More fixes to the new input system in win32
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@ -213,7 +213,14 @@ uint32 GetGamepadPressedImmediate()
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return JSButtons;
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}
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int DTestButton(ButtConfig *bc, uint8_t just_down)
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// Function to check if key/button/combination is pressed/held
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// bc: button mapping structure
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// just_down: indicates that only new button presses should be logged, not held down
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// block_meta: indicates that key can't be pressed in combination with meta keys
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// if it's not set explicitly,
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// e.g. do not trigger "F1" if "Ctrl+F1" is pressed
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int DTestButton(ButtConfig *bc, uint8_t just_down, uint8_t block_meta)
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{
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static unsigned int *keys_data = !just_down ? GetKeyboard_nr() : GetKeyboard_jd();
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@ -230,10 +237,10 @@ int DTestButton(ButtConfig *bc, uint8_t just_down)
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int ctlstate = (cmd & CMD_KEY_LALT) ? keys_data[SCAN_LEFTALT] : 0;
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ctlstate |= (cmd & CMD_KEY_RALT) ? keys_data[SCAN_RIGHTALT] : 0;
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if (!ctlstate)
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return 0;
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continue;
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}
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else if ((cmdmask != SCAN_LEFTALT && keys_data[SCAN_LEFTALT]) || (cmdmask != SCAN_RIGHTALT && keys_data[SCAN_RIGHTALT]))
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return 0;
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else if (block_meta && ((cmdmask != SCAN_LEFTALT && keys_data[SCAN_LEFTALT]) || (cmdmask != SCAN_RIGHTALT && keys_data[SCAN_RIGHTALT])))
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continue;
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if (cmd & CMD_KEY_CTRL)
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{
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@ -242,7 +249,7 @@ int DTestButton(ButtConfig *bc, uint8_t just_down)
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if (!ctlstate)
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continue;
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}
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else if ((cmdmask != SCAN_LEFTCONTROL && keys_data[SCAN_LEFTCONTROL]) || (cmdmask != SCAN_RIGHTCONTROL && keys_data[SCAN_RIGHTCONTROL]))
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else if (block_meta && ((cmdmask != SCAN_LEFTCONTROL && keys_data[SCAN_LEFTCONTROL]) || (cmdmask != SCAN_RIGHTCONTROL && keys_data[SCAN_RIGHTCONTROL])))
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continue;
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if (cmd & CMD_KEY_SHIFT)
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@ -252,7 +259,7 @@ int DTestButton(ButtConfig *bc, uint8_t just_down)
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if (!ctlstate)
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continue;
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}
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else if ((cmdmask != SCAN_LEFTSHIFT && keys_data[SCAN_LEFTSHIFT]) || (cmdmask != SCAN_RIGHTSHIFT && keys_data[SCAN_RIGHTSHIFT]))
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else if (block_meta && ((cmdmask != SCAN_LEFTSHIFT && keys_data[SCAN_LEFTSHIFT]) || (cmdmask != SCAN_RIGHTSHIFT && keys_data[SCAN_RIGHTSHIFT])))
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continue;
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if (cmd & CMD_KEY_WIN)
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@ -262,7 +269,7 @@ int DTestButton(ButtConfig *bc, uint8_t just_down)
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if (!ctlstate)
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continue;
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}
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else if ((cmdmask != SCAN_LEFTWIN && keys_data[SCAN_LEFTWIN]) || (cmdmask != SCAN_RIGHTWIN && keys_data[SCAN_RIGHTWIN]))
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else if (block_meta && ((cmdmask != SCAN_LEFTWIN && keys_data[SCAN_LEFTWIN]) || (cmdmask != SCAN_RIGHTWIN && keys_data[SCAN_RIGHTWIN])))
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continue;
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if(keys_data[cmdmask])
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@ -1841,9 +1848,12 @@ int FCEUD_TestCommandState(int c)
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case EMUCMD_FRAME_ADVANCE:
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case EMUCMD_SPEED_TURBO:
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case EMUCMD_TASEDITOR_REWIND:
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// Check that key/button is held down
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return DTestButton(&FCEUD_CommandMapping[c], 0);
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default:
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return DTestButton(&FCEUD_CommandMapping[c], 1);
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// Check that key/button is just pressed, not held down
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// Register only if no additional meta keys are pressed
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return DTestButton(&FCEUD_CommandMapping[c], 1, 1);
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}
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}
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@ -66,7 +66,7 @@ void ParseGIInput(FCEUGI *GameInfo);
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int FCEUD_TestCommandState(int c);
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void FCEUD_UpdateInput();
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int DWaitButton(HWND hParent, const char *text, ButtConfig *bc);
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int DTestButton(ButtConfig *bc, uint8_t just_down = 0);
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int DTestButton(ButtConfig *bc, uint8_t just_down = 0, uint8_t block_meta = 0);
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char *MakeButtString(ButtConfig *bc, int appendKB = 1);
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extern CFGSTRUCT HotkeyConfig[];
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