zeromus
3a0b893662
first attempt - support loading movies from archives.
2008-08-10 02:33:14 +00:00
zeromus
ae0e3a5db4
SF case 2040448 View Slots bug - does not include new savestate naming
2008-08-07 04:10:41 +00:00
punkrockguy318
b3a1a6780a
directory mismatch;
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MakeFName was referring to /movies/ for movies, whereas they should be stored in /movie/
2008-08-02 17:45:21 +00:00
zeromus
cf65728642
lua!!!!
2008-07-23 06:54:14 +00:00
punkrockguy318
04f13170e2
attempt to fix windows build
2008-07-23 02:34:43 +00:00
punkrockguy318
6cffaa98ee
sdl now builds, but archives are currently broken.
2008-07-13 05:03:17 +00:00
zeromus
bc54e2abba
generalized the loading-from-archive code to work with any archive format and to load any kind of file from archives (although nothing but the roms may work yet and i will have to fiddle with things as requested). I probably broke the sdl build; just stub the two new FCEUD_ functions in the most brainless way possible and it should work.
2008-07-09 05:47:13 +00:00
adelikat
2e73f0dffe
Auto-save fixed
2008-06-25 04:16:43 +00:00
adelikat
f01cb59af5
Take 2!
2008-06-25 04:01:06 +00:00
adelikat
97f2ad9fb7
Attempt #1 to add movie name to auto-save files
2008-06-25 03:36:38 +00:00
adelikat
3eecd0033e
Changed rewind to auto-save
2008-06-25 00:43:02 +00:00
zeromus
69bc4b3f72
added obj/bg display toggle
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much cleanups
fix memwatch configuration saving
2008-06-22 02:38:00 +00:00
zeromus
e0a14909f0
faster compiles (mappers include 1/3 as much code now)
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fix some memory leaks by changing the path generation APIs to return std::string.. but it still gets strdupped by a lot of clients.
switch over more movie and savestate code to use iostreams instead of stdio
remove the temporary savestate stuff for more tasing speed hopefully
2008-06-17 06:55:07 +00:00
jeblanchard
8e546b1bed
More silly warning elimination
2008-06-07 01:21:38 +00:00
zeromus
d998a3c015
change extensions to fm2 (but we still claim we'll load fcm; even though it is not supported now)
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added dialog accelerator framework
support new improved savestate-with-movie-running naming convention
2008-05-26 07:34:40 +00:00
mauzus
2dcd90fc6c
fix directories configuration stuff
2008-05-24 16:25:15 +00:00
zeromus
1e539ad681
phase 1 of new movie system
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we can now round trip a text movie format
2008-05-23 09:58:38 +00:00
mauzus
014e0365e4
use correct directory configuration: BasicBot, Memory Watch, FDS BIOS ROM and Record Movie from savestate
2008-05-13 02:34:39 +00:00
zeromus
3db4ae6df5
fix fds loading
2008-05-07 07:39:23 +00:00
rheiny
be3ec4a072
Cleaned up some code.
2007-02-05 20:41:23 +00:00
gimmedonutnow
091d0b225d
- SDL now uses the new configuration system
2006-08-30 15:27:05 +00:00
radsaq
e7d5aa6d29
Consolidate use of FCEUGI* globals GI, CurGame, and FCEUGameInfo into a single
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GameInfo var. Still not very pretty, but at least there's only one of them and
the code compiles on Linux now.
2006-08-20 19:40:15 +00:00
zeromus
cd427263da
moved some util files to utils directory
2006-08-01 05:50:19 +00:00
zeromus
80d0d46d73
moved fceu to its own folder to make room for other projects
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[[Split portion of a mixed commit.]]
2006-07-29 05:46:15 +00:00