feos-tas
e283fecb15
lua font: proper halo.
2016-01-05 11:07:58 +00:00
CaH4e3
101ff8d79d
crash-fix to my last commit
2015-12-21 20:32:19 +00:00
zeromus
385ecbe2d6
fix build error in non-windows lua-enabled ports since r3079
2015-12-20 22:36:43 +00:00
CaH4e3
a44fe4cdf8
fix to prev
2015-12-20 17:40:56 +00:00
CaH4e3
c50535a398
implemented visual CHR data usage logging for VRAM-only games (mapper 2, etc). no cdl log save available, just display current used/unused tiles in ppu tile viewer. reset tile usage flags if rewritten by the program.
2015-12-20 16:22:46 +00:00
CaH4e3
c73cf9eb63
unif F-15 - new mapper for "150-in-1 Unchained FIGHT ver"
2015-12-10 20:49:54 +00:00
CaH4e3
d4c495ca39
nw
2015-11-21 12:55:20 +00:00
zeromus
0597f73fe3
add -dumpinput and -playinput functions for windows port which is a minimally baked option to use poll-based input to replay a movie, so you can test playthroughs on a romhack whose lag has changed
2015-11-15 21:26:52 +00:00
feos-tas
4eb00bdca6
debugger: add step into hotkey.
...
only works if background input is enabled (since debugger dialog steals focus later on).
2015-11-05 18:33:40 +00:00
zeromus
0708f60a7c
try to give more granular accounting of scanline and dot for debugger
2015-11-04 18:49:40 +00:00
zeromus
8efa68b7af
fix mmc1 reg#3 masking to prohibit >= 16 PRG banks (except for the typical SOROM/SUROM chr bank magic)
2015-11-02 20:00:53 +00:00
zeromus
95890b21ea
fix message display during NSF rendering
2015-10-12 22:40:14 +00:00
feos-tas
8034f545ad
yeah
2015-10-08 19:24:42 +00:00
feos-tas
51071963c1
PAL filter:
...
- redo moire from scratch using formulas and greater LUT
- add contrast and brightness (no idea how bad they are)
- kill hdtv and monochrome options
todo: figure out color edge stuff and add fringing (rainbow)
2015-10-08 18:52:16 +00:00
zeromus
6cb7a141ff
winport - fix SVN revision fetching
2015-10-05 19:30:53 +00:00
punkrockguy318
f6d34db085
fix gcc compilation issue (minor include issue)
2015-09-23 02:20:31 +00:00
zeromus
b946c415e9
fix NSF rendering on PAL and NTSC filters
2015-09-21 18:12:22 +00:00
feos-tas
62ec75b93b
PAL filter: redid notch from scratch, added sharpness.
2015-09-21 17:42:57 +00:00
punkrockguy318
3617a1b3be
sdl: fix issue where lua open file gui would default to home directory
2015-09-21 00:13:43 +00:00
punkrockguy318
179b52ba31
sdl: print error when opengl/scalers are both enabled
2015-09-20 23:29:02 +00:00
zeromus
adca6a2e67
further fix nsf rendering
2015-09-20 21:23:09 +00:00
zeromus
e3a28ad1da
fix some nsf bugs
2015-09-20 21:21:29 +00:00
zeromus
04fc330f08
etc
2015-09-20 20:39:46 +00:00
zeromus
e0bf2cefa1
make every build configuration use -ldl
2015-09-20 20:11:35 +00:00
punkrockguy318
f6dfc2df20
updated contributors on sdl about dialog
2015-09-20 18:34:10 +00:00
punkrockguy318
78762ff234
updated sdl about dialog
2015-09-20 18:20:04 +00:00
feos-tas
77cbc56192
know your former admins!
2015-09-19 10:57:54 +00:00
feos-tas
bb89a6d254
PAL emphasis swap for red and green. all PAL PPUs have these swapped.
...
http://forums.nesdev.com/viewtopic.php?f=3&t=13264
2015-09-19 10:51:25 +00:00
feos-tas
0ed69d8830
PAL filter: improved notch.
...
solution still makes no sense, but is now surprisingly close to composite console capture with default values (sat: 200%, notch: 64).
only todo is rainbow effect, but it's hard.
2015-09-18 17:13:20 +00:00
rainwarrior
4737bf0cf1
example 512 entry palettes for RGB PPU variants (these implement the RGB emphasis behavior)
2015-09-18 08:13:54 +00:00
feos-tas
9e33ab76f7
added Notch slider to PAL filter. code is nonsense, but it appears to do the job when saturation is max and notch is ~60.
...
need to find a way to mix 3 colors better with bigger notch values.
2015-09-17 20:47:09 +00:00
zeromus
52d00c97b7
apply a mutated bisqwit's deemph approach instead
2015-09-17 19:38:07 +00:00
zeromus
75f75d6900
add nes_ntsc derived deemph calculator
2015-09-17 17:29:16 +00:00
zeromus
8049d0a96a
fix pal palette bug better
2015-09-17 16:24:05 +00:00
feos-tas
b22aa5593e
fix custom palette checkbox and probably PAL filter colors.
2015-09-17 15:43:57 +00:00
zeromus
c72e7e9e7d
winport - add some comments about palette overriding behaviour
2015-09-16 22:11:31 +00:00
zeromus
fe687d30f3
winport - fix memory of custom palettes (part of #711 )
2015-09-16 22:01:33 +00:00
zeromus
aaf41d9c78
fix blargg's full palette test, now that deemph works properly. only on newppu though.
2015-09-13 18:36:16 +00:00
punkrockguy318
7ee8ca0bb2
convert newlines to unix for sake of consistency
2015-09-13 18:32:42 +00:00
punkrockguy318
2bb7eb0696
sdl: use new FCEUI_SetUserPallete function
2015-09-13 18:31:34 +00:00
zeromus
090fc71eab
fix scoping bug in 'maxref' variable
2015-09-13 18:19:08 +00:00
punkrockguy318
05a7ab1f33
fix gcc compilation by adding vidblit header
2015-09-13 18:15:00 +00:00
zeromus
e97dab5425
fix pal moire stuff with modern deemph
2015-09-13 18:10:31 +00:00
zeromus
271a82d349
repair 16bpp display mode, support more codepaths with modern deemph
2015-09-13 18:05:17 +00:00
zeromus
57ec344b1f
write 24bpp pngs for screenshots using new deemph code
2015-09-12 18:44:03 +00:00
zeromus
96078b99ac
support 512 color palettes, add support for proper deemph emulation on some codepaths. need to fix png saving and maybe other stuff
2015-09-12 03:44:08 +00:00
zeromus
314aaff2e1
project cleanup--fix svn revision, update credits, improve projectfile, remove old msvc project files
2015-09-10 21:05:34 +00:00
CaH4e3
181e344bb9
UNIF EH8813A - hw switch added
2015-09-08 19:22:42 +00:00
rainwarrior
73f0db33e4
datalatch.cpp restore line endings accidentally changed in r3142
2015-09-03 17:15:50 +00:00
rainwarrior
276d5ed556
datalatch.cpp restoring logical AND bus conflict behaviour (cag4e3 broke it in r2997 for some "highway star" hack, but when reverted in r3023 forgot to restore the bus conflict code).
2015-09-03 17:02:45 +00:00