mjbudd77
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842aab44aa
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Added logic to also init SDL mouse cursor shape in addition to Qt just incase SDL is drawing mouse cursor.
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2021-05-31 20:47:57 -04:00 |
mjbudd77
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d3f25269c8
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Re-send aspect ratio settings to viewer when changing video driver.
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2021-05-19 22:16:04 -04:00 |
mjbudd77
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31608a5c6d
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Added logic to further ensure that changes to emulation video settings force an settings change on the Qt console viewer.
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2021-05-15 07:03:53 -04:00 |
mjbudd77
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451b0f8474
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For Qt GUI, change square pixel video option to be a force aspect ratio option and added a small list of preselect aspect options via video config window. Aspect ratio is now a configuration parameter for the video viewport. This addresses most of issue #341. Still TODO add custom aspect entry capability.
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2021-03-21 07:17:01 -04:00 |
Matthew Budd
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30b3a92c38
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Corrections for zapper emulation via mouse using Qt GUI.
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2020-11-21 14:15:36 -05:00 |
Matthew Budd
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81cbabbf1f
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For Qt, added logic to allow for auto video scaling on window resize to be optional. An 'Auto scale on resize' checkbox has been added to the video config window. When this box is checked (and applied) the window will always auto rescale the video image to a best fit on a resize. If not checked, window will use the specified numerical scale values as a maximum scaling limit. This means that the window will allow scaling the image down if the window is not large enough to fit image at the requested scale, but will never scale the image up past the request scale. So if the window is at a large size and the requested scale is small, the result will be a small video image on a big window with a lot of black space. This is for issue #205.
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2020-10-27 07:00:43 -04:00 |
Matthew Budd
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8f336bf8d3
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Added logic to the Qt GUI Video Config Window to allow for the image pixel scaling to be numerically set. Also added a square pixel option to allow for the X and Y scales to either be set separately or tied together. This addresses issue #205.
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2020-10-26 20:53:36 -04:00 |
mjbudd77
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812ef25629
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Added pixel linear filtering option logic for SDL viewport (for OpenGL and Direct3D backends only)
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2020-10-20 07:19:47 -04:00 |
Matthew Budd
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3fc99f7d30
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Added logic to allow the use to optionally select either the Qt/OpenGL or SDL as the video driver.
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2020-07-20 22:45:33 -04:00 |
Matthew Budd
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ac43cc3e62
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Renamed gameViewer to ConsoleViewer.
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2020-07-05 16:44:36 -04:00 |