Alexey 'Cluster' Avdyukhin
388e10b473
Fixes for COOLBOY mapper, added MINDKIDS mapper (alternative COOLBOY)
2018-08-30 19:10:10 +03:00
Brad Smith
5be92d3ee5
Propagating memory initialization option to WRAM ( #13 )
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1. Including WRAM in the RAM initialization options. Since it was usually initialized to zero by default, the "default" setting must do that as well, the explicit settings should follow the others.
2. unif.cpp extending memory randomization of 4-screen VRAM to match ines.cpp version, except it had no explicit initialization before: static array should initialize to 0, so its default will still do this
3. MALEE WRAM never initialized, replacing a few existing explicit (non gmalloc) WRAM clears with MemoryRand, removing a few memsets now unneeded because of gmalloc clear.
2018-06-26 22:11:01 -04:00
zeromus
e3b7197128
add "record from sram" (to fix SF bug #828 )
2018-06-18 22:19:59 -05:00
zeromus
0307e3b827
migration tidying (build master from trunk)
2018-04-08 17:35:15 -05:00
punkrockguy318
2be5084a7b
create new subversion repo structure (trunk, tags, branches)
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[[Split portion of a mixed commit.]]
2013-03-15 19:00:14 +00:00
ansstuff
7007fc4805
* Taseditor: cleaned up code a bit more, renamed identifiers to follow single convention
2013-03-04 16:58:54 +00:00
CaH4e3
71f2d5bc9c
UNIF DSOUNDV1 - pre beta mapper, nw
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various mapper improvements
UNIF MALISB - Mali Splash Bomb dump
mapper 19 - Dream Master mirror fix
SOUND - low quality 69 mapper exp sound fix
2013-02-18 13:41:44 +00:00
CaH4e3
efed1b3dec
UNIF: little bit verbose/safe chunk loading, fix some crashes
2013-01-05 18:11:31 +00:00
CaH4e3
13d63e5af2
finish with mapper to boards conversion
2012-12-12 16:47:50 +00:00
CaH4e3
4d763e782f
more mapper madness
2012-11-09 15:49:58 +00:00
zeromus
da866e5b57
fix 2005 vcproj and repair ines.cpp and unif.cpp
2012-10-26 00:11:04 +00:00
punkrockguy318
b7dfdd07e4
sdl: fix build scripts for mapper merge
2012-10-25 22:49:23 +00:00
CaH4e3
a679f48a05
fceumm mapper sync, parts 2 and 3... need more regression tests, scons/old vc projects update
2012-10-23 15:26:58 +00:00
CaH4e3
9112c4919d
first batch of sync with fceumm for existing mappers... regression reports are appreciated
2012-10-21 19:24:21 +00:00
CaH4e3
43ee931dec
cleanup and version bum... hmmm (not no mention something else)
2012-10-21 16:40:04 +00:00
CaH4e3
53aa936635
UNIF KS-7057
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UNIF CITYFIGHTER fceumm sync
2012-10-20 19:06:42 +00:00
zeromus
887c93733e
support BKF23C unif and BKF23CA (big m176 multicarts)
2012-09-05 20:28:08 +00:00
CaH4e3
5adfd86a5b
fixed #525 A bug when loading UNF games
2012-08-06 05:21:40 +00:00
punkrockguy318
449ac4352f
updated FSF license in COPYING license file and source and header files
2012-08-04 22:33:16 +00:00
CaH4e3
baf1d6d8f2
whoops
2011-09-24 13:29:39 +00:00
CaH4e3
e9e97b774e
a little bit of latest mapper changes
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code/data logger now can log data access from the RAM code
the new button to save unused data to the code/data logger
2011-09-24 06:36:44 +00:00
CaH4e3
8ac26b296c
mapper 3 - "Hayauchi Super Igo (J)" RAM support
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mapper 0 - "Family BASIC (J) (V3.0)" RAM support
UNIF OneBus - supported
TODO: fix other project files, please
2010-11-28 07:35:32 +00:00
CaH4e3
4c3e35f9ba
mappers 253, 226 redesigned, only vc9 project updated
2009-11-08 14:39:50 +00:00
ugetab
18cd4d6569
Fixed a debugger crash error I introduced while adding .deb saving, fixed an internal Unif/FDS filename issue that was affecting .deb saving/loading, and enabled bank display in the debugger for NSF and NES. FDS and Unif banks displayed aren't right, but shouldn't be a serious problem, even if not fixed.
2009-10-08 17:55:21 +00:00
CaH4e3
9e77b890a5
latest fceumm mappers merged into fceux
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fixed sound volume bug
a lot of vandal modifications lol
2009-03-22 05:31:17 +00:00
CaH4e3
6d1651dad7
All this mapper shit from FCEUMM enjoy ;)
2008-12-10 15:20:40 +00:00
zeromus
3e983865df
SF [ 2046985 ] SRAM not wiped on power cycle (during movies)
2008-08-12 06:52:48 +00:00
zeromus
e0a14909f0
faster compiles (mappers include 1/3 as much code now)
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fix some memory leaks by changing the path generation APIs to return std::string.. but it still gets strdupped by a lot of clients.
switch over more movie and savestate code to use iostreams instead of stdio
remove the temporary savestate stuff for more tasing speed hopefully
2008-06-17 06:55:07 +00:00
zeromus
ff532f74e8
why in the world did this compile on my computer last night. well maybe now it will compile for other people
2008-05-23 17:51:52 +00:00
radsaq
e7d5aa6d29
Consolidate use of FCEUGI* globals GI, CurGame, and FCEUGameInfo into a single
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GameInfo var. Still not very pretty, but at least there's only one of them and
the code compiles on Linux now.
2006-08-20 19:40:15 +00:00
zeromus
cd427263da
moved some util files to utils directory
2006-08-01 05:50:19 +00:00
zeromus
80d0d46d73
moved fceu to its own folder to make room for other projects
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[[Split portion of a mixed commit.]]
2006-07-29 05:46:15 +00:00