This should fix the SDL build
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@ -1,4 +1,5 @@
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---version 2.0.4 yet to be released---
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---version 2.0.4 yet to be released---
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11-mar-2009 - adelikat - Added frame counter to savestates
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08-mar-2009 - adelikat - Lua - added input.get() function
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08-mar-2009 - adelikat - Lua - added input.get() function
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08-mar-2009 - adelikat - Lua - memory.readbyte will recognize frozen addresses
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08-mar-2009 - adelikat - Lua - memory.readbyte will recognize frozen addresses
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08-mar-2009 - adelikat - Lua - added FCEU.lagged() function
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08-mar-2009 - adelikat - Lua - added FCEU.lagged() function
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@ -559,7 +559,7 @@ do { \
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* integers that store <x, y, button state>.
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* integers that store <x, y, button state>.
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*/
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*/
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static void
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static void
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GetMouseData(uint32 *d)
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GetMouseData(uint32 (&d)[3])
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{
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{
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int x,y;
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int x,y;
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uint32 t;
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uint32 t;
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