Commit Graph

13 Commits

Author SHA1 Message Date
zeromus 69bc4b3f72 added obj/bg display toggle
much cleanups
fix memwatch configuration saving
2008-06-22 02:38:00 +00:00
zeromus e0a14909f0 faster compiles (mappers include 1/3 as much code now)
fix some memory leaks by changing the path generation APIs to return std::string.. but it still gets strdupped by a lot of clients. 
switch over more movie and savestate code to use iostreams instead of stdio
remove the temporary savestate stuff for more tasing speed hopefully
2008-06-17 06:55:07 +00:00
jeblanchard 8e546b1bed More silly warning elimination 2008-06-07 01:21:38 +00:00
zeromus d998a3c015 change extensions to fm2 (but we still claim we'll load fcm; even though it is not supported now)
added dialog accelerator framework
support new improved savestate-with-movie-running naming convention
2008-05-26 07:34:40 +00:00
mauzus 2dcd90fc6c fix directories configuration stuff 2008-05-24 16:25:15 +00:00
zeromus 1e539ad681 phase 1 of new movie system
we can now round trip a text movie format
2008-05-23 09:58:38 +00:00
mauzus 014e0365e4 use correct directory configuration: BasicBot, Memory Watch, FDS BIOS ROM and Record Movie from savestate 2008-05-13 02:34:39 +00:00
zeromus 3db4ae6df5 fix fds loading 2008-05-07 07:39:23 +00:00
rheiny be3ec4a072 Cleaned up some code. 2007-02-05 20:41:23 +00:00
gimmedonutnow 091d0b225d - SDL now uses the new configuration system 2006-08-30 15:27:05 +00:00
radsaq e7d5aa6d29 Consolidate use of FCEUGI* globals GI, CurGame, and FCEUGameInfo into a single
GameInfo var. Still not very pretty, but at least there's only one of them and
the code compiles on Linux now.
2006-08-20 19:40:15 +00:00
zeromus cd427263da moved some util files to utils directory 2006-08-01 05:50:19 +00:00
zeromus 80d0d46d73 moved fceu to its own folder to make room for other projects
[[Split portion of a mixed commit.]]
2006-07-29 05:46:15 +00:00