Added version 2.6.0 press release for website.

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mjbudd77 2022-01-11 22:35:16 -05:00
parent 2776b30550
commit f8787bafa5
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README
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http://www.fceux.com http://www.fceux.com
Last Modified: January 11, 2022 Last Modified: January 12, 2022
Table of Contents Table of Contents
----------------- -----------------

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<h1>Downloads</h1> <h1>Downloads</h1>
<p>The FCEUX team maintains two ports: Qt/SDL and Win32.<br><br> <p>The FCEUX team maintains two ports: Qt/SDL and Win32.<br><br>
The Win32 port offers the classic extensive set of native gui amenities and tools.<br><br> The Win32 port offers the classic extensive set of native gui amenities and tools.<br><br>
The newer Qt/SDL port supports all of the features of the Win32 build (debug tools, Lua scripting, movie recording), The newer Qt/SDL port supports all of the features of the Win32 build (debug tools, Lua scripting, movie recording, TAS Editor).
with the exception of the TAS Editor which will be added at a later date. Many of the tools in the Qt/SDL port have Many of the tools in the Qt/SDL port have
taken on a new look and feel. There are also a few new tools exclusive to the Qt/SDL port such as the sprite viewer, taken on a new look and feel. There are also a few new tools exclusive to the Qt/SDL port such as the sprite viewer,
NES Palette Editor, AVI RIFF Tree viewer, and frame timing tool. NES Palette Editor, AVI RIFF Tree viewer, and frame timing tool.
The Qt/SDL port is 100% cross platform and should run on any UNIX-like OS (Linux/Solaris/BSD/OSX) as well as Windows. The Qt/SDL port is 100% cross platform and should run on any UNIX-like OS (Linux/Solaris/BSD/OSX) as well as Windows.

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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta content="text/html; charset=utf-8" http-equiv="Content-Type" />
<link href="fceux.css" rel="stylesheet" type="text/css" />
<title>Press Release 2.6.0</title>
</head>
<body>
<div id="masthead">
<span class="largerfont">FCEUX<br/></span>The all in one NES/Famicom/Dendy Emulator
</div>
<div id="top_nav">
<a href="home.html">Home</a>
<a href="download.html">Download</a>
<a href="documentation.html">Documentation</a>
<a href="version.html">Versions</a>
<a href="contact.html">Contact</a>
<a href="links.html">Links</a>
</div>
<div id="container">
<div id="left_col">
<script async src="https://pagead2.googlesyndication.com/pagead/js/adsbygoogle.js"></script>
<ins class="adsbygoogle"
style="display:inline-block;width:180px;height:150px"
data-ad-client="ca-pub-0764229755985190"
data-ad-slot="7648866201"></ins>
<script>
(adsbygoogle = window.adsbygoogle || []).push({});
</script>
<script async src="https://pagead2.googlesyndication.com/pagead/js/adsbygoogle.js"></script>
<ins class="adsbygoogle"
style="display:inline-block;width:180px;height:150px"
data-ad-client="ca-pub-0764229755985190"
data-ad-slot="7648866201"></ins>
<script>
(adsbygoogle = window.adsbygoogle || []).push({});
</script>
</div>
<div id="page_content">
<h1>FCEUX 2.6.0 Release</h1>
<p>12 January 2022</p>
<p>
The 2.6.0 release features the addition of the TAS Editor to the Qt/SDL port. There are also a few other minor bug fixes.
</p>
<h2>Qt/SDL</h2>
<h3>TAS Editor</h3>
The full TAS editor has been ported over from the Win32 version. Other than minor layout changes, Win32 TAS users should find it familiar.
<h3>GUI Improvements and Bug Fixes</h3>
Fixed occasional stack overflow issue due to unintended recursion in Qt event loop.<br>
<h3>Video Improvements and Bug Fixes</h3>
Added video vertical sync config option.<br>
Added built-in video vertical sync test pattern.<br>
<h3>Input Improvements and Bug Fixes</h3>
Added escape characters to gamepad config files to fix keyboard binding issue for ',' and '\' keys.<br>
<h3>Build Improvements</h3>
Replaced a few soon-to-be deprecated ffmpeg function calls.<br>
Cleaned up a few compiler warnings.<br>
</div>
<p>
<hr>
<div id="footer">
<a href="home.html">Home</a> | <a href="download.html">Download</a> |
<a href="documentation.html">Documentation</a> | <a href="version.html">
Version History</a> | <a href="contact.html">Contact</a> | <a href="links.html">Links</a>
<br/>We are in no way affiliated or endorsed by Nintendo or Nintendo of America. "Nintendo" is a registered trademark of Nintendo of America Inc.
</div>
</div>
</body>
</html>

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FCEU rerecording, FCEUXD, and FCEUXDSP as well as many new mappers from FCEU rerecording, FCEUXD, and FCEUXDSP as well as many new mappers from
FCEU-mm.</p> FCEU-mm.</p>
<h3>FCEUX version history</h3> <h3>FCEUX version history</h3>
<dd><li><a href="pressrelease-2.6.0.html">FCEUX 2.6.0</a> - 12 January 2022</li></dd>
<dd><li><a href="pressrelease-2.5.0.html">FCEUX 2.5.0</a> - 31 October 2021</li></dd> <dd><li><a href="pressrelease-2.5.0.html">FCEUX 2.5.0</a> - 31 October 2021</li></dd>
<dd><li><a href="pressrelease-2.4.0.html">FCEUX 2.4.0</a> - 24 June 2021</li></dd> <dd><li><a href="pressrelease-2.4.0.html">FCEUX 2.4.0</a> - 24 June 2021</li></dd>
<dd><li><a href="pressrelease-2.3.0.html">FCEUX 2.3.0</a> - 02 January 2021</li></dd> <dd><li><a href="pressrelease-2.3.0.html">FCEUX 2.3.0</a> - 02 January 2021</li></dd>