feos
b63b327d42
recreate help files
2020-12-23 21:05:36 +03:00
owomomo
dcb086e570
Update Help Document and Minor bug fix ( #275 )
...
1. Update help document for new features.
2. Fixed "FamicomDiskSytem" typo in hnd file.
3. Fixed a bug of RAM Watch.
2020-12-22 21:05:31 +03:00
feos
d0df933b76
help:
...
- fix page name for 2.3.0 whatsnew
- generate chm and html files
2020-12-21 22:57:17 +03:00
Alexey 'Cluster' Avdyukhin
33d7d517db
Updated and recompiled help files
2020-12-20 18:54:48 +03:00
Matt Budd
14cf17b91f
Updated taseditor.hnd file to helpndoc 7.0.0.199 format. Rebuilt html
...
pages and chm files.
2020-12-16 20:12:15 -05:00
Matt Budd
fa325bc97a
Rebuilt fceux help chm file.
2020-12-16 19:46:35 -05:00
Alexey 'Cluster' Avdyukhin
3bab27ff76
Added emu.exit() function to Lua, added description to fceux.chm about it
2020-12-12 13:38:11 +03:00
feos
cddb8af1a2
SoundDisplay2.lua tweaks
2019-01-22 23:58:58 +03:00
Brad Smith
bc41bc80ee
LUA script for sprite debugging ( #35 )
...
Useful script adapted from one created by tokumaru (with permission)
2019-01-21 20:29:23 -05:00
zeromus
b8c484ed1f
fix gradius-bullethell script (solves SF bug 839)
2018-12-31 17:52:14 -05:00
zeromus
f42fb23276
delete excess gitignores (we're starting from scratch)
2018-04-10 23:22:39 -05:00
zeromus
0307e3b827
migration tidying (build master from trunk)
2018-04-08 17:35:15 -05:00
punkrockguy318
2be5084a7b
create new subversion repo structure (trunk, tags, branches)
...
[[Split portion of a mixed commit.]]
2013-03-15 19:00:14 +00:00
ansstuff
6422560659
* added JumpingFCEUXWindow.lua
...
* updated docs
* Taseditor: some more cleanup
[[Split portion of a mixed commit.]]
2013-03-09 14:04:01 +00:00
feos-tas
1a98c236af
Tweaked SoundDisplay2.lua a bit.
...
Added LuaPerks description.
TODO: write LuaPerks samples.
[[Split portion of a mixed commit.]]
2013-03-03 15:24:05 +00:00
ansstuff
cc8e3e0e0c
updated docs
...
[[Split portion of a mixed commit.]]
2013-03-01 12:49:18 +00:00
ansstuff
cd9560bf98
updated site
...
updated docs
[[Split portion of a mixed commit.]]
2012-11-27 19:52:11 +00:00
ansstuff
8df92bb338
updated docs and changed version to 2.2.0
...
[[Split portion of a mixed commit.]]
2012-11-27 17:03:56 +00:00
ansstuff
f3486b8fdd
initial upload of English version of TAS Editor Manual
...
[[Split portion of a mixed commit.]]
2012-11-25 17:07:47 +00:00
ansstuff
82add52a52
* Taseditor: update RAM Search and RAM Watch when jumping causes game state to change
...
* added BoulderDash_AmoebaAI.lua
* added CustomLagIndicator_RvT.lua
[[Split portion of a mixed commit.]]
2012-10-29 12:43:22 +00:00
ansstuff
a40e4c655a
* Taseditor: Markers aren't bound to Input by default, Markers are always restored when deploying Bookmarks
...
* Taseditor: Lua registermanual allows changing the "Run function" button caption
* Taseditor: fixed bug with rejecting movies starting from savestate
2012-07-19 19:40:40 +00:00
brandonevans
32a7970a99
Applied the renames for "minimum buttons pressed", "minimum buttons inputted".
2012-04-25 04:35:27 +00:00
ansstuff
1d761114b6
* Taseditor: fixed bug with popup screenshots
...
* updated lua scripts
2012-03-24 14:07:59 +00:00
ansstuff
0638d88ff9
* Taseditor: Config->Deselect on doubleclick
...
* Taseditor: checking ROM checksum when saving/loading projects
* more correct way to launch TAS Editor when trying to rerecord a fm3
* TAS Editor can have mouse wheel input even when keyboard focus is on FCEUX window
* disabled FCEUX context menu when TAS Editor is engaged
* added SoundDisplay2.lua
2012-03-09 15:20:51 +00:00
ansstuff
2b0fbdf61d
* Taseditor: registering click at buttondown; Alt+click on input = set pattern
...
* Taseditor: Alt + wheel = Right button + wheel
* Taseditor: header lights on mouseover
* Taseditor: different patterns format
2012-02-21 17:54:40 +00:00
ansstuff
e267095bd1
* Changed some checkboxes to radiobuttons in menu
...
* Taseditor: "Marker Rename" shows Note text in History; added "Marker Move" modtype
* Taseditor: "Frame#" lights when Alt key is being held, not entering menu by Alt
* Taseditor: PATTERNS menu, loading data from "tools\taseditor_patterns.txt"
* Taseditor: ColumnSet (Input and Markers) with Alt key = set pattern
* Taseditor: "Use pattern" checkbox in Recorder; Config->ColumnSet Pattern skips Lag
2012-02-18 16:43:40 +00:00
ansstuff
3743f42ba8
rewrote SoundDisplay.lua
2012-02-14 18:14:13 +00:00
ansstuff
7ea17f7f35
* Taseditor: when clicking text fields, Piano Roll scrolls to corresponding Marker, not to cursor
...
* Replay dialog speedup, now movie is not loaded into memory when checking md5
2012-02-13 15:49:02 +00:00
ansstuff
a8ef2f72ce
* refined Recording, now can safely record commands (Power, Reset, Insert, Switch)
...
* new Lua scripts: SoundDisplay.lua, TrackNoise.lua
2012-02-06 16:57:46 +00:00
ansstuff
c1469cb418
* 1 new Lua function in Joypad library: getimmediate()
...
* 1 new Lua function in TAS Editor library: getsuperimpose()
* added 5 new Lua scripts demonstrating some TAS Editor library functions
* updated fceux.chm and online documentation, uploaded HelpNDoc3 project file
[[Split portion of a mixed commit.]]
2012-02-01 22:02:26 +00:00
ansstuff
a1e0de898b
* Taseditor: quicksave/quickload hotkeys save/load current branch
...
* Taseditor: Help->Show Tooltips
* Added "Restore Playback (TAS Editor)" hotkey (Enter by default)
* 9 new Lua functions in TAS Editor library
2012-01-29 22:33:23 +00:00
zeromus
15babdf0cd
fix what i judged to be a blatantly wrong default palette entry. i'm not sure how it got this way.. it has been this way for as far back as i can find. this color radically reduced the relative strength of the R component to 1/3 what it should have been changing it from a pink to a blue. nothing else nearby was so radically different from any other palettes.
2011-11-25 20:09:30 +00:00
zeromus
836ee48d89
add nestopia palette files
2011-11-25 19:27:23 +00:00
ansstuff
84ae16d8c2
* HideMenu (Esc) only works when FCEU window has focus
...
* moved "Display movie status icon" from Config->Movie options to Config->Display
* File->AVI/Wav->Enable HUD recording
2011-09-23 18:09:40 +00:00
brandonevans
72f17fb40c
Button Count
...
-Made it so that the registerload / registersave functions are only used if registerload exists. I'll presume there is no emulator that supports one and not the other. This will allow VBA to use this script, although it'll be missing one of the better features until it supports this function.
-Made the number of controllers tracked configurable. VBA was counting everything twice when this was set to 2. It will still default to 2, but it'll be easier for people to modify this for VBA now.
2011-07-20 09:22:09 +00:00
brandonevans
a1b6392832
Button Count
...
-As Lua starts counting from 1, and there may be a slot 0, increment the slot before saving / loading, storing data for slot 0 in states[1]
-Prevented the script from loading non-existent data.
-Removed the space from the file name so that it is more consistent with the FCEUX Lua repository, which this script is now a member of. :)
-Added messages when you save or (fail to) load data to / from a state.
-Made it so the script displays the button counts when you save / load a state.
2011-07-17 20:15:41 +00:00
adelikat
d3c2998c8e
Add Button Count lua script written by Brandon Evans
2011-07-15 23:57:52 +00:00
adelikat
b5487e4acd
Add AVI-HeadsUpDisplay lua script which is a script that allows the input display & frame counter to be captured into AVIs
2011-06-30 11:18:18 +00:00
adelikat
c99ab3e42c
RBI Baseball script written by me
2011-06-26 23:35:30 +00:00
adelikat
a9d81c7e66
Add Nightmare on Elm Street lua script (displays coordinates and other handy addresses for all 4 players)
2010-10-09 04:20:26 +00:00
fatratknight
9d357153d3
Whoops, overwrote a useful function without realizing it. It was a function that wrote to a text file. It's back in, now.
2010-06-08 02:12:32 +00:00
fatratknight
cda4ce2eda
Decided to implement the ability to insert the subtitles stuff directly into the movie file itself... Or rather create a copy, in case I screwed things up script-wise. Hit page up twice to see it in action!
2010-06-08 01:10:12 +00:00
fatratknight
bb767b0d49
Throwing in an experimental subtitler script. Anyone wish to play around with it?
2010-06-06 21:51:24 +00:00
ugetab
a874412b61
Added option for palette selection as color for LUA colors. Included an LUA script to display all choices with the value used to pick displayed color.
...
Documented new color option and missing gui.text information.
2010-05-15 05:03:53 +00:00
fatratknight
092f2a2632
Fixed a glitch introduced in the last commit in the display for when ignoring the input list. Also added a rudimentary "save to file" function, which is promptly placed in emu.registerexit, hopefully mimicking .fm2 format. No loads, however.
2010-05-03 21:53:14 +00:00
fatratknight
37b563361c
Slightly bulky auxiliary script, but has a few handy functions for dealing with input.get, displaying numbers, and adding new functions to the registers without kicking out old ones.
2010-05-01 21:44:20 +00:00
fatratknight
98a22a6cc1
Reverted the choice to put the rewinder in registerafter. Separated out the backup options for individual players. Made the backup display slightly smarter. Also, updated changelog.
2010-04-26 02:17:55 +00:00
ugetab
b9955ea463
Minor addition to LUA documentation, and a Super Mario Bros. Competition Recorder, which tracks one's best attempts at recording a 'from reset' movie that achieves a high score, then saves the results in a text file, and sorts them by high score.
2010-04-21 22:04:31 +00:00
fatratknight
efa51e4d35
By request of dwangoac, I have added backup functionality. Might need tweaking with the colors, and some instructions to go with it, but at this moment, I'm satisfied enough with it to commit this lovely addition. Poor numpad, scarcely having any buttons left untouched.
2010-04-20 06:39:21 +00:00
CaH4e3
f4baea95ae
vc10 project + vc10 luaperks src package
...
[[Split portion of a mixed commit.]]
2010-04-19 08:15:20 +00:00