zeromus
8009546872
add binary movie mode, which is used when saving movies into savestates
2008-06-20 22:15:30 +00:00
zeromus
d159696288
ever so slightly faster movie i/o? this has hit diminishing returns. binary mode is all that is left
2008-06-20 06:52:20 +00:00
zeromus
0eef479304
consistentify newlines
2008-06-19 02:41:47 +00:00
jeblanchard
0b7bf686a7
fewer warnings
2008-06-17 23:46:55 +00:00
punkrockguy318
757f810a1f
changed itoa -> sprintf()
...
itoa does not work with gcc, but sprintf serves our purposes
2008-06-17 17:58:33 +00:00
punkrockguy318
8b03a5401b
sdl now builds
2008-06-17 17:38:32 +00:00
punkrockguy318
d9adfc4b69
Fixed some g++ compile issues
2008-06-17 16:42:02 +00:00
zeromus
fdf51e672f
finally fix the bad replay synching bug?
2008-06-17 08:32:24 +00:00
zeromus
742969facb
fix a bug which caused mmc1 (and maybe other mappers) not to re-initialize their save ram whenever they were replayed multiple times in release mode
2008-06-17 08:12:48 +00:00
zeromus
b82c266971
fixed a bad bug in memorystream which makes movie savestates work better
...
and now they work faster too
2008-06-17 07:55:27 +00:00
zeromus
e0a14909f0
faster compiles (mappers include 1/3 as much code now)
...
fix some memory leaks by changing the path generation APIs to return std::string.. but it still gets strdupped by a lot of clients.
switch over more movie and savestate code to use iostreams instead of stdio
remove the temporary savestate stuff for more tasing speed hopefully
2008-06-17 06:55:07 +00:00
zeromus
fc9c64e5e7
make movies load faster
2008-06-12 07:10:46 +00:00
zeromus
c438158a00
changed fourscore to exclude other control options. (this is still not as clean as it could be. more work should be done in both input.cpp files to make sure that only gamepads can be used with fourscore.
...
also properly implemented zapper logging. and now, finally, I can log anything if I add in a little bit of code.
2008-06-09 08:15:20 +00:00
jeblanchard
8e546b1bed
More silly warning elimination
2008-06-07 01:21:38 +00:00
zeromus
2a190f3c74
fix sdl savestates?
2008-06-06 06:34:39 +00:00
zeromus
43908a249d
goodbye fastapass and c80x86
2008-06-06 03:02:00 +00:00
jeblanchard
7105d7d537
Numerous seemingly harmless gcc warning fixes
2008-06-06 01:21:51 +00:00
zeromus
c366dc1f2b
repair and speedup tasedit
2008-06-03 05:50:58 +00:00
jeblanchard
f062107e60
Fixes for gcc compilation
2008-06-03 05:35:39 +00:00
zeromus
7a9721e48a
more savestate things work better
2008-06-03 05:01:07 +00:00
zeromus
c208a2012d
adding memorystream. fixed savestates.
2008-06-03 04:04:04 +00:00
zeromus
b89ba6a9ca
checking in untested code to get it on another pc
2008-06-03 03:31:05 +00:00
jeblanchard
69d6da7451
Code needs <ostream>, not just <iosfwd>
2008-06-02 21:29:53 +00:00
zeromus
e51f3a9b69
commiting some tasedit infrastructure so i can work on another pc
2008-06-02 14:02:02 +00:00
zeromus
d1cc70c7c4
tas editor rough draft
2008-05-28 07:41:49 +00:00
jeblanchard
9b7f730b43
Changes that allow a Linux machine to build, targeting either a Linux or Win32 host. (Maybe a newline at the end of a few header files for my sanity's sake too.)
2008-05-27 05:29:00 +00:00
zeromus
d998a3c015
change extensions to fm2 (but we still claim we'll load fcm; even though it is not supported now)
...
added dialog accelerator framework
support new improved savestate-with-movie-running naming convention
2008-05-26 07:34:40 +00:00
jeblanchard
03ad29922f
Minor Linux compilation fixes
2008-05-26 00:33:27 +00:00
zeromus
52bb5ccbd8
tas logic done?
2008-05-26 00:03:20 +00:00
zeromus
ff532f74e8
why in the world did this compile on my computer last night. well maybe now it will compile for other people
2008-05-23 17:51:52 +00:00
zeromus
1e539ad681
phase 1 of new movie system
...
we can now round trip a text movie format
2008-05-23 09:58:38 +00:00
zeromus
2d30eb6daf
forgot buildscript for utils. updated project todo..
2006-08-01 05:54:35 +00:00
zeromus
cd427263da
moved some util files to utils directory
2006-08-01 05:50:19 +00:00