Fix broken SDL build. Annoying have core & win32 files with the same name!
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@ -55,8 +55,4 @@ void FCEUD_BlitScreen(uint8 *XBuf);
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void ResetVideo();
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void ResetVideo();
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void SetFSVideoMode();
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void SetFSVideoMode();
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void PushCurrentVideoSettings();
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void PushCurrentVideoSettings();
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std::string FCEUI_GetSnapshotAsName();
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void FCEUI_SetSnapshotAsName(std::string name);
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#endif
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#endif
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@ -25,6 +25,7 @@
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#include "../../state.h"
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#include "../../state.h"
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#include "../../cheat.h" //adelikat: For FCEU_LoadGameCheats()
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#include "../../cheat.h" //adelikat: For FCEU_LoadGameCheats()
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#include "../../version.h"
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#include "../../version.h"
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#include "../../video.h" //adelikat: For ScreenshotAs Get/Set functions
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#include "window.h"
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#include "window.h"
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#include "main.h"
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#include "main.h"
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#include "state.h"
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#include "state.h"
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@ -26,3 +26,6 @@ extern struct GUIMESSAGE
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extern GUIMESSAGE subtitleMessage;
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extern GUIMESSAGE subtitleMessage;
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void FCEU_DrawNumberRow(uint8 *XBuf, int *nstatus, int cur);
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void FCEU_DrawNumberRow(uint8 *XBuf, int *nstatus, int cur);
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std::string FCEUI_GetSnapshotAsName();
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void FCEUI_SetSnapshotAsName(std::string name);
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