Added code to warn user of unsaved advanced gamepad bindings when closing gamepad config.

This commit is contained in:
mjbudd77 2021-07-29 21:16:30 -04:00
parent 9ea53e210e
commit 6b65d1264d
1 changed files with 7 additions and 1 deletions

View File

@ -43,6 +43,7 @@ struct GamePadConfigLocalData_t
{
std::string guid;
std::string profile;
bool advBindNeedsSave;
struct
{
@ -57,7 +58,9 @@ struct GamePadConfigLocalData_t
{
btn[i].needsSave = 0;
}
advBindNeedsSave = 0;
}
};
static GamePadConfigLocalData_t lcl[GAMEPAD_NUM_DEVICES];
@ -1017,6 +1020,8 @@ void GamePadConfDialog_t::saveConfig(void)
{
lcl[portNum].btn[i].needsSave = 0;
}
lcl[portNum].advBindNeedsSave = 0;
g_config->save();
}
//----------------------------------------------------
@ -1153,7 +1158,7 @@ void GamePadConfDialog_t::promptToSave(void)
for (j = 0; j < GAMEPAD_NUM_BUTTONS; j++)
{
if (lcl[i].btn[j].needsSave)
if (lcl[i].btn[j].needsSave || lcl[i].advBindNeedsSave)
{
padNeedsSave[i] = 1;
saveRequired = 1;
@ -1901,6 +1906,7 @@ GamePadFuncConfigDialog::~GamePadFuncConfigDialog(void)
{
GamePad[portNum].gpKeySeqList.push_back( k );
}
lcl[portNum].advBindNeedsSave = 1;
}
else
{