Lua scripts cleanup - deleted some, renamed others, included documentation notes on each
This commit is contained in:
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@ -1,3 +1,7 @@
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--RegisterFind
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--written by QFox
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--Weeds out RAM addresses along the lines of Cheat Search and Ram Filter. Has some features not present in either of those 2 hardcoded dialogs.
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-- v0.1a (far from done!)
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-- include some iup stuff and take care of cleanup
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require 'auxlib';
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@ -1,6 +1,6 @@
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-- super mario bros 1 hitbox script
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-- Super Mario Bros. (JU) (PRG0) [!].rom
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-- by qFox
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-- Super Mario Bros. hitbox script
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-- Super Mario Bros (JU) (PRG0) [!].nes
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-- Written by qFox
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-- 28 july 2008
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-- This script shows hitboxes of anything that has them
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@ -1,6 +1,6 @@
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-- SMB1 script by 4matsy. Yay.
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-- Super Mario Bros. script by 4matsy.
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-- 2008, September 11th.
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--Displays the # of lives for Mario and a HP meter for Bowswer
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require("shapedefs");
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@ -1,11 +1,13 @@
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-- unfinished mario bros 2 script
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-- Super Mario Bros. 2 USA - Grids & Contents (Unfinished)
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-- Super Mario Bros. 2 (U) (PRG0) [!].nes
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-- Written by QFox
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-- 31 July 2008
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-- shows (proper!) grid and contents. disable grid by setting variable to false
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-- shows any non-air grid's tile-id
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-- can be heavy on light systems
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-- Slow! Will be heavy on lighter systems
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-- Super Mario Bros. 2 (U) (PRG0) [!].rom
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-- qFox
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-- 31 july 2008
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local angrybirdo = false; -- makes birdo freak, but can skew other creatures with timing :)
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local drawgrid = true; -- draws a green grid
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@ -1,6 +1,7 @@
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-- Teenage Mutant Ninja Turtles (U)[!].rom
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-- qFox
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-- Written by QFox
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-- 31 july 2008
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-- Displays Hitboxes, Enemy HP, and various stats on screen
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local function box(x1,y1,x2,y2,color)
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-- gui.text(50,50,x1..","..y1.." "..x2..","..y2);
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@ -0,0 +1,43 @@
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--shapedefs
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--A Lua script with defined functions for shapes such as hearts.
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--Needed for SM-Lives&HPDisplay-4Matsy.lua
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local function box(x1,y1,x2,y2,color)
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if (x1 > 0 and x1 < 255 and x2 > 0 and x2 < 255 and y1 > 0 and y1 < 241 and y2 > 0 and y2 < 241) then
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gui.drawbox(x1,y1,x2,y2,color);
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end;
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end;
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local function text(x,y,str)
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if (x > 0 and x < 255 and y > 0 and y < 240) then
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gui.text(x,y,str);
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end;
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end;
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local function pixel(x,y,color)
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if (x > 0 and x < 255 and y > 0 and y < 240) then
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gui.drawpixel(x,y,color);
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end;
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end;
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function drawshape (x,y,str,color)
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if str == "heart_5x5" then
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box(x+1,y+0,x+1,y+3,color);
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box(x+3,y+0,x+3,y+3,color);
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box(x+2,y+3,x+2,y+4,color);
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box(x+0,y+1,x+4,y+2,color);
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end;
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if str == "heart_7x7" then
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box(x+1,y+0,x+2,y+4,color);
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box(x+4,y+0,x+5,y+4,color);
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box(x+0,y+1,x+6,y+3,color);
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box(x+3,y+2,x+3,y+6,color);
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box(x+2,y+5,x+4,y+5,color);
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end;
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if str == "z2magicjar" then
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box(x+0,y+5,x+4,y+6,color);
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box(x+1,y+4,x+3,y+7,color);
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box(x+1,y+0,x+3,y+0,color);
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box(x+2,y+1,x+2,y+3,color);
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box(x+3,y+2,x+3,y+2,color);
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box(x+4,y+3,x+4,y+3,color);
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end;
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end;
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@ -1,73 +0,0 @@
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-- super mario bros 1 hitbox script
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-- Super Mario Bros. (JU) (PRG0) [!].rom
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-- by qFox
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-- 28 july 2008
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local function box(x1,y1,x2,y2,color)
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-- gui.text(50,50,x1..","..y1.." "..x2..","..y2);
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if (x1 > 0 and x1 < 255 and x2 > 0 and x2 < 255 and y1 > 0 and y1 < 224 and y2 > 0 and y2 < 224) then
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gui.drawbox(x1,y1,x2,y2,color);
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end;
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end;
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-- hitbox coordinate offsets (x1,y1,x2,y2)
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local mario_hb = 0x04AC; -- 1x4
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local enemy_hb = 0x04B0; -- 5x4
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local coin_hb = 0x04E0; -- 3x4
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local fiery_hb = 0x04C8; -- 2x4
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local hammer_hb= 0x04D0; -- 9x4
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local power_hb = 0x04C4; -- 1x4
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-- addresses to check, to see whether the hitboxes should be drawn at all
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local mario_ch = 0x000E;
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local enemy_ch = 0x000F;
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local coin_ch = 0x0030;
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local fiery_ch = 0x0024;
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local hammer_ch= 0x002A;
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local power_ch = 0x0014;
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while true do
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-- from 0x04AC are about 0x48 addresse that indicate a hitbox
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-- different items use different addresses, some share
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-- there can for instance only be one powerup on screen at any time (the star in 1.1 gets replaced by the flower, if you get it)
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-- we cycle through the animation addresses for each type of hitbox, draw the corresponding hitbox if they are drawn
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-- we draw: mario (1), enemies (5), coins (3), hammers (9), powerups (1). (bowser and (his) fireball are considered enemies)
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-- mario
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if (memory.readbyte(mario_hb) > 0) then box(memory.readbyte(mario_hb),memory.readbyte(mario_hb+1),memory.readbyte(mario_hb+2),memory.readbyte(mario_hb+3), "green"); end;
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-- enemies
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if (memory.readbyte(enemy_ch ) > 0) then box(memory.readbyte(enemy_hb), memory.readbyte(enemy_hb+1), memory.readbyte(enemy_hb+2), memory.readbyte(enemy_hb+3), "green"); end;
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if (memory.readbyte(enemy_ch+1) > 0) then box(memory.readbyte(enemy_hb+4), memory.readbyte(enemy_hb+5), memory.readbyte(enemy_hb+6), memory.readbyte(enemy_hb+7), "green"); end;
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if (memory.readbyte(enemy_ch+2) > 0) then box(memory.readbyte(enemy_hb+8), memory.readbyte(enemy_hb+9), memory.readbyte(enemy_hb+10),memory.readbyte(enemy_hb+11), "green"); end;
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if (memory.readbyte(enemy_ch+3) > 0) then box(memory.readbyte(enemy_hb+12),memory.readbyte(enemy_hb+13),memory.readbyte(enemy_hb+14),memory.readbyte(enemy_hb+15), "green"); end;
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if (memory.readbyte(enemy_ch+4) > 0) then box(memory.readbyte(enemy_hb+16),memory.readbyte(enemy_hb+17),memory.readbyte(enemy_hb+18),memory.readbyte(enemy_hb+19), "green"); end;
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-- coins
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if (memory.readbyte(coin_ch ) > 0) then box(memory.readbyte(coin_hb), memory.readbyte(coin_hb+1), memory.readbyte(coin_hb+2), memory.readbyte(coin_hb+3), "green"); end;
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if (memory.readbyte(coin_ch+1) > 0) then box(memory.readbyte(coin_hb+4), memory.readbyte(coin_hb+5), memory.readbyte(coin_hb+6), memory.readbyte(coin_hb+7), "green"); end;
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if (memory.readbyte(coin_ch+2) > 0) then box(memory.readbyte(coin_hb+8), memory.readbyte(coin_hb+9), memory.readbyte(coin_hb+10), memory.readbyte(coin_hb+11), "green"); end;
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-- (mario's) fireballs
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if (memory.readbyte(fiery_ch ) > 0) then box(memory.readbyte(fiery_hb), memory.readbyte(fiery_hb+1), memory.readbyte(fiery_hb+2), memory.readbyte(fiery_hb+3), "green"); end;
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if (memory.readbyte(fiery_ch+1) > 0) then box(memory.readbyte(fiery_hb+4), memory.readbyte(fiery_hb+5), memory.readbyte(fiery_hb+6),memory.readbyte(fiery_hb+7), "green"); end;
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-- hammers
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if (memory.readbyte(hammer_ch ) > 0) then box(memory.readbyte(hammer_hb), memory.readbyte(hammer_hb+1), memory.readbyte(hammer_hb+2), memory.readbyte(hammer_hb+3), "green"); end;
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if (memory.readbyte(hammer_ch+1) > 0) then box(memory.readbyte(hammer_hb+4), memory.readbyte(hammer_hb+5), memory.readbyte(hammer_hb+6), memory.readbyte(hammer_hb+7), "green"); end;
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if (memory.readbyte(hammer_ch+2) > 0) then box(memory.readbyte(hammer_hb+8), memory.readbyte(hammer_hb+9), memory.readbyte(hammer_hb+10),memory.readbyte(hammer_hb+11), "green"); end;
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if (memory.readbyte(hammer_ch+3) > 0) then box(memory.readbyte(hammer_hb+12),memory.readbyte(hammer_hb+13),memory.readbyte(hammer_hb+14),memory.readbyte(hammer_hb+15), "green"); end;
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if (memory.readbyte(hammer_ch+4) > 0) then box(memory.readbyte(hammer_hb+16),memory.readbyte(hammer_hb+17),memory.readbyte(hammer_hb+18),memory.readbyte(hammer_hb+19), "green"); end;
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if (memory.readbyte(hammer_ch+5) > 0) then box(memory.readbyte(hammer_hb+20),memory.readbyte(hammer_hb+21),memory.readbyte(hammer_hb+22),memory.readbyte(hammer_hb+23), "green"); end;
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if (memory.readbyte(hammer_ch+6) > 0) then box(memory.readbyte(hammer_hb+24),memory.readbyte(hammer_hb+25),memory.readbyte(hammer_hb+26),memory.readbyte(hammer_hb+27), "green"); end;
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if (memory.readbyte(hammer_ch+7) > 0) then box(memory.readbyte(hammer_hb+28),memory.readbyte(hammer_hb+29),memory.readbyte(hammer_hb+30),memory.readbyte(hammer_hb+31), "green"); end;
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if (memory.readbyte(hammer_ch+8) > 0) then box(memory.readbyte(hammer_hb+32),memory.readbyte(hammer_hb+33),memory.readbyte(hammer_hb+34),memory.readbyte(hammer_hb+35), "green"); end;
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-- powerup
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if (memory.readbyte(power_ch) > 0) then box(memory.readbyte(power_hb),memory.readbyte(power_hb+1),memory.readbyte(power_hb+2),memory.readbyte(power_hb+3), "green"); end;
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gui.text(5,32,"Green rectangles are hitboxes!");
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FCEU.frameadvance()
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end
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@ -1,6 +1,7 @@
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-- Tetris - displays block stats and shows hitboxes
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-- Written by QFox
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-- http://www.datacrystal.org/wiki/Tetris:RAM_map
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-- Tetris (U) [!].rom
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-- qFox
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local function getPiece(n) -- returns table with information about this piece
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-- every piece consists of 4 blocks
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@ -1,3 +1,5 @@
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--x_functions - various functions needed for scripts witten by Xkeeper
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--Written by Xkeeper
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x_func_version = 5;
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require "x_functions";
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if not x_requires then
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-- Sanity check. If they require a newer version, let them know.
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timer = 1;
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while (true) do
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timer = timer + 1;
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for i = 0, 32 do
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gui.drawbox( 6, 28 + i, 250, 92 - i, "#000000");
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end;
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gui.text( 10, 32, string.format("This Lua script requires the x_functions library."));
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gui.text( 53, 42, string.format("It appears you do not have it."));
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gui.text( 39, 58, "Please get the x_functions library at");
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gui.text( 14, 69, "http://xkeeper.shacknet.nu/");
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gui.text(114, 78, "emu/nes/lua/x_functions.lua");
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warningboxcolor = string.format("%02X", math.floor(math.abs(30 - math.fmod(timer, 60)) / 30 * 0xFF));
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gui.drawbox(7, 29, 249, 91, "#ff" .. warningboxcolor .. warningboxcolor);
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FCEU.frameadvance();
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end;
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else
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x_requires(4);
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end;
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while true do
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zap = zapper.read();
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box(zap['x'] - 5, zap['y'] - 5, zap['x'] + 5, zap['y'] + 5, "#ffffff");
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if zap['click'] == 1 then
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box(zap['x'] - 7, zap['y'] - 7, zap['x'] + 7, zap['y'] + 7, "#ff0000");
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end;
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line(zap['x'] - 0, zap['y'] - 9, zap['x'] + 0, zap['y'] + 9, "#ffffff");
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line(zap['x'] - 9, zap['y'] - 0, zap['x'] + 9, zap['y'] + 0, "#ffffff");
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FCEU.frameadvance();
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end
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@ -1,337 +0,0 @@
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require "x_functions";
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if not x_requires then
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-- Sanity check. If they require a newer version, let them know.
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timer = 1;
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while (true) do
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timer = timer + 1;
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for i = 0, 32 do
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gui.drawbox( 6, 28 + i, 250, 92 - i, "#000000");
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end;
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gui.text( 10, 32, string.format("This Lua script requires the x_functions library."));
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gui.text( 53, 42, string.format("It appears you do not have it."));
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gui.text( 39, 58, "Please get the x_functions library at");
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gui.text( 14, 69, "http://xkeeper.shacknet.nu/");
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gui.text(114, 78, "emu/nes/lua/x_functions.lua");
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warningboxcolor = string.format("%02X", math.floor(math.abs(30 - math.fmod(timer, 60)) / 30 * 0xFF));
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gui.drawbox(7, 29, 249, 91, "#ff" .. warningboxcolor .. warningboxcolor);
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FCEU.frameadvance();
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end;
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else
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x_requires(5);
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end;
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function drawmouse(x, y, click)
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if click then
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fill = "#cccccc";
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else
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fill = "#ffffff";
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end;
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y = y + 1;
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for i = 0, 6 do
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if i ~= 6 then
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line(x + i, y + i, x + i, y + 8 - math.floor(i / 2), fill);
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pixel(x + i, y + 8 - math.floor(i / 2), "#000000");
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end;
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pixel(x + i, y + i - 1, "#000000");
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end;
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pixel(x + 1, y + 0, "#000000");
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line(x , y , x , y + 9, "#000000");
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-- line(x + 1, y + 1, x + 6 , y + 6, "#000000");
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-- line(x , y + 11, x + 7 , y + 7, "#000000");
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end;
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function hitbox(b1x1, b1y1, b1x2, b1y2, b2x1, b2y1, b2x2, b2y2, con, coff)
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if con == nil then
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con = "#dd0000";
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end;
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if coff == nil then
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coff = "#00ff00"
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end;
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boxes = {
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{
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x = {b1x1, b1x2},
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y = {b1y1, b1y2},
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},
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{
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x = {b2x1, b2x2},
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y = {b2y1, b2y2},
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},
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};
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hit = false;
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for xc = 1, 2 do
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for yc = 1, 2 do
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if (boxes[1]['x'][xc] >= boxes[2]['x'][1]) and
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(boxes[1]['y'][yc] >= boxes[2]['y'][1]) and
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(boxes[1]['x'][xc] <= boxes[2]['x'][2]) and
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(boxes[1]['y'][yc] <= boxes[2]['y'][2]) then
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hit = true;
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end;
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end;
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end;
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if hit == true then
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box(b2x1, b2y1, b2x2, b2y2, con);
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return true;
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else
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box(b2x1, b2y1, b2x2, b2y2, coff);
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return false;
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end;
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return true;
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end;
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function smbpx2ram(px, py)
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py = math.floor(py) - 0x20;
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px = math.floor(px);
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-- text(90, 16, string.format("PX[%4d] PY[%4d]", px, py));
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if px < 0 or px > 400 or py < 0x00 or py > (240 - 0x20) then
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return false;
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end;
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oy = math.floor(py / 0x10);
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ox = math.fmod(math.floor((px + smbdata['screenpos']) / 0x10), 0x20);
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-- text(90, 16, string.format("CX[%4X] CY[%4X]", ox, oy));
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offset = 0x500 + math.fmod(oy * 0x10 + math.floor(ox / 0x10) * 0xC0 + math.fmod(ox, 0xD0), 0x1A0);
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return offset;
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end;
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function smbram2px(offset)
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offset = offset - 0x500;
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if offset < 0 or offset >= 0x1A0 then
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return false;
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end;
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px = (math.fmod(offset, 0x10) + math.floor(offset / 0xD0) * 0x10) * 0x10;
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px = px - math.fmod(smbdata['screenpos'], 0x200);
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-- text(8, 8, string.format("PX[%4d] OF[%4X]", px, offset));
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if px < 0 then
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px = px + 0x200;
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end;
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py = math.floor(math.fmod(offset, 0xD0) / 0x10);
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returnval = {x = px, y = py};
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return returnval;
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end;
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function smbmoveenemy(n, x, y, ax, ay)
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x1 = math.fmod(x, 0x100);
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x2 = math.floor(x / 0x100);
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y1 = math.fmod(y, 0x100);
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y2 = math.floor(y / 0x100);
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memory.writebyte(0x006D + n, x2);
|
||||
memory.writebyte(0x0086 + n, x1);
|
||||
memory.writebyte(0x00B5 + n, y2);
|
||||
memory.writebyte(0x00CE + n, y1);
|
||||
memory.writebyte(0x0057 + n, ax);
|
||||
memory.writebyte(0x009F + n, ay);
|
||||
|
||||
end;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
smbdata = {screenpos = 0};
|
||||
mode = 1;
|
||||
last = {};
|
||||
inpt = {};
|
||||
enemyhold = {};
|
||||
while (true) do
|
||||
|
||||
|
||||
smbdata['screenposold'] = smbdata['screenpos'];
|
||||
smbdata['screenpos'] = memory.readbyte(0x071a) * 0x100 + memory.readbyte(0x071c);
|
||||
smbdata['screenposchg'] = smbdata['screenpos'] - smbdata['screenposold'];
|
||||
smbdata['rendercol'] = memory.readbyte(0x06A0);
|
||||
if smbdata['screenposchg'] < 0 then
|
||||
smbdata['screenposchg'] = 0;
|
||||
end;
|
||||
timer = timer + 1;
|
||||
|
||||
|
||||
last = table.clone(inpt);
|
||||
inpt = input.get();
|
||||
|
||||
c = "#bbbbbb";
|
||||
if inpt['leftclick']then
|
||||
c = "#dd0000";
|
||||
end;
|
||||
|
||||
-- line(0, inpt['y'], 255, inpt['y'], c);
|
||||
-- line(inpt['x'], 0, inpt['x'], 244, c);
|
||||
|
||||
-- text(inpt['x'] - 10, 8, string.format("%3d", inpt['x']));
|
||||
-- text(0, inpt['y'] - 5, string.format("%3d", inpt['y']));
|
||||
|
||||
i = 2;
|
||||
for k,v in pairs(inpt) do
|
||||
-- text(8, 8 * i, string.format("%s > %s", k, tostring(v)));
|
||||
i = i + 1;
|
||||
end;
|
||||
|
||||
|
||||
c = "#ffffff";
|
||||
if math.fmod(timer, 4) < 2 then
|
||||
c = "#cccccc";
|
||||
end;
|
||||
if mode == 0 then
|
||||
c1 = c;
|
||||
c2 = c;
|
||||
c3 = "#ffffff";
|
||||
c4 = "#0000ff";
|
||||
else
|
||||
c1 = "#ffffff";
|
||||
c2 = "#0000ff";
|
||||
c3 = c;
|
||||
c4 = c;
|
||||
end;
|
||||
|
||||
text(72, 13, "Tiles");
|
||||
text(99, 13, "Enemies");
|
||||
box( 73, 14, 94, 22, "#000000");
|
||||
box( 100, 14, 135, 22, "#000000");
|
||||
if hitbox(inpt['x'], inpt['y'], inpt['x'], inpt['y'], 72, 13, 95, 23, c1, c2) and inpt['leftclick'] then
|
||||
mode = 0;
|
||||
end;
|
||||
if hitbox(inpt['x'], inpt['y'], inpt['x'], inpt['y'], 99, 13, 136, 23, c3, c4) and inpt['leftclick'] then
|
||||
mode = 1;
|
||||
end;
|
||||
|
||||
if mode == 0 then
|
||||
ramval = smbpx2ram(inpt['x'], inpt['y']);
|
||||
if ramval then
|
||||
ret = smbram2px(ramval);
|
||||
c = "#ffffff";
|
||||
if math.fmod(timer, 4) < 2 then
|
||||
c = "#cccccc";
|
||||
end;
|
||||
if ret then
|
||||
tx1 = math.max(0, ret['x'] - 1);
|
||||
tx2 = math.min(0xFF, ret['x'] + 0x10);
|
||||
ty1 = math.max(ret['y'] * 0x10 + 0x1F, 0);
|
||||
ty2 = math.min(244, ret['y'] * 0x10 + 0x30);
|
||||
box(tx1, ty1, tx2, ty2, c);
|
||||
end;
|
||||
|
||||
textx = inpt['x'] + 10;
|
||||
texty = inpt['y'] - 4;
|
||||
|
||||
if textx > 229 then
|
||||
textx = textx - 42;
|
||||
end;
|
||||
texty = math.min(214, texty);
|
||||
|
||||
text(textx, texty, string.format("%04X", ramval));
|
||||
text(textx, texty + 8, string.format(" %02X ", memory.readbyte(ramval)));
|
||||
|
||||
end;
|
||||
|
||||
else
|
||||
|
||||
for i=1,6 do
|
||||
if (memory.readbyte(0x000E+i) ~= 0) then --and memory.readbyte(0x04AC+(i*4)) ~= 0xFF) and (memory.readbyte(0x0015 + i) ~= 0x30 and memory.readbyte(0x0015 + i) ~= 0x31) then
|
||||
if not enemyhold[i] or not inpt['leftclick'] then
|
||||
enemyhold[i] = nil;
|
||||
-- text(8, 50 + i * 8, "-");
|
||||
elseif enemyhold[i] then
|
||||
-- text(8, 50 + i * 8, string.format("HOLD %04X %04X", smbdata['screenpos'] + inpt['x'] - enemyhold[i]['x'], inpt['y'] + 0x100 - enemyhold[i]['y']));
|
||||
smbmoveenemy(i, smbdata['screenpos'] + inpt['x'] - enemyhold[i]['x'], inpt['y'] + 0x100 - enemyhold[i]['y'], (inpt['x'] - last['x']) * 8, inpt['y'] - last['y']);
|
||||
end;
|
||||
|
||||
e2x1 = memory.readbyte(0x04AC+(i*4));
|
||||
e2y1 = memory.readbyte(0x04AC+(i*4)+1);
|
||||
e2x2 = memory.readbyte(0x04AC+(i*4)+2);
|
||||
e2y2 = memory.readbyte(0x04AC+(i*4)+3);
|
||||
-- text(e2x1 - 5, e2y1 - 13, string.format("%02X", memory.readbyte(0x001E + i)));
|
||||
|
||||
|
||||
|
||||
enemyxpos = memory.readbytesigned(0x006D + i) * 0x0100 + memory.readbyte(0x0086 + i);
|
||||
enemyypos = memory.readbytesigned(0x00B5 + i) * 0x100 + memory.readbyte(0x00CE + i);
|
||||
enemyxacc = memory.readbytesigned(0x0057 + i);
|
||||
enemyyacc = memory.readbytesigned(0x009f + i);
|
||||
enemyxposa = enemyxpos - smbdata['screenpos'];
|
||||
enemyyposa = enemyypos - 0x100;
|
||||
enemyyposa2 = math.fmod(enemyyposa + 0x10000, 0x100);
|
||||
|
||||
line(enemyxposa, enemyyposa2, enemyxposa + 16, enemyyposa2, "#ffffff");
|
||||
|
||||
dead = "";
|
||||
if enemyyposa <= -72 then
|
||||
dead = "DEAD";
|
||||
end;
|
||||
text(8, 24 + 8 * i, string.format("E%X - %04d %04d %04d %04d %3d %3d %s", i, enemyxpos, enemyypos, enemyxposa, enemyyposa, enemyxacc, enemyyacc, dead));
|
||||
|
||||
|
||||
if hitbox(inpt['x'], inpt['y'], inpt['x'], inpt['y'], e2x1, e2y1, e2x2, e2y2) then
|
||||
-- if hitbox(inpt['x'], inpt['y'], inpt['x'], inpt['y'], enemyxposa, enemyyposa, enemyxposa + 0xF, enemyyposa + 0x17) then
|
||||
|
||||
-- text(e2x1 - 5, e2y1 - 13, string.format("#%d %02X", i, memory.readbyte(0x0015 + i)));
|
||||
|
||||
|
||||
if inpt['leftclick'] then
|
||||
|
||||
if not enemyhold[i] then
|
||||
enemyhold[i] = { x = inpt['x'] - enemyxposa, y = inpt['y'] - enemyyposa };
|
||||
end;
|
||||
|
||||
|
||||
-- memory.writebyte(0x001F + i, 0xFF);
|
||||
-- memory.writebyte(0x04AC + i, 0xFF);
|
||||
-- memory.writebyte(0x000E + i, 0x00);
|
||||
end;
|
||||
end;
|
||||
else
|
||||
enemyhold[i] = nil;
|
||||
|
||||
end;
|
||||
end;
|
||||
end;
|
||||
|
||||
--[[
|
||||
zap = zapper.read();
|
||||
|
||||
box(zap['x'] - 5, zap['y'] - 5, zap['x'] + 5, zap['y'] + 5, "#ffffff");
|
||||
if zap['click'] == 1 then
|
||||
box(zap['x'] - 7, zap['y'] - 7, zap['x'] + 7, zap['y'] + 7, "#ff0000");
|
||||
end;
|
||||
line(zap['x'] - 0, zap['y'] - 9, zap['x'] + 0, zap['y'] + 9, "#ffffff");
|
||||
line(zap['x'] - 9, zap['y'] - 0, zap['x'] + 9, zap['y'] + 0, "#ffffff");
|
||||
]]
|
||||
|
||||
|
||||
drawmouse(inpt['x'], inpt['y'], inpt['leftclick']);
|
||||
|
||||
FCEU.frameadvance();
|
||||
|
||||
end
|
|
@ -1,69 +0,0 @@
|
|||
--quick and dirty script that shows zapper position and fire button presses
|
||||
|
||||
Z_LSPAN = 20 --life span (in frames) of white box
|
||||
Z_LSPAN_CLICK = 30 --life span of red box
|
||||
Z_MAX = 60 --maximum amount of boxes on screen
|
||||
|
||||
zbuf = {}
|
||||
zindex = 0
|
||||
timer = 0
|
||||
|
||||
function zapper_add_coord(x,y,click)
|
||||
zbuf[zindex] = {t=timer,x=x,y=y,click=click}
|
||||
zindex = zindex + 1
|
||||
if(zindex>Z_MAX) then
|
||||
zindex = 0
|
||||
end
|
||||
end
|
||||
|
||||
function box(x1,y1,x2,y2,color1,color2)
|
||||
if(x1>=0 and y1>=0 and x2<=255 and y2<=255) then
|
||||
gui.drawbox(x1, y1, x2, y2, color1, color2)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
lastclick = zapper.read().click
|
||||
lastx=zapper.read().x
|
||||
lasty=zapper.read().y
|
||||
|
||||
while(true) do
|
||||
x = zapper.read().x
|
||||
y = zapper.read().y
|
||||
click = zapper.read().click
|
||||
gui.text(0, 8, string.format("x=%d",x));
|
||||
gui.text(0, 18, string.format("y=%d",y));
|
||||
gui.text(0, 28, string.format("click=%d",click));
|
||||
if(click==1 and click~=lastclick) then
|
||||
zapper_add_coord(x,y,1)
|
||||
elseif(x~=lastx or y~=lasty) then
|
||||
zapper_add_coord(x,y,0)
|
||||
end
|
||||
lastclick=click
|
||||
lastx=x
|
||||
lasty=y
|
||||
box(x-3, y-3, x+3, y+3, "white", 0)
|
||||
|
||||
for i=0,100 do
|
||||
if(zbuf[i]) then
|
||||
ltime = timer-zbuf[i].t
|
||||
if(zbuf[i].click==0) then
|
||||
if(ltime<Z_LSPAN) then
|
||||
boxsize = (zbuf[i].t-timer+Z_LSPAN) / (Z_LSPAN/3)
|
||||
c = "white"
|
||||
box(zbuf[i].x-boxsize, zbuf[i].y-boxsize, zbuf[i].x+boxsize, zbuf[i].y+boxsize, c, 0)
|
||||
end
|
||||
elseif(zbuf[i].click==1) then
|
||||
if(ltime<Z_LSPAN_CLICK) then
|
||||
boxsize = (timer-zbuf[i].t) / (Z_LSPAN_CLICK/10)
|
||||
c = "red"
|
||||
box(zbuf[i].x-boxsize, zbuf[i].y-boxsize, zbuf[i].x+boxsize, zbuf[i].y+boxsize, c, 0)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
FCEU.frameadvance();
|
||||
timer = timer + 1
|
||||
end
|
||||
|
Loading…
Reference in New Issue