ugetab
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6e58c31daa
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changelog
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2010-05-15 07:41:35 +00:00 |
adelikat
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e8bed97821
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Replay dialog, when selecting a movie in a relative path (.\movies for example), the recent movies list stores an absolute path instead.
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2010-05-15 02:06:15 +00:00 |
adelikat
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191196a2bb
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Win32 - When recording a movie, add it to recent movies
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2010-05-15 01:48:53 +00:00 |
adelikat
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06b37466c2
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new PPU flag - changed "New PPU" to "NewpPU", made flag false if no flag is present in a movie header. Win32 - replay dialog - display new PPU flag.
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2010-05-14 16:55:15 +00:00 |
adelikat
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320223bd29
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Win32 - Replay dialog shows pal flag
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2010-05-14 16:21:03 +00:00 |
adelikat
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f4e01e6e77
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New PPU flag in movie headers (doesn't change an emulators PPU state when loading a movie)
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2010-05-14 16:03:07 +00:00 |
adelikat
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5eeb0b3684
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input display overhaul - a more desmume style system which shows both keys held the previous frame and immiately held keys that will be put in on the next frame
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2010-05-14 03:09:27 +00:00 |
ugetab
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e9bb9102ae
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Added rudamentry Between-Frames input display code for adelikat to customize. He said he had everything except the keyboard query done, so this should make it simple for him to pretty it up.
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2010-05-13 19:33:27 +00:00 |
adelikat
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33ea23fee3
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Input Display - displays a silver color when input is from a movie rather than the user
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2010-05-13 03:53:20 +00:00 |
ugetab
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6b963affea
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With special scaler in window mode, it's possible to resize to anything above the minimum. Fixed the special scaler minimum testing, and I think someone forgot a pair of brackets some time ago.
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2010-05-12 18:43:04 +00:00 |
adelikat
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9006fd7a73
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Movies now have a "finished" option. If a playback stops the movie isn't cleared from memory, and can be replayed or a state loaded. Similar functionality as DeSmuME and GENS rerecording.
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2010-05-12 15:31:24 +00:00 |
adelikat
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4456368632
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Loadstate now updates input display even with no movie loaded.
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2010-05-12 13:06:23 +00:00 |
adelikat
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b5ea58271b
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Fixed so that loadstate updates input display during movie playback as well.
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2010-05-12 03:14:41 +00:00 |
ugetab
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6131a6ea79
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Added Ram Search hot keys. Replaces previous committed Cheat Dialog hot keys.
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2010-05-12 03:09:56 +00:00 |
adelikat
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952320e1df
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Loadstate updates input display if movie is recording
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2010-05-12 03:07:03 +00:00 |
ugetab
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659684b936
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Added hotkey options for the cheat dialog buttons Equal, Not Equal, Greater Than, and Less Than. Doesn't allow use of the checkbox options using hotkeys.
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2010-05-11 22:12:49 +00:00 |
ugetab
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a8016502b0
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Added gui.getpixel() and emu.getscreenpixel() to get LUA pixel written. Also fixed some coding misconceptions about how LUA worked for Game Genie Add/Delete functions. Documented stuff.
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2010-05-10 07:20:55 +00:00 |
ugetab
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40423f46a0
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Fixed several LUA savestate issues, including crashes and silent failures, and added savestate.object(), which is savestate.create() with intuitive save state ordering. Also documented it.
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2010-05-09 02:02:20 +00:00 |
ugetab
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81e4c919bf
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Made updating the Interim version also include the revision and data of that revision. Updated the changelog for something else. Run \fceu\vc\defaultconfig\MakeDownloadHTML.bat to enable/disable download.html updating when compiling a Release version.
[[Split portion of a mixed commit.]]
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2010-05-09 00:16:33 +00:00 |
adelikat
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2a83f68df0
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Updated changelog
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2010-05-08 00:20:44 +00:00 |
adelikat
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12b816bcd6
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Updated changelog
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2010-05-07 00:46:22 +00:00 |
ugetab
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b7fc64fe7e
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Added Goto command for Hex Editor.
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2010-05-04 16:33:20 +00:00 |
ugetab
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6c902a9562
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Updated documentation for microphone, and reduced microphone polling restrictions.
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2010-04-28 21:51:08 +00:00 |
fatratknight
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98a22a6cc1
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Reverted the choice to put the rewinder in registerafter. Separated out the backup options for individual players. Made the backup display slightly smarter. Also, updated changelog.
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2010-04-26 02:17:55 +00:00 |
ugetab
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6ad9147ac8
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Added an option to Tools>GUI that creates/deletes a (program name).manifest file, to disable the stuff that kuja_killer didn't like. Only affects things for those using visual themes.
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2010-04-23 19:32:51 +00:00 |
adelikat
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a96f1e5360
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New lua functions movie.ispoweron() and movie.isfromsavestate()
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2010-04-21 03:24:14 +00:00 |
adelikat
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daad084393
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Win32 - Drag & Drop - if dropping a .fcm with no ROM loaded,
prompt for one (same functionality that was added to .fm2 files)
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2010-04-20 19:28:05 +00:00 |
ugetab
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bad5a79e91
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Added conditional debugging option 'K', for the bank the PC is on. A workaround-style option to address Tracker Item 2007006, which suggests 24-bit breakpoint addresses to account for bank. Testing shows that the bank evaluates to 0 on RAM code access.
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2010-04-08 21:26:20 +00:00 |
adelikat
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801f4c7d96
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Fix bug that caused zapper.read() to crash when a movie playback ends.
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2010-04-08 20:44:59 +00:00 |
adelikat
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84e328d6ba
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Prepared files for release. This revision marks the 2.1.3 Release
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2010-04-08 13:49:26 +00:00 |
adelikat
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cd6fe07f8e
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Update changelog
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2010-04-08 00:58:21 +00:00 |
adelikat
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b38e181aa6
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Win32 - Lua console - filename updates when lua scripts are dragged to emulator or recent filenames invoked. This is done by implementing an UpdateLuaConsole() function. TOOD: there are probably other useful things for that function to do.
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2010-04-07 23:56:15 +00:00 |
adelikat
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b7b4629019
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Lua - ip out all the code related to pausing/unpausing of the emulator when running/stopping lua scripts. Let the user be in control of that.
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2010-04-07 21:45:06 +00:00 |
ugetab
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3e34f5707b
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Made closing minimized windows stop trying to save the position as a negative number, part of what's reported under Tracker Artifact 2979512.
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2010-03-31 03:46:16 +00:00 |
adelikat
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4cf0532e30
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Lua - fixed zapper.read() to read movie data if a movie is playing. Also changed the struct values to x,y,fire. This breaks lua scripts that used it previous, sorry. Fixed the zapper lua scripts to be compatible with the new zapper code. Updated documentation to reflect this change.
[[Split portion of a mixed commit.]]
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2010-03-28 04:47:02 +00:00 |
punkrockguy318
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f454e04542
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GTK: added menu buttons for playing nsf files
i dind't even know this was possible with fceux, i'm a very happy man
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2010-03-05 03:24:30 +00:00 |
adelikat
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5ca3ed251e
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Win32 - If .fm2 drag & dropped with no ROM load, the open ROM dialog will appear
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2010-03-04 15:09:49 +00:00 |
punkrockguy318
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2909cb4cc8
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all - print mapper name on rom load
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2010-03-03 23:52:20 +00:00 |
punkrockguy318
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13439c0ee8
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sdl: vs unisystem keys now mappable
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2010-03-03 22:55:42 +00:00 |
punkrockguy318
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70fed68de4
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SDL: changed default keybindings to match w32 defaults
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2010-03-03 09:28:23 +00:00 |
punkrockguy318
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603f78e7f6
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2010-03-03 07:01:05 +00:00 |
adelikat
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86f60b1371
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Movie file format header now has a FDS flag.
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2010-03-02 04:59:45 +00:00 |
adelikat
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9149cf5326
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Win32 - fix bug - cheats dialog - toggling a cheat in the cheats list box now updates active cheats count
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2010-03-02 04:06:36 +00:00 |
adelikat
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d9f59e45f6
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Win32 - a Disable Movie Messages during AVI menu item.
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2010-03-02 03:34:15 +00:00 |
punkrockguy318
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baf8099ceb
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cl update
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2010-02-26 04:53:28 +00:00 |
punkrockguy318
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d162ec7e0a
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update cl and todo
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2010-02-24 09:53:53 +00:00 |
punkrockguy318
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48061488d3
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todo/changelog update
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2010-02-24 06:02:05 +00:00 |
punkrockguy318
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6c550a256b
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changelog entry
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2010-02-23 01:33:05 +00:00 |
punkrockguy318
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99530c69dc
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updated changelog
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2010-02-19 04:54:05 +00:00 |
ugetab
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9c5a81471e
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Added window bounds checking to all WM_MOVE entries due to a bug report and example fceux.cfg file from Gil_ at the nesdev IRC. Win32 only.
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2010-02-07 22:19:38 +00:00 |
rheiny
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07a0d1efd7
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Trace logger now logs the values of the stack pointer register
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2010-01-08 16:58:21 +00:00 |
punkrockguy318
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906424172d
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added a changelog entry i forgot about earlier
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2009-12-31 05:43:00 +00:00 |
adelikat
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ed575d0ff5
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Update changelog
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2009-12-10 16:52:43 +00:00 |
qeed
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1605800776
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update changelog
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2009-12-08 00:54:04 +00:00 |
adelikat
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bc29607bde
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Changelog - added news of some fixed mappers
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2009-12-05 02:33:09 +00:00 |
adelikat
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ecbf9a2dd4
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Win32 - Cheats - Pause while Active checkbox installed.
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2009-11-18 01:51:37 +00:00 |
adelikat
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c400aaab01
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Win32 - Fix debug window so it doesn't crash if unminimized with no game loaded.
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2009-11-17 23:50:03 +00:00 |
mart0258
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7774d786cb
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Win32 - TasEdit - Adding functionality to interface items.
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2009-11-14 02:46:03 +00:00 |
adelikat
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f3d9832f96
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More changelog
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2009-11-13 05:46:44 +00:00 |
adelikat
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f5af54bfd6
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Forgot the changelog!
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2009-11-13 05:39:49 +00:00 |
adelikat
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eeb10f9d58
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Update the changelog that a few devs seem to be neglecting.
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2009-11-08 14:46:41 +00:00 |
adelikat
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2cf4d23994
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win32 - debugger - added an auto-load feature
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2009-11-05 04:36:46 +00:00 |
adelikat
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7fdba079ca
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Update changelog and Version number to 2.1.3-interim
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2009-11-03 17:04:49 +00:00 |
qeed
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fe12a1d308
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76-in-1 seems to be playable now
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2009-11-02 16:11:25 +00:00 |
adelikat
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f028e0d9bd
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Win32 - Memory Watch - Save Changes prompt - default to quicksave first and save as second (instead of always defaulting to save as)
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2009-11-01 01:04:06 +00:00 |
qeed
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2690605403
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update changelog
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2009-10-19 10:21:20 +00:00 |
qeed
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8b2708c45a
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update changelog
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2009-10-11 01:57:28 +00:00 |
ugetab
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18cd4d6569
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Fixed a debugger crash error I introduced while adding .deb saving, fixed an internal Unif/FDS filename issue that was affecting .deb saving/loading, and enabled bank display in the debugger for NSF and NES. FDS and Unif banks displayed aren't right, but shouldn't be a serious problem, even if not fixed.
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2009-10-08 17:55:21 +00:00 |
adelikat
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dca0ce9ba6
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Updated the changelog to reflect gocha's last commit.
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2009-10-01 16:35:07 +00:00 |
qeed
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18bbb65d4b
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update changelog
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2009-09-27 03:00:52 +00:00 |
ugetab
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0c2c1d2ee3
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Forgot to update the changelog with the last commit
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2009-09-16 20:38:23 +00:00 |
fatratknight
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feb135ce2e
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Added in an invert possibility for joypad_set. Using a string instead of true/false/nil will let lua invert the player's input.
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2009-09-15 18:20:10 +00:00 |
fatratknight
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0bea4a45d8
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Reworked many things relating to joypad_set. New logic, removed a few functions, all that stuff. Hopefully a few bug fixes with no new bugs on the way. Haven't put in the invert that I like, but hopefully that isn't hard to put in.
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2009-09-15 16:39:49 +00:00 |
adelikat
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b40947ad71
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Win32 - Map Hotkeys dialog - fixed bug where dialog would not close by the "X" or Alt-F4
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2009-08-23 01:10:45 +00:00 |
adelikat
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106e1ca031
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Win32 - adding a Save Config File menu item.
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2009-08-22 17:18:58 +00:00 |
adelikat
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ced6d87483
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Win32 - Added a menu item to toggle to New PPU
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2009-08-12 23:50:20 +00:00 |
adelikat
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6411ba535a
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Fixed bug that caused new movies be created in /movie instead of /movies
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2009-08-11 00:43:27 +00:00 |
qeed
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f304746045
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updated changelog
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2009-08-08 20:06:42 +00:00 |
adelikat
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dd9902b94e
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Updated changelog.
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2009-08-07 20:21:20 +00:00 |
adelikat
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5b75a119f5
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Win32 - fixed an erroneous assumption made in 2.1.1 that caused the recent roms menu to be grayed out even when there were recent roms (however, it uncovered an underlying bug in the recent menu saving that needs to be fixed at some point).
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2009-08-05 15:30:57 +00:00 |
adelikat
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b42304558c
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Changed version name to 2.1.1 in preparation for release. Marked this revision in changelog for easy revert to 2.1.1
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2009-07-29 18:27:23 +00:00 |
adelikat
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815a525714
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Win32 - TextHooker - drag & drop for table files
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2009-07-01 23:31:11 +00:00 |
adelikat
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78af47d32c
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Win32 - Drag & Drop for cheat (.cht) files
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2009-07-01 14:17:27 +00:00 |
qeed
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f5da7d7ebe
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updated the changelog
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2009-06-26 01:06:42 +00:00 |
adelikat
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dbaa85bfc3
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Win32 - CD Logger - Drag and Drop for .cdl files
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2009-06-25 13:25:13 +00:00 |
qeed
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9e2c3ef5b2
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update changelog
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2009-06-25 03:18:50 +00:00 |
adelikat
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6e9cf95760
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Win32 - memory watch - option to bind to main window, if checked it gives GENS dialog style control, where there is no extra task bar item, and it minimizes when FCEUX is minimized
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2009-06-25 02:56:18 +00:00 |
adelikat
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ae60f641c2
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Win32 - -palette commandline option
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2009-06-25 00:59:50 +00:00 |
adelikat
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6513468ac7
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Win32 - Sound Dialog - cleanup, when sound is off, all controls are grayed out
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2009-06-25 00:25:41 +00:00 |
adelikat
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a4bcc8d28a
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Win32 - Hex Editor - Drag & Drop for .tbl files
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2009-06-25 00:05:43 +00:00 |
adelikat
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7574788b23
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Win32 - Drag & Drop for .fcm, it converts and then loads the converted movie automatically
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2009-06-24 23:11:43 +00:00 |
adelikat
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83623cc9b9
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Win32 - Drag & Drop support for palette files
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2009-06-24 13:52:40 +00:00 |
adelikat
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0d3323887c
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Win32 - Drag & Drop support for savestates
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2009-06-24 02:05:31 +00:00 |
qeed
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7166219de2
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updated the changelog
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2009-06-22 15:11:29 +00:00 |
adelikat
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eb7cbc5673
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win32 - memwatch - save menu item is grayed if file hasn't changed
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2009-06-21 17:17:06 +00:00 |
adelikat
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0fa27c49cd
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Win32 - Memwatch - fixed a regression I made in 2.0.1 that broke the Save As menu item
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2009-06-21 03:09:58 +00:00 |
qeed
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5ef396bb10
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Updated the changelog.txt
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2009-06-17 13:43:16 +00:00 |
adelikat
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212d23bb22
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doh, changelog
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2009-06-16 20:04:04 +00:00 |
adelikat
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d31f203d25
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My attempt to describe this fix in the changelog
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2009-06-11 16:47:33 +00:00 |
adelikat
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87068eba38
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Win32 - Hex Editor - changed ROM values again dsiplay as red, saved in the config as RomFreezeColor
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2009-06-11 13:59:09 +00:00 |