Lua - added FCEU.getreadonly

This commit is contained in:
adelikat 2009-03-15 21:36:01 +00:00
parent ee99847b35
commit c9e6ca74a7
2 changed files with 11 additions and 1 deletions

View File

@ -1,5 +1,5 @@
---version 2.0.4 yet to be released---
15-mar-2009 - adelikat - Lua - added movie.rerecordcount() and movie.length()
15-mar-2009 - adelikat - Lua - added movie.rerecordcount(), movie.length(), FCEU.getreadonly()
14-mar-2009 - adelikat - Lua - added movie.active() - returns a bool value based on whether a movie is currently loaded
14-mar-2009 - adelikat - Fixed Joypad.set, it uses 3 values instead of 2 now. True will take control of a button and make it on, False will take control and make it off, and Nil will not take control (allowing the user to press the button)
14-mar-2009 - adelikat - Fix major crash issue where NROM game savestates were writing erroneous information if a non NROM game was loaded prior

View File

@ -972,6 +972,15 @@ static int movie_length (lua_State *L) {
return 1;
}
//FCEU.getreadonly
//
//returns true is emulator is in read-only mode, false if it is in read+wrte
static int fceu_readonly (lua_State *L) {
lua_pushboolean(L, FCEUI_GetMovieToggleReadOnly());
return 1;
}
// Common code by the gui library: make sure the screen array is ready
static void gui_prepare() {
if (!gui_data)
@ -1819,6 +1828,7 @@ static const struct luaL_reg fceulib [] = {
{"message", fceu_message},
{"lagcount", fceu_lagcount},
{"lagged", fceu_lagged},
{"getreadonly", fceu_readonly},
{NULL,NULL}
};