More fixes to the new input system in win32

This commit is contained in:
Alexey 'Cluster' Avdyukhin 2021-07-30 17:46:10 +03:00
parent 6b65d1264d
commit f8d1258a1c
2 changed files with 19 additions and 9 deletions

View File

@ -213,7 +213,14 @@ uint32 GetGamepadPressedImmediate()
return JSButtons;
}
int DTestButton(ButtConfig *bc, uint8_t just_down)
// Function to check if key/button/combination is pressed/held
// bc: button mapping structure
// just_down: indicates that only new button presses should be logged, not held down
// block_meta: indicates that key can't be pressed in combination with meta keys
// if it's not set explicitly,
// e.g. do not trigger "F1" if "Ctrl+F1" is pressed
int DTestButton(ButtConfig *bc, uint8_t just_down, uint8_t block_meta)
{
static unsigned int *keys_data = !just_down ? GetKeyboard_nr() : GetKeyboard_jd();
@ -230,10 +237,10 @@ int DTestButton(ButtConfig *bc, uint8_t just_down)
int ctlstate = (cmd & CMD_KEY_LALT) ? keys_data[SCAN_LEFTALT] : 0;
ctlstate |= (cmd & CMD_KEY_RALT) ? keys_data[SCAN_RIGHTALT] : 0;
if (!ctlstate)
return 0;
continue;
}
else if ((cmdmask != SCAN_LEFTALT && keys_data[SCAN_LEFTALT]) || (cmdmask != SCAN_RIGHTALT && keys_data[SCAN_RIGHTALT]))
return 0;
else if (block_meta && ((cmdmask != SCAN_LEFTALT && keys_data[SCAN_LEFTALT]) || (cmdmask != SCAN_RIGHTALT && keys_data[SCAN_RIGHTALT])))
continue;
if (cmd & CMD_KEY_CTRL)
{
@ -242,7 +249,7 @@ int DTestButton(ButtConfig *bc, uint8_t just_down)
if (!ctlstate)
continue;
}
else if ((cmdmask != SCAN_LEFTCONTROL && keys_data[SCAN_LEFTCONTROL]) || (cmdmask != SCAN_RIGHTCONTROL && keys_data[SCAN_RIGHTCONTROL]))
else if (block_meta && ((cmdmask != SCAN_LEFTCONTROL && keys_data[SCAN_LEFTCONTROL]) || (cmdmask != SCAN_RIGHTCONTROL && keys_data[SCAN_RIGHTCONTROL])))
continue;
if (cmd & CMD_KEY_SHIFT)
@ -252,7 +259,7 @@ int DTestButton(ButtConfig *bc, uint8_t just_down)
if (!ctlstate)
continue;
}
else if ((cmdmask != SCAN_LEFTSHIFT && keys_data[SCAN_LEFTSHIFT]) || (cmdmask != SCAN_RIGHTSHIFT && keys_data[SCAN_RIGHTSHIFT]))
else if (block_meta && ((cmdmask != SCAN_LEFTSHIFT && keys_data[SCAN_LEFTSHIFT]) || (cmdmask != SCAN_RIGHTSHIFT && keys_data[SCAN_RIGHTSHIFT])))
continue;
if (cmd & CMD_KEY_WIN)
@ -262,7 +269,7 @@ int DTestButton(ButtConfig *bc, uint8_t just_down)
if (!ctlstate)
continue;
}
else if ((cmdmask != SCAN_LEFTWIN && keys_data[SCAN_LEFTWIN]) || (cmdmask != SCAN_RIGHTWIN && keys_data[SCAN_RIGHTWIN]))
else if (block_meta && ((cmdmask != SCAN_LEFTWIN && keys_data[SCAN_LEFTWIN]) || (cmdmask != SCAN_RIGHTWIN && keys_data[SCAN_RIGHTWIN])))
continue;
if(keys_data[cmdmask])
@ -1841,9 +1848,12 @@ int FCEUD_TestCommandState(int c)
case EMUCMD_FRAME_ADVANCE:
case EMUCMD_SPEED_TURBO:
case EMUCMD_TASEDITOR_REWIND:
// Check that key/button is held down
return DTestButton(&FCEUD_CommandMapping[c], 0);
default:
return DTestButton(&FCEUD_CommandMapping[c], 1);
// Check that key/button is just pressed, not held down
// Register only if no additional meta keys are pressed
return DTestButton(&FCEUD_CommandMapping[c], 1, 1);
}
}

View File

@ -66,7 +66,7 @@ void ParseGIInput(FCEUGI *GameInfo);
int FCEUD_TestCommandState(int c);
void FCEUD_UpdateInput();
int DWaitButton(HWND hParent, const char *text, ButtConfig *bc);
int DTestButton(ButtConfig *bc, uint8_t just_down = 0);
int DTestButton(ButtConfig *bc, uint8_t just_down = 0, uint8_t block_meta = 0);
char *MakeButtString(ButtConfig *bc, int appendKB = 1);
extern CFGSTRUCT HotkeyConfig[];