adelikat
13d2afeffb
Win32 - Movie subtitle toggle menu item
2008-11-23 21:41:33 +00:00
zeromus
cda4fb4824
emulua: add rom.readbyte and rom.readbytesigned
2008-11-02 20:11:14 +00:00
zeromus
2cba0fd439
support autoloading from archives in cases where there is only one useful file in an archive.
...
add experimental ram-only emulua savestate code. now call savestate_persist(ss) if you want to cause it to go to disk. otherwise it will stay in memory. this might speed things up. also add experimental new ppu which can be enabled by newppu 1 in configfile. there is no reason to use it yet but i needed to do a checkin
2008-08-18 03:11:42 +00:00
zeromus
3e983865df
SF [ 2046985 ] SRAM not wiped on power cycle (during movies)
2008-08-12 06:52:48 +00:00
punkrockguy318
88b1fffe9d
extensive sdl cleanup
...
see the changelog.txt for details
2008-08-10 13:38:39 +00:00
zeromus
685c32af88
1st pass at restoring debugger snap functionality
2008-08-07 03:59:19 +00:00
zeromus
d7524bcdba
committing basicbot rip-outage so i can test it at work
2008-07-31 16:21:42 +00:00
adelikat
3eecd0033e
Changed rewind to auto-save
2008-06-25 00:43:02 +00:00
zeromus
e0a14909f0
faster compiles (mappers include 1/3 as much code now)
...
fix some memory leaks by changing the path generation APIs to return std::string.. but it still gets strdupped by a lot of clients.
switch over more movie and savestate code to use iostreams instead of stdio
remove the temporary savestate stuff for more tasing speed hopefully
2008-06-17 06:55:07 +00:00
zeromus
f90336a6a5
some work on infrastructure for recording any kind of input. but now movies are broken. once i teach the movies how to only output the three columns that are currently defined, zappers will work.
2008-06-08 10:22:33 +00:00
zeromus
43908a249d
goodbye fastapass and c80x86
2008-06-06 03:02:00 +00:00
zeromus
c208a2012d
adding memorystream. fixed savestates.
2008-06-03 04:04:04 +00:00
zeromus
e51f3a9b69
commiting some tasedit infrastructure so i can work on another pc
2008-06-02 14:02:02 +00:00
zeromus
4c398a4a01
give ability to display messages that will display in the movie. the only movie that is displaying this way is "Movie playback stopped." but we can make any message display that way. however, we'll need a tiny bit more work to be able to display the frame counter in the movie.
2008-05-27 04:40:03 +00:00
zeromus
a94c996dd7
fix for 'jerky' rendering in final fantasy by changing emu to properly use startscanline and endscanline.
...
removed author stuff from record and replay dialogs
2008-05-27 00:51:31 +00:00
zeromus
ae2426e807
reimplement frame number drawing
2008-05-26 01:55:45 +00:00
zeromus
52bb5ccbd8
tas logic done?
2008-05-26 00:03:20 +00:00
zeromus
43d21f1889
improvements to memwatch
2008-05-12 23:16:41 +00:00
radsaq
e7d5aa6d29
Consolidate use of FCEUGI* globals GI, CurGame, and FCEUGameInfo into a single
...
GameInfo var. Still not very pretty, but at least there's only one of them and
the code compiles on Linux now.
2006-08-20 19:40:15 +00:00
zeromus
80d0d46d73
moved fceu to its own folder to make room for other projects
...
[[Split portion of a mixed commit.]]
2006-07-29 05:46:15 +00:00