Commit Graph

1719 Commits

Author SHA1 Message Date
mart0258 f0b33ec203 Win - TASEdit updates - display readonly in-window and allow saving greenzone. 2009-12-18 05:40:38 +00:00
qeed 28cc8f5aae fix some sprite overflow stuff for new ppu 2009-12-18 01:10:26 +00:00
punkrockguy318 86123d257e began integration of GTK into the SDL tree
see gui.cpp at r1601 for demonstration of how this SHOULD work
currently, fceuX is creating its own new window instead of using GTKs window
added flag GTK_GUI (in code for now, will add to scons build later)
added line to sconstruct for GTK libraries (commented by default)
2009-12-17 07:27:17 +00:00
punkrockguy318 7af0329bf4 added functional GTK2/SDL framework
currently seperate from all fceux code but will soon be integrated into fceux 
in order to create an integrated UI on the linux build
2009-12-17 06:19:08 +00:00
kmachulis efaa3ebb4d Added lua platform defines for osx and linux for scons, to get lua's loadlib function working again on those platforms 2009-12-14 03:48:15 +00:00
mart0258 5dd8186f5f add notes for CMake and VC. 2009-12-11 03:12:07 +00:00
mart0258 d9be086126 MinGW - fix some possible build issues and compile time errors 2009-12-11 03:07:34 +00:00
adelikat ed575d0ff5 Update changelog 2009-12-10 16:52:43 +00:00
zeromus 621cc8e260 fix ntview for new ppu?
[[Split portion of a mixed commit.]]
2009-12-08 05:54:21 +00:00
mart0258 60abe35afb fds - show filename of missing bios file 2009-12-08 04:28:05 +00:00
qeed 1605800776 update changelog 2009-12-08 00:54:04 +00:00
qeed fe70d1bc32 fixed sprite hit before 255 and for non transparent hits only, thanks to dwedit for providing the fix 2009-12-08 00:51:14 +00:00
zeromus b8a4067542 sdl: dont allow --inputcfg gamepad0 and gamepad5 etc. as there arent actually that many gamepads 2009-12-07 01:19:52 +00:00
adelikat bc29607bde Changelog - added news of some fixed mappers 2009-12-05 02:33:09 +00:00
qeed 63be69bd72 removed xo code that was causing 3 frame delay when taking a hibuffer path of rendering 2009-12-04 22:20:22 +00:00
mart0258 270ce9466b Add autosave qty and frequency to config + stability fix 2009-11-26 02:11:09 +00:00
mart0258 32f0231910 TASEdit - Cut, Copy, Paste 2009-11-23 20:53:45 +00:00
mart0258 ca6f2be5f8 Tasedit - frame delete keyboard shortcut and related fixes 2009-11-23 01:48:17 +00:00
mart0258 b949a21fc4 Tasedit - multiframe edit by Shift/Ctrl DoubleClick 2009-11-23 01:05:31 +00:00
fatratknight 46ec733715 List of changes to HelpNDoc file:
Introduction: Self credit
Lua Functions List: joypad.set, savestate.registersave, savestate.registerload
Lua Bot: Replaced erroneous mathematical explanation
2009-11-21 22:05:10 +00:00
zeromus b145ac8b67 win32: properly use background input flag on emulator bootup 2009-11-20 15:45:55 +00:00
adelikat 3fd7c05579 Win32 - TASEDit - made the import FM2 menu item open the play movie dialog. This will suffice until the import concept is implemented. 2009-11-19 22:20:25 +00:00
adelikat fdd7af8997 Win32 - if Cheats dialog pauses the emulator, the emulator will unpaused if it regains focus. 2009-11-18 02:06:06 +00:00
adelikat ecbf9a2dd4 Win32 - Cheats - Pause while Active checkbox installed. 2009-11-18 01:51:37 +00:00
adelikat 7d34e1a885 vc9 now compiles, I have no idea what just happened. 2009-11-18 00:20:52 +00:00
adelikat 917b45f235 stupid Visual Studio not saving everything. 2009-11-17 23:51:08 +00:00
adelikat c400aaab01 Win32 - Fix debug window so it doesn't crash if unminimized with no game loaded. 2009-11-17 23:50:03 +00:00
ugetab 19b5cf13f5 Made the debugger window more persistent, both because the debugger can now be opened without a game loaded, and because someone complained about how the debugger closed when you went to File>Close, even though it would return on game load. 2009-11-15 01:52:29 +00:00
qeed 4681d20481 fix include error 2009-11-14 17:33:26 +00:00
mart0258 0a4a280417 win32 - log - Remove potential buffer overflow 2009-11-14 03:48:47 +00:00
mart0258 7774d786cb Win32 - TasEdit - Adding functionality to interface items. 2009-11-14 02:46:03 +00:00
adelikat f3d9832f96 More changelog 2009-11-13 05:46:44 +00:00
adelikat f5af54bfd6 Forgot the changelog! 2009-11-13 05:39:49 +00:00
adelikat cde73a67dc made savestate compression togglable. Win32 - enable a menu item to toggle savestate compression. For SDL to have a similar feature it simply needs to toggle the variable bool compressSavestates in the core state.cpp. 2009-11-13 05:35:32 +00:00
adelikat 2da84898dc Win32 help doc - update documentation to include the enable savestate backup menu item. 2009-11-13 04:41:56 +00:00
adelikat 4a3369186b made backup savestates togglable. Win32 - enable a menu item to toggle backup savestates. For SDL to have a similar feature it simply needs to toggle the variable bool backupSavestate in the core state.cpp. 2009-11-13 04:21:24 +00:00
CaH4e3 05ea4d2881 damn old mappers crashes fixed finally in addition to 1533 rev 2009-11-12 20:43:27 +00:00
adelikat a45d6068df Win32 - whoops, for the last release I commented out the "remove from list?" pop up box when a lua code fails when selecting it from the recent menu. However, I neglected to remove it in the case of the Load Last Lua context menu item. Shame on me for copying the same code in 2 locations instead of using a single function call. 2009-11-11 20:51:06 +00:00
fatratknight 458bed7b82 The input display actually has unique symbols now! Also replaced the pseudo-stateload detector with an actual stateload detector. Instructions are thrown in, too. 2009-11-10 02:58:17 +00:00
mart0258 2aab99feb6 Tasedit - enable nav and truncate buttons (with fixes) 2009-11-09 06:58:42 +00:00
zeromus f576691091 fix weird compile error 2009-11-08 17:13:27 +00:00
CaH4e3 6dbd108ea0 mapper 253 final fix lol 2009-11-08 15:53:48 +00:00
CaH4e3 f0e8f17cc5 mapper 253 fixed typo 2009-11-08 15:32:49 +00:00
adelikat 37a7bf8458 Update vc8 proj file for the 253 mapper move. 2009-11-08 14:52:37 +00:00
qeed 3555f87831 update SConscript build to reflect the mapper 253 move 2009-11-08 14:47:20 +00:00
adelikat eeb10f9d58 Update the changelog that a few devs seem to be neglecting. 2009-11-08 14:46:41 +00:00
CaH4e3 4c3e35f9ba mappers 253, 226 redesigned, only vc9 project updated 2009-11-08 14:39:50 +00:00
gocha 4c36140c0d apply recent lua changes of snes9x:
* accept a table for color value.
* add gui.parsecolor, joypad.getup, joypad.getdown, emu.emulating.
* gui.line, gui.box, joypad.get becomes like Gens.
* win32: add a menu to Lua window, add "Font..." and "Clear" items.
Note: gui.box will work much differently from before, it's easy to write a wrapper function, though.
2009-11-08 12:15:25 +00:00
CaH4e3 112d03d87f fixed crash on game loading for any battery backed roms with mappers from MapInitTab 2009-11-08 11:12:37 +00:00
mart0258 e2248ca404 win32-tasedit: Added mid-movie start for start mid-movie (WIP), and to build greenzone by fast forward. 2009-11-08 05:07:28 +00:00