Added emu.exit() function to Lua, added description to fceux.chm about it
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output/fceux.chm
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output/fceux.chm
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@ -310,6 +310,8 @@ CTASSERT(sizeof(luaMemHookTypeStrings)/sizeof(*luaMemHookTypeStrings) == LUAMEM
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static char* rawToCString(lua_State* L, int idx=0);
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static const char* toCString(lua_State* L, int idx=0);
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static int exitScheduled = FALSE;
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/**
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* Resets emulator speed / pause states after script exit.
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*/
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@ -649,6 +651,13 @@ static int emu_loadrom(lua_State *L)
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return 0;
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}
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// emu.exit()
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//
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// Closes the fceux
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static int emu_exit(lua_State *L) {
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exitScheduled = TRUE;
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return 0;
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}
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static int emu_registerbefore(lua_State *L) {
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if (!lua_isnil(L,1))
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@ -5895,6 +5904,7 @@ static const struct luaL_reg emulib [] = {
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{"getdir", emu_getdir},
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{"loadrom", emu_loadrom},
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{"print", print}, // sure, why not
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{"exit", emu_exit}, // useful for run-and-close scripts
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{NULL,NULL}
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};
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@ -6195,6 +6205,8 @@ void FCEU_LuaFrameBoundary()
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FCEU_LuaOnStop();
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}
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if (exitScheduled)
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DoFCEUExit();
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}
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/**
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