Commit Graph

2998 Commits

Author SHA1 Message Date
zeromus 385ecbe2d6 fix build error in non-windows lua-enabled ports since r3079 2015-12-20 22:36:43 +00:00
CaH4e3 a44fe4cdf8 fix to prev 2015-12-20 17:40:56 +00:00
CaH4e3 c50535a398 implemented visual CHR data usage logging for VRAM-only games (mapper 2, etc). no cdl log save available, just display current used/unused tiles in ppu tile viewer. reset tile usage flags if rewritten by the program. 2015-12-20 16:22:46 +00:00
CaH4e3 c73cf9eb63 unif F-15 - new mapper for "150-in-1 Unchained FIGHT ver" 2015-12-10 20:49:54 +00:00
CaH4e3 d4c495ca39 nw 2015-11-21 12:55:20 +00:00
zeromus 0597f73fe3 add -dumpinput and -playinput functions for windows port which is a minimally baked option to use poll-based input to replay a movie, so you can test playthroughs on a romhack whose lag has changed 2015-11-15 21:26:52 +00:00
feos-tas 4eb00bdca6 debugger: add step into hotkey.
only works if background input is enabled (since debugger dialog steals focus later on).
2015-11-05 18:33:40 +00:00
zeromus 0708f60a7c try to give more granular accounting of scanline and dot for debugger 2015-11-04 18:49:40 +00:00
zeromus 8efa68b7af fix mmc1 reg#3 masking to prohibit >= 16 PRG banks (except for the typical SOROM/SUROM chr bank magic) 2015-11-02 20:00:53 +00:00
zeromus 95890b21ea fix message display during NSF rendering 2015-10-12 22:40:14 +00:00
feos-tas 8034f545ad yeah 2015-10-08 19:24:42 +00:00
feos-tas 51071963c1 PAL filter:
- redo moire from scratch using formulas and greater LUT
- add contrast and brightness (no idea how bad they are)
- kill hdtv and monochrome options
todo: figure out color edge stuff and add fringing (rainbow)
2015-10-08 18:52:16 +00:00
zeromus 6cb7a141ff winport - fix SVN revision fetching 2015-10-05 19:30:53 +00:00
punkrockguy318 f6d34db085 fix gcc compilation issue (minor include issue) 2015-09-23 02:20:31 +00:00
zeromus b946c415e9 fix NSF rendering on PAL and NTSC filters 2015-09-21 18:12:22 +00:00
feos-tas 62ec75b93b PAL filter: redid notch from scratch, added sharpness. 2015-09-21 17:42:57 +00:00
punkrockguy318 3617a1b3be sdl: fix issue where lua open file gui would default to home directory 2015-09-21 00:13:43 +00:00
punkrockguy318 179b52ba31 sdl: print error when opengl/scalers are both enabled 2015-09-20 23:29:02 +00:00
zeromus adca6a2e67 further fix nsf rendering 2015-09-20 21:23:09 +00:00
zeromus e3a28ad1da fix some nsf bugs 2015-09-20 21:21:29 +00:00
zeromus 04fc330f08 etc 2015-09-20 20:39:46 +00:00
zeromus e0bf2cefa1 make every build configuration use -ldl 2015-09-20 20:11:35 +00:00
punkrockguy318 f6dfc2df20 updated contributors on sdl about dialog 2015-09-20 18:34:10 +00:00
punkrockguy318 78762ff234 updated sdl about dialog 2015-09-20 18:20:04 +00:00
feos-tas 77cbc56192 know your former admins! 2015-09-19 10:57:54 +00:00
feos-tas bb89a6d254 PAL emphasis swap for red and green. all PAL PPUs have these swapped.
http://forums.nesdev.com/viewtopic.php?f=3&t=13264
2015-09-19 10:51:25 +00:00
feos-tas 0ed69d8830 PAL filter: improved notch.
solution still makes no sense, but is now surprisingly close to composite console capture with default values (sat: 200%, notch: 64).
only todo is rainbow effect, but it's hard.
2015-09-18 17:13:20 +00:00
rainwarrior 4737bf0cf1 example 512 entry palettes for RGB PPU variants (these implement the RGB emphasis behavior) 2015-09-18 08:13:54 +00:00
feos-tas 9e33ab76f7 added Notch slider to PAL filter. code is nonsense, but it appears to do the job when saturation is max and notch is ~60.
need to find a way to mix 3 colors better with bigger notch values.
2015-09-17 20:47:09 +00:00
zeromus 52d00c97b7 apply a mutated bisqwit's deemph approach instead 2015-09-17 19:38:07 +00:00
zeromus 75f75d6900 add nes_ntsc derived deemph calculator 2015-09-17 17:29:16 +00:00
zeromus 8049d0a96a fix pal palette bug better 2015-09-17 16:24:05 +00:00
feos-tas b22aa5593e fix custom palette checkbox and probably PAL filter colors. 2015-09-17 15:43:57 +00:00
zeromus c72e7e9e7d winport - add some comments about palette overriding behaviour 2015-09-16 22:11:31 +00:00
zeromus fe687d30f3 winport - fix memory of custom palettes (part of #711) 2015-09-16 22:01:33 +00:00
zeromus aaf41d9c78 fix blargg's full palette test, now that deemph works properly. only on newppu though. 2015-09-13 18:36:16 +00:00
punkrockguy318 7ee8ca0bb2 convert newlines to unix for sake of consistency 2015-09-13 18:32:42 +00:00
punkrockguy318 2bb7eb0696 sdl: use new FCEUI_SetUserPallete function 2015-09-13 18:31:34 +00:00
zeromus 090fc71eab fix scoping bug in 'maxref' variable 2015-09-13 18:19:08 +00:00
punkrockguy318 05a7ab1f33 fix gcc compilation by adding vidblit header 2015-09-13 18:15:00 +00:00
zeromus e97dab5425 fix pal moire stuff with modern deemph 2015-09-13 18:10:31 +00:00
zeromus 271a82d349 repair 16bpp display mode, support more codepaths with modern deemph 2015-09-13 18:05:17 +00:00
zeromus 57ec344b1f write 24bpp pngs for screenshots using new deemph code 2015-09-12 18:44:03 +00:00
zeromus 96078b99ac support 512 color palettes, add support for proper deemph emulation on some codepaths. need to fix png saving and maybe other stuff 2015-09-12 03:44:08 +00:00
zeromus 314aaff2e1 project cleanup--fix svn revision, update credits, improve projectfile, remove old msvc project files 2015-09-10 21:05:34 +00:00
CaH4e3 181e344bb9 UNIF EH8813A - hw switch added 2015-09-08 19:22:42 +00:00
rainwarrior 73f0db33e4 datalatch.cpp restore line endings accidentally changed in r3142 2015-09-03 17:15:50 +00:00
rainwarrior 276d5ed556 datalatch.cpp restoring logical AND bus conflict behaviour (cag4e3 broke it in r2997 for some "highway star" hack, but when reverted in r3023 forgot to restore the bus conflict code). 2015-09-03 17:02:45 +00:00
CaH4e3 884032d42e fix to prev 2015-08-31 19:16:58 +00:00
CaH4e3 bbf46b5f9d UNIF EH8813A - new dump "Dr. Mario II (Unl)[U][!]"
UNIF HP898F - new dump "Prima Soft 10-in-1 (02 8807870-3)(Unl)[U][!]"
2015-08-30 10:19:11 +00:00