From f8787bafa5ad2f375c0940123eb9893a0e331086 Mon Sep 17 00:00:00 2001
From: mjbudd77 The FCEUX team maintains two ports: Qt/SDL and Win32. 12 January 2022
+The 2.6.0 release features the addition of the TAS Editor to the Qt/SDL port. There are also a few other minor bug fixes.
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+Downloads
The Win32 port offers the classic extensive set of native gui amenities and tools.
- The newer Qt/SDL port supports all of the features of the Win32 build (debug tools, Lua scripting, movie recording),
- with the exception of the TAS Editor which will be added at a later date. Many of the tools in the Qt/SDL port have
+ The newer Qt/SDL port supports all of the features of the Win32 build (debug tools, Lua scripting, movie recording, TAS Editor).
+ Many of the tools in the Qt/SDL port have
taken on a new look and feel. There are also a few new tools exclusive to the Qt/SDL port such as the sprite viewer,
NES Palette Editor, AVI RIFF Tree viewer, and frame timing tool.
The Qt/SDL port is 100% cross platform and should run on any UNIX-like OS (Linux/Solaris/BSD/OSX) as well as Windows.
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The all in one NES/Famicom/Dendy Emulator
+FCEUX 2.6.0 Release
+Qt/SDL
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+TAS Editor
+The full TAS editor has been ported over from the Win32 version. Other than minor layout changes, Win32 TAS users should find it familiar.
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+GUI Improvements and Bug Fixes
+Fixed occasional stack overflow issue due to unintended recursion in Qt event loop.
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+Video Improvements and Bug Fixes
+Added video vertical sync config option.
+Added built-in video vertical sync test pattern.
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+Input Improvements and Bug Fixes
+Added escape characters to gamepad config files to fix keyboard binding issue for ',' and '\' keys.
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+Build Improvements
+Replaced a few soon-to-be deprecated ffmpeg function calls.
+Cleaned up a few compiler warnings.
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