This should fix the SDL build

This commit is contained in:
adelikat 2009-03-12 01:12:26 +00:00
parent b1d7c79110
commit e7a6f54356
2 changed files with 2 additions and 1 deletions

View File

@ -1,4 +1,5 @@
---version 2.0.4 yet to be released---
11-mar-2009 - adelikat - Added frame counter to savestates
08-mar-2009 - adelikat - Lua - added input.get() function
08-mar-2009 - adelikat - Lua - memory.readbyte will recognize frozen addresses
08-mar-2009 - adelikat - Lua - added FCEU.lagged() function

View File

@ -559,7 +559,7 @@ do { \
* integers that store <x, y, button state>.
*/
static void
GetMouseData(uint32 *d)
GetMouseData(uint32 (&d)[3])
{
int x,y;
uint32 t;