2010-05-10 19:07:06 +00:00
ugetab 61fd43ab95 1. Added context menu to Cheat Dialog Cheat Listbox
2. Populated list with Toggle Cheat, Poke Cheat Value, and Goto In Hex Editor
3. Fixed Hex Editor Color Display code. I was overflowing it before.
4. Made enabling/disabling cheats no longer deselect the selected cheat.
2010-05-08 00:04:26 +00:00
ugetab 05c76ec6c2 1. Debugger no longer reloads itself to load new game .DEB data
2. Added checkbox for .DEB loading
3. Updated Symbolic Debugging info in help documents
4. Made bookmarks work (need to check the rest of the //MBG TODO items too)
2010-05-06 00:34:45 +00:00
ugetab b7fc64fe7e Added Goto command for Hex Editor. 2010-05-04 16:33:20 +00:00
ugetab 8c379b7bba Added microphone button support to the Config>input dialog(replaces Port 2 Start button), the config file info, and the movie file header. Tested in 3 or 4 games, where it performed accurately.
I'll add the documentation later.
2010-04-28 19:25:52 +00:00
ugetab 6ad9147ac8 Added an option to Tools>GUI that creates/deletes a (program name).manifest file, to disable the stuff that kuja_killer didn't like. Only affects things for those using visual themes. 2010-04-23 19:32:51 +00:00
adelikat d9f59e45f6 Win32 - a Disable Movie Messages during AVI menu item. 2010-03-02 03:34:15 +00:00
mart0258 088c065c9d W32 LUA: Add argument capabilities to scripts -- appears as variable "arg", which may sometimes be null. (Modified file also adds a second screenshot capability to lua.) 2010-02-02 22:12:07 +00:00
adelikat ecbf9a2dd4 Win32 - Cheats - Pause while Active checkbox installed. 2009-11-18 01:51:37 +00:00
adelikat cde73a67dc made savestate compression togglable. Win32 - enable a menu item to toggle savestate compression. For SDL to have a similar feature it simply needs to toggle the variable bool compressSavestates in the core state.cpp. 2009-11-13 05:35:32 +00:00
adelikat 4a3369186b made backup savestates togglable. Win32 - enable a menu item to toggle backup savestates. For SDL to have a similar feature it simply needs to toggle the variable bool backupSavestate in the core state.cpp. 2009-11-13 04:21:24 +00:00
gocha 4c36140c0d apply recent lua changes of snes9x:
* accept a table for color value.
* add gui.parsecolor, joypad.getup, joypad.getdown, emu.emulating.
* gui.line, gui.box, joypad.get becomes like Gens.
* win32: add a menu to Lua window, add "Font..." and "Clear" items.
Note: gui.box will work much differently from before, it's easy to write a wrapper function, though.
2009-11-08 12:15:25 +00:00
adelikat 2cf4d23994 win32 - debugger - added an auto-load feature 2009-11-05 04:36:46 +00:00
gocha 25cdffc734 add lua console, and add/replace print, tostring, addressof, and copytable. 2009-10-19 03:01:26 +00:00
gocha 585cb80257 add gens style RAM tools; RAM watch somehow works, but RAM search doesn't work well for some reasons. I hope I'll fix it a little later. 2009-10-08 07:04:41 +00:00
adelikat 106e1ca031 Win32 - adding a Save Config File menu item. 2009-08-22 17:18:58 +00:00
adelikat ced6d87483 Win32 - Added a menu item to toggle to New PPU 2009-08-12 23:50:20 +00:00
adelikat 6e9cf95760 Win32 - memory watch - option to bind to main window, if checked it gives GENS dialog style control, where there is no extra task bar item, and it minimizes when FCEUX is minimized 2009-06-25 02:56:18 +00:00
adelikat 6513468ac7 Win32 - Sound Dialog - cleanup, when sound is off, all controls are grayed out 2009-06-25 00:25:41 +00:00
adelikat f9465e1d0c Win32 - TASEDit, bleh added a Recent Project menu item, not yet hooked up. 2009-06-16 17:05:26 +00:00
adelikat 9ee1449a74 Win32 - new Context Menu item - Save Movie As.. available when a movie is loaded in read+write mode. 2009-05-25 20:30:32 +00:00
adelikat 94fb04aefd Win32 - Load Last Movie context menu item added. 2009-05-25 15:48:16 +00:00
adelikat c771ac2d6d Win32 - Recent Movie Menu added 2009-05-25 15:42:24 +00:00
CaH4e3 9e77b890a5 latest fceumm mappers merged into fceux
fixed sound volume bug
a lot of vandal modifications lol
2009-03-22 05:31:17 +00:00
adelikat 3f60a5c6f8 Win32 - GUI Dialog - added option to disable the context menu. Win32 Help CHM - added a page of lua functions & descriptions. Minor cleanup in lua-engine.cpp 2009-03-16 14:10:59 +00:00
adelikat e42bbace5e Win32 - Sound Dialog - more GUI fix up 2009-03-15 13:47:12 +00:00
adelikat a7860bd3ab Win32 - Sound dialog - more sound channel gui fixes 2009-03-15 13:31:41 +00:00
adelikat 6503e41723 Win32 - Fix bug so that Escape can be assigned as a hotkey 2009-03-04 16:03:43 +00:00
adelikat 659f0b48db Win32 - Debugger - Added DWEdits patch, it Adds pixel dislpay next to scanline display, and adds two new buttons: Run Line, Run 128 Lines 2009-02-21 23:38:20 +00:00
adelikat 899cb27e6d Sound channel volume control fixes, fixed the formula for square & noise. Win32 - Added a "restore defaults" button to the sound channel volume control. 2009-02-06 16:31:31 +00:00
adelikat c68e7c58e0 checking in WIP of Individual sound channel control 2009-01-12 18:59:00 +00:00
adelikat c0889137b1 Win32 - Lua recent menu added 2008-12-28 01:36:02 +00:00
adelikat 800ebed60b Win32 - View save slots Menu Item added. 2008-12-27 00:08:29 +00:00
adelikat e7cf0d62c6 Win32 - Next save slot and Previous save slot menu items added. 2008-12-26 23:49:45 +00:00
adelikat d3697ca84e Win32 - Menu items Save State and Load State added. FCEU Menu reorganization. 2008-12-26 23:26:43 +00:00
adelikat 130fee0f22 Auto-save flag tweaks, Win32-context menu-read only toggles added 2008-12-24 21:26:09 +00:00
adelikat 8540908c8e Win32 - menu items added: Read only toggle, reload lua script, misc. Menu cleanup 2008-12-24 21:11:07 +00:00
adelikat 11c45a5463 Win32 - menu - moved stuff around, removed fastest speed menu item 2008-12-24 05:19:33 +00:00
adelikat bae8c66a66 Win32 - Last ROM used context menu item added. 2008-12-24 04:08:49 +00:00