ugetab
6c991885bf
Added a few options to emu.getscreenpixel. Can now fully distinguish between LUA and Emu pixels, or ignore distinction.
2010-05-10 16:52:27 +00:00
ugetab
a8016502b0
Added gui.getpixel() and emu.getscreenpixel() to get LUA pixel written. Also fixed some coding misconceptions about how LUA worked for Game Genie Add/Delete functions. Documented stuff.
2010-05-10 07:20:55 +00:00
ugetab
40423f46a0
Fixed several LUA savestate issues, including crashes and silent failures, and added savestate.object(), which is savestate.create() with intuitive save state ordering. Also documented it.
2010-05-09 02:02:20 +00:00
ugetab
a5a1af821a
Added emu.addgamegenie() and emu.delgamegenie() functions to LUA. Documented them as well. Took the todo out of a few comments too.
2010-05-08 20:34:27 +00:00
ugetab
1f70280225
Dealt with bug 2746888. LUA now CDs to folder of LUA file on load. Added working Windows CD code, and test *NIX CD code. *NIX code still needs to be confirmed.
2010-05-01 18:48:42 +00:00
ugetab
0613eb2163
Addressed bug 2995032. LUA now throws a maximum of 8 errors when stopping a script.
2010-05-01 16:42:06 +00:00
fatratknight
45c10c1e23
Fix attempt #2 of a desync under high lua load, joypad.get, and a stateload from the user. Removed a call to FCEUD_UpdateInput, that's the whole fix. I mostly undid ugetab's recent changes in this change.
2010-04-26 01:58:49 +00:00
ugetab
1ff2b3d892
lua functions movie.ispoweron() and movie.isfromsavestate() fixed.
2010-04-21 21:10:17 +00:00
adelikat
a96f1e5360
New lua functions movie.ispoweron() and movie.isfromsavestate()
2010-04-21 03:24:14 +00:00
adelikat
801f4c7d96
Fix bug that caused zapper.read() to crash when a movie playback ends.
2010-04-08 20:44:59 +00:00
smelenchuk
f0c5732035
Checks in Lua gui.text() to make sure drawing isn't attempted
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off-screen. Should close #2692369 .
2010-04-08 00:46:56 +00:00
adelikat
b38e181aa6
Win32 - Lua console - filename updates when lua scripts are dragged to emulator or recent filenames invoked. This is done by implementing an UpdateLuaConsole() function. TOOD: there are probably other useful things for that function to do.
2010-04-07 23:56:15 +00:00
adelikat
b7b4629019
Lua - ip out all the code related to pausing/unpausing of the emulator when running/stopping lua scripts. Let the user be in control of that.
2010-04-07 21:45:06 +00:00
adelikat
4cf0532e30
Lua - fixed zapper.read() to read movie data if a movie is playing. Also changed the struct values to x,y,fire. This breaks lua scripts that used it previous, sorry. Fixed the zapper lua scripts to be compatible with the new zapper code. Updated documentation to reflect this change.
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[[Split portion of a mixed commit.]]
2010-03-28 04:47:02 +00:00
mart0258
088c065c9d
W32 LUA: Add argument capabilities to scripts -- appears as variable "arg", which may sometimes be null. (Modified file also adds a second screenshot capability to lua.)
2010-02-02 22:12:07 +00:00
mart0258
d9be086126
MinGW - fix some possible build issues and compile time errors
2009-12-11 03:07:34 +00:00
zeromus
f576691091
fix weird compile error
2009-11-08 17:13:27 +00:00
gocha
4c36140c0d
apply recent lua changes of snes9x:
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* accept a table for color value.
* add gui.parsecolor, joypad.getup, joypad.getdown, emu.emulating.
* gui.line, gui.box, joypad.get becomes like Gens.
* win32: add a menu to Lua window, add "Font..." and "Clear" items.
Note: gui.box will work much differently from before, it's easy to write a wrapper function, though.
2009-11-08 12:15:25 +00:00
zeromus
856ca12c03
add luaperks.lib (iup and associated libraries)
2009-11-03 06:11:55 +00:00
zeromus
6b2a3afe7f
then, we should get rid of the check for the lua dll
2009-10-31 14:08:06 +00:00
gocha
10aa7e32d8
Readd lua files from pcejin and fix VS2005/2008 compile error "lstate.h - include file not found". lstate.h is an internal header file of Lua, but TAS emulators refer it for some advanced implementation (for instance, error handling); sideeffect: Lua library has become a static library.
...
Note: we can import more files from desmume and some other TAS emulator projects if they're needed.
2009-10-31 12:07:26 +00:00
gocha
0bc230bd31
add savestate.registerload, savestate.registersave, and savestate.loadscriptdata from snes9x lua (test needed! especially for savestate.loadscriptdata, one of the functions I've never used)
2009-10-25 03:02:00 +00:00
gocha
0ed6811c8c
Lua: add register s and p.
2009-10-19 04:07:30 +00:00
zeromus
51b0429c24
fix osx compile issues
2009-10-19 03:09:25 +00:00
gocha
25cdffc734
add lua console, and add/replace print, tostring, addressof, and copytable.
2009-10-19 03:01:26 +00:00
gocha
8b8cc62b26
Lua: change defaultSize of memory.registerexec
2009-10-15 01:12:57 +00:00
gocha
9ca250083a
Lua: initialize 'transparencyModifier'
2009-10-14 22:43:12 +00:00
gocha
469bf325a1
Lua: remove 'extern int fromPause' from doPopup. it doesn't exist.
2009-10-13 21:50:59 +00:00
gocha
3b86027f01
FCEU_LuaGui speedup
2009-10-12 22:43:26 +00:00
gocha
e462f55688
Lua: upgrade gui.popup, add input.popup.
2009-10-12 22:30:06 +00:00
qeed
643f8f7cff
define forceinline to be nothing if it is a unix and not using gcc
2009-10-12 19:28:07 +00:00
qeed
d3ef9e7f81
woops, fix forceinline define
2009-10-12 19:05:23 +00:00
qeed
d0b9f45f02
fixed linux compilation errors
2009-10-12 19:04:28 +00:00
gocha
f075b248ae
Lua: converted internal graphic buffer to 32bpp, however, the final output is still indexed 8bpp (XBuf); sideeffects: add gui.opacity, fix gui.line, add small font of gens lua (not used), gui.gdoverlay supports indexed image.
2009-10-12 07:32:31 +00:00
gocha
9553ec70c7
re-add movie.playbeginning for backward compatibility; add the description of emu.registerbefore, emu.registerafter, emu.registerexit, memory.getregister, memory.setregister, memory.registerwrite and memory.registerexec to the Lua functions list.
2009-10-11 23:48:45 +00:00
adelikat
888febcd19
Added some backwards compatible lua functions. Cleaned some lua stuff up, added documentation on lua changes to the help file.
2009-10-11 21:11:30 +00:00
gocha
3cabff32c6
add memory.[get|set]register; since I don't know about NES specification much, there are only a, x, y, and pc at present.
2009-10-11 08:50:09 +00:00
gocha
3ab41b359c
ported memory hook codes from gens, then re-implemented memory.registerwrite, and add memory.registerexec; FIXME: CallRegisteredLuaMemHook in nsf.c, I couldn't get how it should be; there might be other issues possibly
2009-10-11 08:34:10 +00:00
gocha
d7b02d9549
Lua: add movie.recording and movie.playing, and rename movie.playbeginning to movie.replay
2009-10-11 05:29:41 +00:00
gocha
cc55d175a6
Lua: add emu.framecount and other alternative names of existing functions.
2009-10-11 05:09:17 +00:00
gocha
f0a1983112
Lua: rename fceu_* functions to emu_*
2009-10-11 04:39:05 +00:00
qeed
5a2750d160
Fixed linux compilation issues
2009-10-10 23:12:21 +00:00
gocha
dfeff60615
Remove emu.OnClose and register fceulib as emu instead.
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Add emu.registerbefore, emu.registerafter and emu.registerexit.
2009-10-08 05:02:22 +00:00
gocha
313ed75b55
Lua: register entire LuaBitOp library.
2009-10-08 03:45:47 +00:00
fatratknight
feb135ce2e
Added in an invert possibility for joypad_set. Using a string instead of true/false/nil will let lua invert the player's input.
2009-09-15 18:20:10 +00:00
fatratknight
0bea4a45d8
Reworked many things relating to joypad_set. New logic, removed a few functions, all that stuff. Hopefully a few bug fixes with no new bugs on the way. Haven't put in the invert that I like, but hopefully that isn't hard to put in.
2009-09-15 16:39:49 +00:00
fatratknight
23a190acd2
Attempted fix of joypad_set. Just changed the source.
2009-09-14 20:16:25 +00:00
adelikat
5bf67f1754
Lua - adding fceu.unpause()
2009-08-16 15:27:17 +00:00
adelikat
6c001a81cb
Win32 - Reverted acmlm's /dll folder fix.
2009-03-29 12:43:51 +00:00
adelikat
f06284d822
Lua - added FCEU.softreset() and FCEU.poweron(). Deleted a lua test script. Updated Lua documentation in the Help .chm
2009-03-28 13:38:44 +00:00