Commit Graph

23 Commits

Author SHA1 Message Date
jeblanchard c1b20f3050 Another stupid warning fix 2008-06-06 01:42:47 +00:00
zeromus 9a7da827a2 break tasedit. but on the way to making it better! 2008-06-05 06:49:11 +00:00
zeromus 88669859ff fix tasedit bugs i just introduced, and add movie exporter 2008-05-30 06:01:43 +00:00
zeromus ae2426e807 reimplement frame number drawing 2008-05-26 01:55:45 +00:00
zeromus 5c6de85dcb retain pause state through poweron process in record/replay commands 2008-05-26 01:10:13 +00:00
zeromus 52bb5ccbd8 tas logic done? 2008-05-26 00:03:20 +00:00
zeromus a2397b25c4 quick checkin so i have files on another computer 2008-05-24 22:31:58 +00:00
zeromus 1e539ad681 phase 1 of new movie system
we can now round trip a text movie format
2008-05-23 09:58:38 +00:00
zeromus 047808ba93 clean up movie some code; no longer write savestate with play-from-poweron movies; change main logging format to text (the header still needs to be changed) 2008-05-22 07:43:48 +00:00
zeromus b7b815d711 [ 1962778 ] loading an FDS game without having disksys.rom crashes FCEU 2008-05-19 05:59:20 +00:00
zeromus ef228133f6 mute frame advance option works once again 2008-05-12 16:53:18 +00:00
zeromus 201261c142 fixed http://sourceforge.net/tracker/index.php?func=detail&aid=1787298&group_id=13536&atid=113536
(screen needs to blank when rom is closed)
I dont think this was causing crashes anymore, but I went ahead and did it


fixed http://sourceforge.net/tracker/index.php?func=detail&aid=1960732&group_id=13536&atid=113536
(Increase frame advance speed when holding it down)
Now it runs at native emulation speed! Now that it is set up, I can easily adjust the speed to a fraction thereof.

fixed https://sourceforge.net/tracker/index.php?func=detail&aid=1960359&group_id=13536&atid=113536
(Sound doesn't work when fceu is running and not in focus)
Now it respects the global focus flag in the sound options (because I dont like global sound)
But the sound options engine is totally different so a lot of those options dont do anything.. we'll have to clean that up some other day
2008-05-09 06:43:55 +00:00
zeromus 84274fe6d6 better frame advancing. debugger window no longer opens itsself. 2008-05-09 04:00:04 +00:00
zeromus 914dac6540 fix google issue 64: FCEU crashes if opening a non existing rom in the recent folder or will crash upon loading any rom after such an error 2008-05-07 18:45:23 +00:00
zeromus 3cd4b22cc6 a workaround for not being able to set and save the ntsc scanline rendering options (which were defaulting to 8->231): change the ntsc scanline rendering to match pal, 0->239. suboptimal but simple and effective. 2008-05-07 05:55:57 +00:00
rheiny 1644cb0762 Cleaned up some code. 2007-02-10 15:56:13 +00:00
rheiny 618d4fccea Cleaned up some code. 2007-02-07 18:28:50 +00:00
rheiny be3ec4a072 Cleaned up some code. 2007-02-05 20:41:23 +00:00
zeromus e991e6f0ca added very limited experimental improved sound/throttling code to windows build. windows users, please use 44100 16bit sound for now and test the stability. 2006-08-22 06:27:18 +00:00
radsaq e7d5aa6d29 Consolidate use of FCEUGI* globals GI, CurGame, and FCEUGameInfo into a single
GameInfo var. Still not very pretty, but at least there's only one of them and
the code compiles on Linux now.
2006-08-20 19:40:15 +00:00
zeromus cd427263da moved some util files to utils directory 2006-08-01 05:50:19 +00:00
zeromus 06536f226e moved the assembly/disassembly code to the core code
improved docs a little
2006-08-01 04:33:12 +00:00
zeromus 80d0d46d73 moved fceu to its own folder to make room for other projects
[[Split portion of a mixed commit.]]
2006-07-29 05:46:15 +00:00