Commit Graph

3021 Commits

Author SHA1 Message Date
CaH4e3 0a99b626d9 fixed config crash, someone, update the issue on sf, please ;) 2014-02-25 13:30:33 +00:00
CaH4e3 9e2e61dd1a better fix to the compile 2014-02-25 12:47:43 +00:00
CaH4e3 d6924b6d4e cheat search: mmc5 akumajou dracula crash fix
cheat search: more RAM available in search
fceux cheat engine still couldn't handle the cases of banked SRAM, only currently mapper bank is visible to the cheat engine
2014-02-24 18:10:46 +00:00
CaH4e3 fa3a4efbdc small note about keyboard transformer 2014-02-24 18:00:21 +00:00
rpahut 4a9b0d734e fixed missing names for extended keys in win/input configuration dialogs 2014-02-24 16:03:39 +00:00
rpahut d26ed7f39f issue #647 fixed
+ formatting corrections
2014-02-24 14:23:33 +00:00
rpahut 2a4d02a9b8 issue #638 fixed 2014-02-23 17:10:22 +00:00
rpahut b03dbdf484 vc10 project release config fix 2014-02-23 16:57:57 +00:00
rpahut 85a6c7fd32 win/input cleanup, refactoring 2014-02-23 15:05:32 +00:00
mcfarlandjb 833649621a Fixed random behavior occurring due to passing 0xFFFF into SDL_GameControllerGetButton. May have shown up as unexpected button presses, or something far worse like a segfault. Source comments explain a little better. 2014-02-17 02:57:21 +00:00
mcfarlandjb bb27c041ea Added basic SDL2 GameController API support. SDL2 rendering added. For some reason windowed mode totally sucks, at least on my Ubuntu 12.04 machine. But fullscreen runs just fine. Updated main SConstruct to allow overriding LIBRARY_PATH and INCLUDE_PATH for non-standard SDL2 installation paths 2014-02-16 04:49:53 +00:00
mcfarlandjb 108cf8494c Updated sdl2 branch SConstruct defaults to use SDL2=1 and OPENGL=0. The combination SDL2=1 and OPENGL=1 currently does not build. This is also partially just a test of my new SVN permissions while still doing something mildly useful 2014-02-16 02:51:17 +00:00
zeromus 9cc77b71d9 win-add option to dump entire 64k memory space to hex editor 2014-02-13 21:54:53 +00:00
punkrockguy318 0015bd043c sdl: added sdl2 branch for sdl2 port development 2014-02-12 14:58:27 +00:00
punkrockguy318 d0a7716ba4 voxel: merging changing from trunk 2014-02-12 14:56:34 +00:00
zeromus 86d663102e fix bugs in some debuggerPageSize cases 2014-02-05 20:02:20 +00:00
zeromus 1c069a8c83 fix bugs in hexeditor font handling from last commits 2014-02-05 20:01:16 +00:00
zeromus 71718de666 support more versatility in debugger symbolic name page sizes (not completely debugged yet) as well as hex editor fonts 2014-02-04 19:59:14 +00:00
zeromus 3334d90235 add debuggerPageSize config variable which lets you pick whether 8KB physical PRG pages are used, or 16KB (the original). it defaults to 14 (1<<14 == 16KB) but you can change it to anything else. 2014-02-01 07:50:18 +00:00
zeromus a82532f5cf update vc8 vcproj 2014-01-31 09:57:06 +00:00
zeromus c89617ca22 fix vc9 vcproj 2014-01-20 19:17:08 +00:00
CaH4e3 c5e92ed930 lil fix to prev 2014-01-15 18:25:13 +00:00
CaH4e3 5d149f95d2 PEC-586 russian keyboard support
some fixes to subor keyboard layot (anyway, unused currently, todo: reckeck key mapping)
2014-01-12 14:53:50 +00:00
CaH4e3 cd3590d3de fixed #637 issue, enjoy 2014-01-11 20:38:53 +00:00
rpahut 8a2a96bd1f win/video cleanup 2014-01-03 05:33:39 +00:00
CaH4e3 0d3ed22d62 mapper 225 - mirror fix 2013-11-24 15:31:06 +00:00
punkrockguy318 30e6c7e782 voxel: scons scripts modified to build fceux-voxel 2013-11-21 02:32:29 +00:00
procyonsjj 0a91f27e71 SDL Voxel Engine first pass 2013-11-20 01:06:34 +00:00
punkrockguy318 863976b0ec Restore trunk to state before voxel was accidentily commited to trunk 2013-11-19 15:38:15 +00:00
procyonsjj bafaa80ef2 SDL Voxel Engine new files 2013-11-19 02:15:09 +00:00
procyonsjj f78da547bf SDL Voxel Engine first pass 2013-11-19 02:12:19 +00:00
zeromus 61ff9132f9 mapper29 unif 2013-11-16 19:23:16 +00:00
zeromus 69d1dac5f1 add mapper29 for some homebrew things 2013-11-16 04:51:49 +00:00
zeromus 222816f898 win32-dont crash when attempting to open file picked as target for CDLogger save stripped rom operation 2013-11-12 03:22:40 +00:00
CaH4e3 d98397ecc1 UNIF BMC 12 IN 1 - fixed with correct hardwre info, new "12-in-1" dump is working now 2013-11-08 18:49:44 +00:00
punkrockguy318 c78892ea15 Creating a private feature branch for the voxel engine 2013-11-07 14:09:22 +00:00
zeromus b50a382d63 2013-10-30 08:10:24 +00:00
punkrockguy318 09d861b55c scons: sf bug#625: use PKG_CONFIG_PATH and PKG_CONFIG_LIBDIR from user environment; resolves homebrew OSX compilation issues on various systems 2013-10-21 17:41:50 +00:00
CaH4e3 ed1a068d4f mapper 02 - reverted back mirror hack, too much games are broken with it. TODO: make the separate mapper or hack into another one lol 2013-10-21 14:31:30 +00:00
punkrockguy318 94aacddd24 bumped interim version to 2.2.3 2013-10-12 04:50:12 +00:00
ansstuff 5db78e2698 fixed typos in the pressrelease
[[Split portion of a mixed commit.]]
2013-09-24 12:51:30 +00:00
ansstuff cce63460ac unchecked "public release" 2013-09-23 23:40:04 +00:00
ansstuff 94ef9da3bc updated site
[[Split portion of a mixed commit.]]
2013-09-23 22:50:46 +00:00
CaH4e3 a4891cca48 consistency 2013-09-23 22:22:31 +00:00
punkrockguy318 90dee65695 Tag release 2.2.2 2013-09-23 20:49:45 +00:00
punkrockguy318 a62fb8fb16 Creating release branch 2.2.2 2013-09-23 20:48:54 +00:00
ansstuff 287fadc0d7 * updated current contributors list 2013-09-23 20:44:30 +00:00
ansstuff 187f48198e * Taseditor/Hexeditor: made HotChanges colors slightly darker again
* updated docs

[[Split portion of a mixed commit.]]
2013-09-23 20:00:46 +00:00
punkrockguy318 ce64d6b8b3 update chm help location in SConstruct 2013-09-23 19:43:47 +00:00
ansstuff bffdacf228 * Tracer: actually made "Symbolic trace" work correctly, albeit it's now going to be etremely slow when there's lots of NL data 2013-09-23 14:17:41 +00:00