fatratknight
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9d357153d3
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Whoops, overwrote a useful function without realizing it. It was a function that wrote to a text file. It's back in, now.
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2010-06-08 02:12:32 +00:00 |
fatratknight
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cda4ce2eda
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Decided to implement the ability to insert the subtitles stuff directly into the movie file itself... Or rather create a copy, in case I screwed things up script-wise. Hit page up twice to see it in action!
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2010-06-08 01:10:12 +00:00 |
fatratknight
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bb767b0d49
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Throwing in an experimental subtitler script. Anyone wish to play around with it?
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2010-06-06 21:51:24 +00:00 |
ugetab
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a874412b61
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Added option for palette selection as color for LUA colors. Included an LUA script to display all choices with the value used to pick displayed color.
Documented new color option and missing gui.text information.
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2010-05-15 05:03:53 +00:00 |
fatratknight
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092f2a2632
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Fixed a glitch introduced in the last commit in the display for when ignoring the input list. Also added a rudimentary "save to file" function, which is promptly placed in emu.registerexit, hopefully mimicking .fm2 format. No loads, however.
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2010-05-03 21:53:14 +00:00 |
fatratknight
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37b563361c
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Slightly bulky auxiliary script, but has a few handy functions for dealing with input.get, displaying numbers, and adding new functions to the registers without kicking out old ones.
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2010-05-01 21:44:20 +00:00 |
fatratknight
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98a22a6cc1
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Reverted the choice to put the rewinder in registerafter. Separated out the backup options for individual players. Made the backup display slightly smarter. Also, updated changelog.
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2010-04-26 02:17:55 +00:00 |
ugetab
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b9955ea463
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Minor addition to LUA documentation, and a Super Mario Bros. Competition Recorder, which tracks one's best attempts at recording a 'from reset' movie that achieves a high score, then saves the results in a text file, and sorts them by high score.
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2010-04-21 22:04:31 +00:00 |
fatratknight
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efa51e4d35
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By request of dwangoac, I have added backup functionality. Might need tweaking with the colors, and some instructions to go with it, but at this moment, I'm satisfied enough with it to commit this lovely addition. Poor numpad, scarcely having any buttons left untouched.
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2010-04-20 06:39:21 +00:00 |
fatratknight
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e6edd5ab16
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The display is smarter now. It also now runs entirely on registers, so another script can include it and do stuff in its own main loop. ... I hope. Unpaused rewinds no longer auto-pause, however.
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2010-04-12 18:19:38 +00:00 |
adelikat
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4cf0532e30
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Lua - fixed zapper.read() to read movie data if a movie is playing. Also changed the struct values to x,y,fire. This breaks lua scripts that used it previous, sorry. Fixed the zapper lua scripts to be compatible with the new zapper code. Updated documentation to reflect this change.
[[Split portion of a mixed commit.]]
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2010-03-28 04:47:02 +00:00 |
adelikat
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2393cfca49
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Lua scripts - a simple "target" display for zapper
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2010-03-12 17:40:03 +00:00 |
fatratknight
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39c6b906ca
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Created fake box routines to avoid double-painting the corners for translucent display. Separated control cursor from the display. Added a few more instructions.
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2010-01-30 21:12:54 +00:00 |
fatratknight
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1393cec73e
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Changed a default button. All the default keys are now on the numpad or close to it! Also used the Output Console as a window for instructions and information.
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2010-01-12 02:44:44 +00:00 |
fatratknight
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6e7efd3380
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Fixed how rewind handles inserted/deleted frames. Implemented more helpful texts. Now I'm happy.
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2010-01-11 16:08:18 +00:00 |
fatratknight
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682e128849
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Fixed inserts (table library didn't do what I initially thought). Fixed up control option display a little.
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2010-01-09 16:02:37 +00:00 |
fatratknight
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b9ce61c38c
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Rewind added. Keyboard support for control options added. Awesomeness added. It feels somewhat polished now. Any testers?
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2010-01-08 03:00:30 +00:00 |
fatratknight
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70f353fbc6
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Still prototype-ish. Made things look fancier when setting control options and even has a little help text! Still missing rewind...
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2010-01-07 16:08:14 +00:00 |
fatratknight
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34a6afbdef
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Added in inserts, deletes, and control options. Still a prototype. Lacks instructions and rewind.
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2010-01-06 16:23:08 +00:00 |
fatratknight
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7527972ac0
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Prototype Multitrack script. Practically rewritten from scratch. Missing insert, delete, and various control options of original. Has all the display options neatly done.
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2010-01-06 01:25:48 +00:00 |
fatratknight
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458bed7b82
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The input display actually has unique symbols now! Also replaced the pseudo-stateload detector with an actual stateload detector. Instructions are thrown in, too.
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2009-11-10 02:58:17 +00:00 |
adelikat
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888febcd19
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Added some backwards compatible lua functions. Cleaned some lua stuff up, added documentation on lua changes to the help file.
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2009-10-11 21:11:30 +00:00 |
adelikat
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c3e6bb0013
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PunchOutChallenge - more customizations added.
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2009-10-10 04:19:55 +00:00 |
adelikat
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193583641c
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Punchout challenge lua script - more additions.
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2009-10-09 22:36:09 +00:00 |
adelikat
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11cc53bab7
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Adding a WIP of my Punch-out!! Challenge lua script.
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2009-10-09 17:56:17 +00:00 |
adelikat
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99d2e02893
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Added a lua script for Mike Tyson's Punch-Out!! (Works for Punch-out!! as well). Displays various stats like enemy HP, and damage amounts
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2009-10-09 14:57:44 +00:00 |
fatratknight
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995d178b42
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Added two more counters. Select will now toggle the bar.
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2009-09-17 04:49:27 +00:00 |
fatratknight
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680396a4c3
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Now sums up number of frames off from perfect timing. Just because I feel like it, it also counts perfect hits.
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2009-09-17 03:56:03 +00:00 |
fatratknight
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f7bce819be
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Added a threshold so that it doesn't instantly detect the next button press. Timing could be tweaked.
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2009-09-17 03:17:16 +00:00 |
adelikat
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f4b7f1d71a
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PunchOutTraining.lua - Made it so that it only reads if opponent's health decreases (since it can increase if the opponent hits mac and has a low enough health).
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2009-09-17 01:19:08 +00:00 |
fatratknight
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40f03042ef
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Added ability to disable or enable joypad input. May as well take advantage of my changes to joypad_set routine and related functions. Won't work pre-change, though.
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2009-09-16 19:18:53 +00:00 |
fatratknight
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bfb67729ee
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Polished. Should be very shiny now. Look at the sparklies! Anyway, now it pops up some text letting you know what you did.
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2009-09-16 16:55:38 +00:00 |
adelikat
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88b4c24baa
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MTPO script - more cosmetics, TMI is now 23 to match realtime playing, bar is moved even closer to the players to see it easier while playing.
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2009-09-16 04:41:21 +00:00 |
fatratknight
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42a808b099
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Well, at least that silly rectangle stops now. Unused code is in there, so experiment with stuff if anyone feels like it.
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2009-09-16 04:32:39 +00:00 |
adelikat
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3e3c2af93a
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cosmetic fixes
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2009-09-16 03:50:58 +00:00 |
fatratknight
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529845ff36
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... Er, uh... Just this little file I made under a request... Fairly bare, right now.
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2009-09-16 03:38:48 +00:00 |
fatratknight
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9f23ee011f
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Option: Script keys instantly affect input table, rather than wait for frameadvance. Also, more robust unpaused rewind antics.
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2009-09-14 18:10:29 +00:00 |
fatratknight
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c469b93aae
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Added the ability to change how much input to display. I'm running out of buttons on the numpad!
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2009-09-10 15:44:38 +00:00 |
fatratknight
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2e8d11b4e4
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Testing my write access, nothing more.
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2009-09-10 00:44:48 +00:00 |
adelikat
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b7dbc544ef
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Adding a multitrack input recorder lua script made by FatRatKnight
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2009-09-09 23:53:02 +00:00 |
adelikat
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f4bd60246a
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Added a Rewinder lua script by Jonathan Blow
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2009-08-02 00:37:19 +00:00 |
adelikat
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24f1e23c47
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Added a lot of luaScripts by XKeeper
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2009-03-29 22:47:19 +00:00 |
adelikat
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22c8ec62b0
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Adding Miau's SMB-RainbowRiding and a Lua Function listing
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2009-03-29 15:04:39 +00:00 |
adelikat
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95d2e2b4e7
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Added some of Miau's Lua scripts
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2009-03-29 13:22:34 +00:00 |
adelikat
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0ecbb2dd1a
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Lua scripts cleanup - deleted some, renamed others, included documentation notes on each
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2009-03-28 18:08:41 +00:00 |
adelikat
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88334597eb
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More lua scripts cleanup - rename documents, added internal documentation
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2009-03-28 16:17:11 +00:00 |
adelikat
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75dc6e1264
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Fixed up Lua bot script names,etc.
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2009-03-28 15:31:56 +00:00 |
adelikat
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f06284d822
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Lua - added FCEU.softreset() and FCEU.poweron(). Deleted a lua test script. Updated Lua documentation in the Help .chm
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2009-03-28 13:38:44 +00:00 |
adelikat
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fd0753199e
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Unburied lua scripts and put them in a folder in output
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2009-03-22 19:15:22 +00:00 |