harry
79147dd9e7
Updated help docs for upcoming 2.6.6 release.
2023-08-24 21:26:26 -04:00
harry
cd5253babe
Updated and regenerated help docs with new debugger.getsymboloffset lua info.
2023-02-07 21:31:04 -05:00
harry
243eb1d3fd
Added 2.6.5 release notes to chm file and regenerated web html.
2023-01-18 21:28:05 -05:00
mjbudd77
043be28645
Added 2.6.4 release notes to help docs.
2022-03-23 20:26:50 -04:00
mjbudd77
b82cf16a16
Updated help docs with recent changes for the upcoming 2.6.3 release.
2022-03-07 06:21:50 -05:00
mjbudd77
8ad5767a3b
Updated help docs for upcoming 2.6.3 release.
2022-03-05 06:42:35 -05:00
mjbudd77
c685033a13
Updated docs and web pages for upcoming 2.6.2 release.
2022-02-03 20:16:06 -05:00
mjbudd77
71a6da0bba
Updated help docs with 2.6.1 change log.
2022-01-17 13:47:58 -05:00
mjbudd77
c075043727
Updated help change log for upcoming 2.6.0 release.
2022-01-11 23:05:06 -05:00
mjbudd77
02246f4324
Initial add of 2.5.0 release notes into built in help.
2021-10-20 20:19:39 -04:00
mjbudd77
5cdabe7223
Added generated help chm/html files with 2.4.0 release notes.
2021-06-24 21:27:09 -04:00
feos
49427511f1
captured from r57shell's PAL composite signal shader
2021-06-08 16:15:51 +03:00
mjbudd77
b0d31411b7
Updated FirebrandX palette package files for Issue #354 .
2021-06-01 07:12:26 -04:00
feos
b63b327d42
recreate help files
2020-12-23 21:05:36 +03:00
owomomo
dcb086e570
Update Help Document and Minor bug fix ( #275 )
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1. Update help document for new features.
2. Fixed "FamicomDiskSytem" typo in hnd file.
3. Fixed a bug of RAM Watch.
2020-12-22 21:05:31 +03:00
feos
d0df933b76
help:
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- fix page name for 2.3.0 whatsnew
- generate chm and html files
2020-12-21 22:57:17 +03:00
Alexey 'Cluster' Avdyukhin
33d7d517db
Updated and recompiled help files
2020-12-20 18:54:48 +03:00
Matt Budd
14cf17b91f
Updated taseditor.hnd file to helpndoc 7.0.0.199 format. Rebuilt html
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pages and chm files.
2020-12-16 20:12:15 -05:00
Matt Budd
fa325bc97a
Rebuilt fceux help chm file.
2020-12-16 19:46:35 -05:00
Alexey 'Cluster' Avdyukhin
3bab27ff76
Added emu.exit() function to Lua, added description to fceux.chm about it
2020-12-12 13:38:11 +03:00
feos
cddb8af1a2
SoundDisplay2.lua tweaks
2019-01-22 23:58:58 +03:00
Brad Smith
bc41bc80ee
LUA script for sprite debugging ( #35 )
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Useful script adapted from one created by tokumaru (with permission)
2019-01-21 20:29:23 -05:00
zeromus
b8c484ed1f
fix gradius-bullethell script (solves SF bug 839)
2018-12-31 17:52:14 -05:00
zeromus
f42fb23276
delete excess gitignores (we're starting from scratch)
2018-04-10 23:22:39 -05:00
zeromus
0307e3b827
migration tidying (build master from trunk)
2018-04-08 17:35:15 -05:00
punkrockguy318
2be5084a7b
create new subversion repo structure (trunk, tags, branches)
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[[Split portion of a mixed commit.]]
2013-03-15 19:00:14 +00:00
ansstuff
6422560659
* added JumpingFCEUXWindow.lua
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* updated docs
* Taseditor: some more cleanup
[[Split portion of a mixed commit.]]
2013-03-09 14:04:01 +00:00
feos-tas
1a98c236af
Tweaked SoundDisplay2.lua a bit.
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Added LuaPerks description.
TODO: write LuaPerks samples.
[[Split portion of a mixed commit.]]
2013-03-03 15:24:05 +00:00
ansstuff
cc8e3e0e0c
updated docs
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[[Split portion of a mixed commit.]]
2013-03-01 12:49:18 +00:00
ansstuff
cd9560bf98
updated site
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updated docs
[[Split portion of a mixed commit.]]
2012-11-27 19:52:11 +00:00
ansstuff
8df92bb338
updated docs and changed version to 2.2.0
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[[Split portion of a mixed commit.]]
2012-11-27 17:03:56 +00:00
ansstuff
f3486b8fdd
initial upload of English version of TAS Editor Manual
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[[Split portion of a mixed commit.]]
2012-11-25 17:07:47 +00:00
ansstuff
82add52a52
* Taseditor: update RAM Search and RAM Watch when jumping causes game state to change
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* added BoulderDash_AmoebaAI.lua
* added CustomLagIndicator_RvT.lua
[[Split portion of a mixed commit.]]
2012-10-29 12:43:22 +00:00
ansstuff
a40e4c655a
* Taseditor: Markers aren't bound to Input by default, Markers are always restored when deploying Bookmarks
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* Taseditor: Lua registermanual allows changing the "Run function" button caption
* Taseditor: fixed bug with rejecting movies starting from savestate
2012-07-19 19:40:40 +00:00
brandonevans
32a7970a99
Applied the renames for "minimum buttons pressed", "minimum buttons inputted".
2012-04-25 04:35:27 +00:00
ansstuff
1d761114b6
* Taseditor: fixed bug with popup screenshots
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* updated lua scripts
2012-03-24 14:07:59 +00:00
ansstuff
0638d88ff9
* Taseditor: Config->Deselect on doubleclick
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* Taseditor: checking ROM checksum when saving/loading projects
* more correct way to launch TAS Editor when trying to rerecord a fm3
* TAS Editor can have mouse wheel input even when keyboard focus is on FCEUX window
* disabled FCEUX context menu when TAS Editor is engaged
* added SoundDisplay2.lua
2012-03-09 15:20:51 +00:00
ansstuff
2b0fbdf61d
* Taseditor: registering click at buttondown; Alt+click on input = set pattern
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* Taseditor: Alt + wheel = Right button + wheel
* Taseditor: header lights on mouseover
* Taseditor: different patterns format
2012-02-21 17:54:40 +00:00
ansstuff
e267095bd1
* Changed some checkboxes to radiobuttons in menu
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* Taseditor: "Marker Rename" shows Note text in History; added "Marker Move" modtype
* Taseditor: "Frame#" lights when Alt key is being held, not entering menu by Alt
* Taseditor: PATTERNS menu, loading data from "tools\taseditor_patterns.txt"
* Taseditor: ColumnSet (Input and Markers) with Alt key = set pattern
* Taseditor: "Use pattern" checkbox in Recorder; Config->ColumnSet Pattern skips Lag
2012-02-18 16:43:40 +00:00
ansstuff
3743f42ba8
rewrote SoundDisplay.lua
2012-02-14 18:14:13 +00:00
ansstuff
7ea17f7f35
* Taseditor: when clicking text fields, Piano Roll scrolls to corresponding Marker, not to cursor
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* Replay dialog speedup, now movie is not loaded into memory when checking md5
2012-02-13 15:49:02 +00:00
ansstuff
a8ef2f72ce
* refined Recording, now can safely record commands (Power, Reset, Insert, Switch)
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* new Lua scripts: SoundDisplay.lua, TrackNoise.lua
2012-02-06 16:57:46 +00:00
ansstuff
c1469cb418
* 1 new Lua function in Joypad library: getimmediate()
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* 1 new Lua function in TAS Editor library: getsuperimpose()
* added 5 new Lua scripts demonstrating some TAS Editor library functions
* updated fceux.chm and online documentation, uploaded HelpNDoc3 project file
[[Split portion of a mixed commit.]]
2012-02-01 22:02:26 +00:00
ansstuff
a1e0de898b
* Taseditor: quicksave/quickload hotkeys save/load current branch
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* Taseditor: Help->Show Tooltips
* Added "Restore Playback (TAS Editor)" hotkey (Enter by default)
* 9 new Lua functions in TAS Editor library
2012-01-29 22:33:23 +00:00
zeromus
15babdf0cd
fix what i judged to be a blatantly wrong default palette entry. i'm not sure how it got this way.. it has been this way for as far back as i can find. this color radically reduced the relative strength of the R component to 1/3 what it should have been changing it from a pink to a blue. nothing else nearby was so radically different from any other palettes.
2011-11-25 20:09:30 +00:00
zeromus
836ee48d89
add nestopia palette files
2011-11-25 19:27:23 +00:00
ansstuff
84ae16d8c2
* HideMenu (Esc) only works when FCEU window has focus
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* moved "Display movie status icon" from Config->Movie options to Config->Display
* File->AVI/Wav->Enable HUD recording
2011-09-23 18:09:40 +00:00
brandonevans
72f17fb40c
Button Count
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-Made it so that the registerload / registersave functions are only used if registerload exists. I'll presume there is no emulator that supports one and not the other. This will allow VBA to use this script, although it'll be missing one of the better features until it supports this function.
-Made the number of controllers tracked configurable. VBA was counting everything twice when this was set to 2. It will still default to 2, but it'll be easier for people to modify this for VBA now.
2011-07-20 09:22:09 +00:00
brandonevans
a1b6392832
Button Count
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-As Lua starts counting from 1, and there may be a slot 0, increment the slot before saving / loading, storing data for slot 0 in states[1]
-Prevented the script from loading non-existent data.
-Removed the space from the file name so that it is more consistent with the FCEUX Lua repository, which this script is now a member of. :)
-Added messages when you save or (fail to) load data to / from a state.
-Made it so the script displays the button counts when you save / load a state.
2011-07-17 20:15:41 +00:00
adelikat
d3c2998c8e
Add Button Count lua script written by Brandon Evans
2011-07-15 23:57:52 +00:00