Commit Graph

21 Commits

Author SHA1 Message Date
punkrockguy318 b7dfdd07e4 sdl: fix build scripts for mapper merge 2012-10-25 22:49:23 +00:00
CaH4e3 a679f48a05 fceumm mapper sync, parts 2 and 3... need more regression tests, scons/old vc projects update 2012-10-23 15:26:58 +00:00
CaH4e3 9112c4919d first batch of sync with fceumm for existing mappers... regression reports are appreciated 2012-10-21 19:24:21 +00:00
CaH4e3 43ee931dec cleanup and version bum... hmmm (not no mention something else) 2012-10-21 16:40:04 +00:00
CaH4e3 53aa936635 UNIF KS-7057
UNIF CITYFIGHTER fceumm sync
2012-10-20 19:06:42 +00:00
zeromus 887c93733e support BKF23C unif and BKF23CA (big m176 multicarts) 2012-09-05 20:28:08 +00:00
CaH4e3 5adfd86a5b fixed #525 A bug when loading UNF games 2012-08-06 05:21:40 +00:00
punkrockguy318 449ac4352f updated FSF license in COPYING license file and source and header files 2012-08-04 22:33:16 +00:00
CaH4e3 baf1d6d8f2 whoops 2011-09-24 13:29:39 +00:00
CaH4e3 e9e97b774e a little bit of latest mapper changes
code/data logger now can log data access from the RAM code
the new button to save unused data to the code/data logger
2011-09-24 06:36:44 +00:00
CaH4e3 8ac26b296c mapper 3 - "Hayauchi Super Igo (J)" RAM support
mapper 0 - "Family BASIC (J) (V3.0)" RAM support
UNIF OneBus - supported

TODO: fix other project files, please
2010-11-28 07:35:32 +00:00
CaH4e3 4c3e35f9ba mappers 253, 226 redesigned, only vc9 project updated 2009-11-08 14:39:50 +00:00
ugetab 18cd4d6569 Fixed a debugger crash error I introduced while adding .deb saving, fixed an internal Unif/FDS filename issue that was affecting .deb saving/loading, and enabled bank display in the debugger for NSF and NES. FDS and Unif banks displayed aren't right, but shouldn't be a serious problem, even if not fixed. 2009-10-08 17:55:21 +00:00
CaH4e3 9e77b890a5 latest fceumm mappers merged into fceux
fixed sound volume bug
a lot of vandal modifications lol
2009-03-22 05:31:17 +00:00
CaH4e3 6d1651dad7 All this mapper shit from FCEUMM enjoy ;) 2008-12-10 15:20:40 +00:00
zeromus 3e983865df SF [ 2046985 ] SRAM not wiped on power cycle (during movies) 2008-08-12 06:52:48 +00:00
zeromus e0a14909f0 faster compiles (mappers include 1/3 as much code now)
fix some memory leaks by changing the path generation APIs to return std::string.. but it still gets strdupped by a lot of clients. 
switch over more movie and savestate code to use iostreams instead of stdio
remove the temporary savestate stuff for more tasing speed hopefully
2008-06-17 06:55:07 +00:00
zeromus ff532f74e8 why in the world did this compile on my computer last night. well maybe now it will compile for other people 2008-05-23 17:51:52 +00:00
radsaq e7d5aa6d29 Consolidate use of FCEUGI* globals GI, CurGame, and FCEUGameInfo into a single
GameInfo var. Still not very pretty, but at least there's only one of them and
the code compiles on Linux now.
2006-08-20 19:40:15 +00:00
zeromus cd427263da moved some util files to utils directory 2006-08-01 05:50:19 +00:00
zeromus 80d0d46d73 moved fceu to its own folder to make room for other projects
[[Split portion of a mixed commit.]]
2006-07-29 05:46:15 +00:00