zeromus
b30a69020b
add a hacky TweakCount to demonstrate how "rerecord count" could be tracked in tasedit
2010-11-12 20:37:12 +00:00
deign85
f2f0ac5f55
Added a Separator feature to the ram watch
2010-07-08 15:41:30 +00:00
aquanull
252a4a55ad
Allowed the user to disable keeping finished movies open.
2010-06-22 14:29:05 +00:00
deign85
cacd846515
Added Save Screenshot As... functionality. It's messy, so please feel free to fix it up a bit.
2010-06-07 04:26:16 +00:00
adelikat
5d590e4054
Win32 - TASEdit - Pause toggle button
2010-05-25 16:48:52 +00:00
adelikat
bb4ef400b6
Win32 - Cheats - addded "Delete selected cheats" context menu item
2010-05-25 15:36:46 +00:00
adelikat
aa42fa2369
Win32 - Hooked up SingleInstanceMode to a checkbox in GUI config.
2010-05-20 02:16:57 +00:00
adelikat
fdbbb5bbc0
Implemented a "full savestate-movie load" mode similar to the implementation in VBA-rr & SNES9x-rr.
...
In this mode loading a savestate in read+write doesn't truncate the movie to its frame count immediately. Instead it waits
until input is recording into the movie (next frame). For win32 this feature is togglable in movie options and the context
menu. For SDL this is off by default and a toggle will need to be added.
2010-05-18 15:31:53 +00:00
adelikat
06b37466c2
new PPU flag - changed "New PPU" to "NewpPU", made flag false if no flag is present in a movie header. Win32 - replay dialog - display new PPU flag.
2010-05-14 16:55:15 +00:00
adelikat
320223bd29
Win32 - Replay dialog shows pal flag
2010-05-14 16:21:03 +00:00
adelikat
cf7e73cf98
Win32 - toggle item to restore old input display (saves in config as well)
2010-05-14 03:18:08 +00:00
ugetab
0a2e4bf547
Added a context menu to the debugger breakpoint list(toggle only), and edited the description for the cheat toggle item a little.
2010-05-10 19:07:06 +00:00
ugetab
61fd43ab95
1. Added context menu to Cheat Dialog Cheat Listbox
...
2. Populated list with Toggle Cheat, Poke Cheat Value, and Goto In Hex Editor
3. Fixed Hex Editor Color Display code. I was overflowing it before.
4. Made enabling/disabling cheats no longer deselect the selected cheat.
2010-05-08 00:04:26 +00:00
ugetab
05c76ec6c2
1. Debugger no longer reloads itself to load new game .DEB data
...
2. Added checkbox for .DEB loading
3. Updated Symbolic Debugging info in help documents
4. Made bookmarks work (need to check the rest of the //MBG TODO items too)
2010-05-06 00:34:45 +00:00
ugetab
b7fc64fe7e
Added Goto command for Hex Editor.
2010-05-04 16:33:20 +00:00
ugetab
8c379b7bba
Added microphone button support to the Config>input dialog(replaces Port 2 Start button), the config file info, and the movie file header. Tested in 3 or 4 games, where it performed accurately.
...
I'll add the documentation later.
2010-04-28 19:25:52 +00:00
ugetab
6ad9147ac8
Added an option to Tools>GUI that creates/deletes a (program name).manifest file, to disable the stuff that kuja_killer didn't like. Only affects things for those using visual themes.
2010-04-23 19:32:51 +00:00
adelikat
d9f59e45f6
Win32 - a Disable Movie Messages during AVI menu item.
2010-03-02 03:34:15 +00:00
mart0258
088c065c9d
W32 LUA: Add argument capabilities to scripts -- appears as variable "arg", which may sometimes be null. (Modified file also adds a second screenshot capability to lua.)
2010-02-02 22:12:07 +00:00
adelikat
ecbf9a2dd4
Win32 - Cheats - Pause while Active checkbox installed.
2009-11-18 01:51:37 +00:00
adelikat
cde73a67dc
made savestate compression togglable. Win32 - enable a menu item to toggle savestate compression. For SDL to have a similar feature it simply needs to toggle the variable bool compressSavestates in the core state.cpp.
2009-11-13 05:35:32 +00:00
adelikat
4a3369186b
made backup savestates togglable. Win32 - enable a menu item to toggle backup savestates. For SDL to have a similar feature it simply needs to toggle the variable bool backupSavestate in the core state.cpp.
2009-11-13 04:21:24 +00:00
gocha
4c36140c0d
apply recent lua changes of snes9x:
...
* accept a table for color value.
* add gui.parsecolor, joypad.getup, joypad.getdown, emu.emulating.
* gui.line, gui.box, joypad.get becomes like Gens.
* win32: add a menu to Lua window, add "Font..." and "Clear" items.
Note: gui.box will work much differently from before, it's easy to write a wrapper function, though.
2009-11-08 12:15:25 +00:00
adelikat
2cf4d23994
win32 - debugger - added an auto-load feature
2009-11-05 04:36:46 +00:00
gocha
25cdffc734
add lua console, and add/replace print, tostring, addressof, and copytable.
2009-10-19 03:01:26 +00:00
gocha
585cb80257
add gens style RAM tools; RAM watch somehow works, but RAM search doesn't work well for some reasons. I hope I'll fix it a little later.
2009-10-08 07:04:41 +00:00
adelikat
106e1ca031
Win32 - adding a Save Config File menu item.
2009-08-22 17:18:58 +00:00
adelikat
ced6d87483
Win32 - Added a menu item to toggle to New PPU
2009-08-12 23:50:20 +00:00
adelikat
6e9cf95760
Win32 - memory watch - option to bind to main window, if checked it gives GENS dialog style control, where there is no extra task bar item, and it minimizes when FCEUX is minimized
2009-06-25 02:56:18 +00:00
adelikat
6513468ac7
Win32 - Sound Dialog - cleanup, when sound is off, all controls are grayed out
2009-06-25 00:25:41 +00:00
adelikat
f9465e1d0c
Win32 - TASEDit, bleh added a Recent Project menu item, not yet hooked up.
2009-06-16 17:05:26 +00:00
adelikat
9ee1449a74
Win32 - new Context Menu item - Save Movie As.. available when a movie is loaded in read+write mode.
2009-05-25 20:30:32 +00:00
adelikat
94fb04aefd
Win32 - Load Last Movie context menu item added.
2009-05-25 15:48:16 +00:00
adelikat
c771ac2d6d
Win32 - Recent Movie Menu added
2009-05-25 15:42:24 +00:00
CaH4e3
9e77b890a5
latest fceumm mappers merged into fceux
...
fixed sound volume bug
a lot of vandal modifications lol
2009-03-22 05:31:17 +00:00
adelikat
3f60a5c6f8
Win32 - GUI Dialog - added option to disable the context menu. Win32 Help CHM - added a page of lua functions & descriptions. Minor cleanup in lua-engine.cpp
2009-03-16 14:10:59 +00:00
adelikat
e42bbace5e
Win32 - Sound Dialog - more GUI fix up
2009-03-15 13:47:12 +00:00
adelikat
a7860bd3ab
Win32 - Sound dialog - more sound channel gui fixes
2009-03-15 13:31:41 +00:00
adelikat
6503e41723
Win32 - Fix bug so that Escape can be assigned as a hotkey
2009-03-04 16:03:43 +00:00
adelikat
659f0b48db
Win32 - Debugger - Added DWEdits patch, it Adds pixel dislpay next to scanline display, and adds two new buttons: Run Line, Run 128 Lines
2009-02-21 23:38:20 +00:00
adelikat
899cb27e6d
Sound channel volume control fixes, fixed the formula for square & noise. Win32 - Added a "restore defaults" button to the sound channel volume control.
2009-02-06 16:31:31 +00:00
adelikat
c68e7c58e0
checking in WIP of Individual sound channel control
2009-01-12 18:59:00 +00:00
adelikat
c0889137b1
Win32 - Lua recent menu added
2008-12-28 01:36:02 +00:00
adelikat
800ebed60b
Win32 - View save slots Menu Item added.
2008-12-27 00:08:29 +00:00
adelikat
e7cf0d62c6
Win32 - Next save slot and Previous save slot menu items added.
2008-12-26 23:49:45 +00:00
adelikat
d3697ca84e
Win32 - Menu items Save State and Load State added. FCEU Menu reorganization.
2008-12-26 23:26:43 +00:00
adelikat
130fee0f22
Auto-save flag tweaks, Win32-context menu-read only toggles added
2008-12-24 21:26:09 +00:00
adelikat
8540908c8e
Win32 - menu items added: Read only toggle, reload lua script, misc. Menu cleanup
2008-12-24 21:11:07 +00:00
adelikat
11c45a5463
Win32 - menu - moved stuff around, removed fastest speed menu item
2008-12-24 05:19:33 +00:00
adelikat
bae8c66a66
Win32 - Last ROM used context menu item added.
2008-12-24 04:08:49 +00:00