Win32 - texthooker and memory watch use ROM name as default file name in Save as dialog box
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@ -63,6 +63,8 @@
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#include "sound.h"
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#include "sound.h"
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#include "wave.h"
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#include "wave.h"
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#include "video.h"
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#include "video.h"
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#include "utils/xstring.h"
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#include <string.h>
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//---------------------------
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//---------------------------
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//mbg merge 6/29/06 - new aboutbox
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//mbg merge 6/29/06 - new aboutbox
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@ -880,3 +882,21 @@ void FCEUD_ToggleStatusIcon(void)
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UpdateCheckedMenuItems();
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UpdateCheckedMenuItems();
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}
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}
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char *GetRomName()
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{
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//The purpose of this function is to format the ROM name stored in LoadedRomFName
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//And return a char array with just the name with path or extension
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//The purpose of this function is to populate a save as dialog with the ROM name as a default filename
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extern char LoadedRomFName[2048]; //Contains full path of ROM
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std::string Rom; //Will contain the formatted path
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if(GameInfo) //If ROM is loaded
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{
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char drv[PATH_MAX], dir[PATH_MAX], name[PATH_MAX], ext[PATH_MAX];
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splitpath(LoadedRomFName,drv,dir,name,ext); //Extract components of the ROM path
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Rom = name; //Pull out the Name only
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}
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char*mystring = (char*)malloc(2048*sizeof(char));
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strcpy(mystring, Rom.c_str()); //Convert string to char*
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return mystring;
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}
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@ -48,6 +48,8 @@ extern int vmod;
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extern char* directory_names[14];
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extern char* directory_names[14];
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char *GetRomName(); //Checks if rom is loaded, if so, outputs the Rom name with no directory path or file extension
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///Contains the names of the default directories.
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///Contains the names of the default directories.
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static const char *default_directory_names[13] = {
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static const char *default_directory_names[13] = {
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"", // roms
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"", // roms
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@ -26,6 +26,7 @@
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#include "../../utils/xstring.h"
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#include "../../utils/xstring.h"
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#include "help.h"
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#include "help.h"
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#include <string>
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#include <string>
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#include "main.h"
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const int NUMWATCHES = 24;
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const int NUMWATCHES = 24;
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const int LABELLENGTH = 64;
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const int LABELLENGTH = 64;
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const int ADDRESSLENGTH = 16;
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const int ADDRESSLENGTH = 16;
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@ -366,8 +367,10 @@ static void SaveMemWatch()
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ofn.hInstance=fceu_hInstance;
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ofn.hInstance=fceu_hInstance;
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ofn.lpstrTitle="Save Memory Watch As...";
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ofn.lpstrTitle="Save Memory Watch As...";
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ofn.lpstrFilter=filter;
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ofn.lpstrFilter=filter;
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memwLastFilename[0]=0;
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char nameo[2048];
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ofn.lpstrFile=memwLastFilename;
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if (!memwLastFilename[0])
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strcpy(nameo,GetRomName());
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ofn.lpstrFile=nameo;
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ofn.nMaxFile=256;
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ofn.nMaxFile=256;
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ofn.Flags=OFN_EXPLORER|OFN_HIDEREADONLY|OFN_OVERWRITEPROMPT;
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ofn.Flags=OFN_EXPLORER|OFN_HIDEREADONLY|OFN_OVERWRITEPROMPT;
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std::string initdir = FCEU_GetPath(FCEUMKF_MEMW);
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std::string initdir = FCEU_GetPath(FCEUMKF_MEMW);
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@ -40,13 +40,12 @@
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#include "..\..\video.h" //needed for XBuf
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#include "..\..\video.h" //needed for XBuf
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#include "cdlogger.h" //needed for TextHookerLoadTable
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#include "cdlogger.h" //needed for TextHookerLoadTable
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#include "fceu.h"
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#include "fceu.h"
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#include "main.h"
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char *textToTrans; // buffer to hold the text that needs translating
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char *textToTrans; // buffer to hold the text that needs translating
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char *transText; //holds the translated text
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char *transText; //holds the translated text
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extern void FCEUD_BlitScreen(uint8 *XBuf); //needed for pause, not sure where this is defined...
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extern void FCEUD_BlitScreen(uint8 *XBuf); //needed for pause, not sure where this is defined...
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//adelikat merge 7/1/08 - had to add these extern variables
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//adelikat merge 7/1/08 - had to add these extern variables
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//------------------------------
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//------------------------------
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extern uint8 PALRAM[0x20];
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extern uint8 PALRAM[0x20];
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@ -686,7 +685,7 @@ int TextHookerSaveTableFile(){
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ofn.hInstance=fceu_hInstance;
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ofn.hInstance=fceu_hInstance;
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ofn.lpstrTitle="Load Table File...";
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ofn.lpstrTitle="Load Table File...";
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ofn.lpstrFilter=filter;
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ofn.lpstrFilter=filter;
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nameo[0]=0;
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strcpy(nameo,GetRomName());
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ofn.lpstrFile=nameo;
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ofn.lpstrFile=nameo;
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ofn.lpstrDefExt="tht";
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ofn.lpstrDefExt="tht";
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ofn.nMaxFile=256;
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ofn.nMaxFile=256;
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