Website fixes
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@ -40,12 +40,12 @@ port are reccommended to install and use this, unless you particullarly prefer t
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</td></tr>
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<tr><th class="boxhead">Version</th><th class="boxhead">Date</th><th class="boxhead">Description</th></tr>
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<tr>
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<td><a href="http://downloads.sourceforge.net/fceultra/fceux-2.1.1.win32.zip">2.1.0 win32 binary</a></td>
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<td><a href="http://downloads.sourceforge.net/fceultra/fceux-2.1.1.win32.zip">2.1.1 win32 binary</a></td>
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<td>29 July 2009</td>
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<td>This is the latest official release</td>
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</tr>
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<tr>
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<td><a href="http://downloads.sourceforge.net/fceultra/fceux-2.1.1.src.tar.bz2">2.1.0 source</a></td>
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<td><a href="http://downloads.sourceforge.net/fceultra/fceux-2.1.1.src.tar.bz2">2.1.1 source</a></td>
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<td>29 July 2009</td>
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<td>This is the latest official release</td>
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</tr>
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102
htdocs/index.php
102
htdocs/index.php
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@ -71,64 +71,64 @@ href="http://fceultra.svn.sourceforge.net/viewvc/fceultra/fceu/output/luaScripts
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2.1.0a fixes a minor issue involving movie recording on both platforms. It fixes an issue where extra bytes where being appended
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to the author field of the .fm2 file, resulting in bloated files.
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<pre>
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<b>Common - Bug fixes</b>
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Fixed reported issue 2746924 (md5_asciistr() doesn't produce correct string)
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made default save slot 0 instead of 1
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<b>Common - Bug fixes</b>
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*Fixed reported issue 2746924 (md5_asciistr() doesn't produce correct string)
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*made default save slot 0 instead of 1
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<b>Improved Sound core/PPU</b>
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Fixed the noise value, it seems that the noise logic was shifting the values to the left by 1 when reloading, but this doesnt work for PAL since one of the PAL reload value is odd, so fix the logic and used the old tables. Revert a stupid CPU ignore logic in PPU. Sorry about that.
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Updated with the correct values for the noise and DMC table,
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Fixed the CPU unofficial opcode ATX, ORing with correct constant $FF instead of $EE, as tested by blargg's. These fixes passes the IRQ flags test from blargg, and also one more opcode test from blargg's cpu.nes test.
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Square 1 & square 2 volume controls no longer backwards
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Length counters for APU now correct variables
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<b>Improved Sound core/PPU</b>
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*Fixed the noise value, it seems that the noise logic was shifting the values to the left by 1 when reloading, but this doesnt work for PAL since one of the PAL reload value is odd, so fix the logic and used the old tables. Revert a stupid CPU ignore logic in PPU. Sorry about that.
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*Updated with the correct values for the noise and DMC table,
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*Fixed the CPU unofficial opcode ATX, ORing with correct constant $FF instead of $EE, as tested by blargg's. These fixes passes the IRQ flags test from blargg, and also one more opcode test from blargg's cpu.nes test.
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*Square 1 & square 2 volume controls no longer backwards
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*Length counters for APU now correct variables
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<b>NewPPU (still experimental, enabled by setting newppu 1 in the config file)</b>
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Added experimental $2004 reading support to play micro machines with (little) shakes, and fixed some timing in the new PPU.
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Added palette reading cases for the new PPU.
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<b>NewPPU (still experimental, enabled by setting newppu 1 in the config file)</b>
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*Added experimental $2004 reading support to play micro machines with (little) shakes, and fixed some timing in the new PPU.
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*Added palette reading cases for the new PPU.
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<b>Win32</b>
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Minor Bug fixes
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Replay movie dialog - Stop movie at frame x feature - fixed off by 1 error on the stop frame number
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Hex Editor - changed ROM values again dsiplay as red, saved in the config as RomFreezeColor
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Fixed bug in memory watch that would make the first watch value drawn in the wrong place if watch file was full
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Debugger - Step type functions now update other dialogs such as ppu, nametable, code/data, trace logger, etc.
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"Disable screen saver" gui option now also diables the monitor powersave
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Recent menus - no longer crash if item no longer exists, instead it ask the user if they want to remove the item from the list
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Sound Config Dialog - When sound is off, all controls are grayed out
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Memory Watch - fixed a regression made in 2.0.1 that broke the Save As menu item
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Memory Watch - save menu item is grayed if file hasn't changed
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<b>Win32</b>
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*Minor Bug fixes
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*Replay movie dialog - Stop movie at frame x feature - fixed off by 1 error on the stop frame number
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*Hex Editor - changed ROM values again dsiplay as red, saved in the config as RomFreezeColor
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*Fixed bug in memory watch that would make the first watch value drawn in the wrong place if watch file was full
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*Debugger - Step type functions now update other dialogs such as ppu, nametable, code/data, trace logger, etc.
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*"Disable screen saver" gui option now also diables the monitor powersave
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*Recent menus - no longer crash if item no longer exists, instead it ask the user if they want to remove the item from the list
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*Sound Config Dialog - When sound is off, all controls are grayed out
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*Memory Watch - fixed a regression made in 2.0.1 that broke the Save As menu item
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*Memory Watch - save menu item is grayed if file hasn't changed
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<b>GUI/Enhancements</b>
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Last save slot used is stored in the config file
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Made fullscreen toggle (Alt+Enter) remappable
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Hex editor - Reverted fixedFontHeight to 13 instead of 14. Gave the option of adjusting the height by modifying RowHeightBorder in the .cfg file
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Hex Editor - allowed the user to customize the color scheme by use of RGB values stored in the .cfg file
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Hex editor - freeze/unfreeze ram addresses now causes the colors to update immediately, but only with groups of addresses highlighted at once (single ones still don't yet update)
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Hex Editor - Save Rom As... menu option enabled and implemented
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Window caption shows the name of the ROM loaded
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Recent Movie Menu added
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Load Last Movie context menu item added
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Save Movie As... context menu item (for when a movie is loaded in read+write mode)
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Drag & Drop support for all files related to FCEUX including:
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.fcm (autoconverts to .fm2 and begins movie playback)
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Savestates
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Palette files (.pal)
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Commandline - -palette commandline option
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Memory Watch - option to bind to main window, if checked it gives GENS dialog style control, where there is no extra task bar item, and it minimizes when FCEUX is minimized
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<b>GUI/Enhancements</b>
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*Last save slot used is stored in the config file
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*Made fullscreen toggle (Alt+Enter) remappable
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*Hex editor - Reverted fixedFontHeight to 13 instead of 14. Gave the option of adjusting the height by modifying RowHeightBorder in the .cfg file
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*Hex Editor - allowed the user to customize the color scheme by use of RGB values stored in the .cfg file
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*Hex editor - freeze/unfreeze ram addresses now causes the colors to update immediately, but only with groups of addresses highlighted at once (single ones still don't yet update)
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*Hex Editor - Save Rom As... menu option enabled and implemented
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*Window caption shows the name of the ROM loaded
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*Recent Movie Menu added
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*Load Last Movie context menu item added
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*Save Movie As... context menu item (for when a movie is loaded in read+write mode)
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*Drag & Drop support for all files related to FCEUX including:
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*.fcm (autoconverts to .fm2 and begins movie playback)
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*Savestates
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*Palette files (.pal)
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*Commandline - -palette commandline option
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*Memory Watch - option to bind to main window, if checked it gives GENS dialog style control, where there is no extra task bar item, and it minimizes when FCEUX is minimized
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<b>SDL</b>
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<b>SDL</b>
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added --subtitles
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fixed Four Score movie playback
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added --ripsubs for converting fm2 movie subtitles to an srt file
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Lua is optional again, fixed the real issue
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Lua is NO longer optional, so the SConscripts have been updated to reflect that change. This fixes the mysterious non-working input issue.
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implemented saving/loading a savestate from a specific file on Alt+S/L
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implemented starting an FM2 movie on Alt+R
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added --pauseframe to pause movie playback on frame x
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dropped UTFConverter.c from SDL build
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added hotkey Q for toggling read-only/read+write movie playback
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*added --subtitles
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*fixed Four Score movie playback
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*added --ripsubs for converting fm2 movie subtitles to an srt file
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*Lua is optional again, fixed the real issue
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*Lua is NO longer optional, so the SConscripts have been updated to reflect that change. This fixes the mysterious non-working input issue.
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*implemented saving/loading a savestate from a specific file on Alt+S/L
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*implemented starting an FM2 movie on Alt+R
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*added --pauseframe to pause movie playback on frame x
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*dropped UTFConverter.c from SDL build
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*added hotkey Q for toggling read-only/read+write movie playback
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</pre>
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</p>
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</p>
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