changed homepage pic
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The Win32 port has an extensive set of native gui amenities and tools.
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The SDL port supports many of the features of the Win32 build (Lua scripting, movie recording),
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but some of the Win32 features (debugger, TAS Editor) are exclusive to Windows.
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The SDL port should run any UNIX-like OS (Linux/Solaris/BSD).
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The SDL port should run in any UNIX-like OS (Linux/Solaris/BSD).
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</p>
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<p>Network play in Win32 is not presently functional. Fixing it is a high priority.</p>
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.style1 {
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float: right;
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margin-left: 32px;
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margin-right: 10px;
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margin-right: 20px;
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margin-bottom: 32px;
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}
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</style>
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<div id="page_content">
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<h1>Introduction</h1>
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<p>
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<img alt="Super Mario Bros 3 in FCEUX" height="278" src="assets/FCEUX-main.png" width="248" class="style1" /></p>
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<img alt="Super Mario Bros 3 in FCEUX" src="assets/FCEUX-main.png" width="314" height="282" class="style1" /></p>
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<p><img alt="Nintendo" height="46" src="assets/NES.png" width="76" /><img alt="Famicom" height="44" src="assets/Famicom.jpg" width="70" /></p>
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<p>FCEUX is a Nintendo Entertainment System (NES), Famicom, and Famicom Disk System (FDS) emulator. It supports both PAL (European) and NTSC (USA/JPN) modes. It supports both Windows and SDL versions for cross compatibility.</p>
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<p>The FCEUX concept is that of an "all in one" emulator that offers accurate emulation and the best options for both casual play and a variety of more advanced emulator functions.
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<h3>Notable changes</h3>
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<ul>
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<li>Various mappers fixes</li>
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<li>Win32: speed/preformance improvements</li>
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<li>Win32: speed/performance improvements</li>
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<li>Win32: added "TV Aspect (4:3)" option</li>
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<li>Win32: Frame Advance timings customization</li>
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<li>Win32: Code/Data Logger improvements</li>
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@ -53,7 +53,7 @@ Fixed crash when four-screen bit is set after CRC check<br>
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UNIF: verbose/safe chunk loading, fixes some crashes<br>
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<h3>Lua</h3>
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removed "shadow pixels" from gui.text()<br>
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Removed "shadow pixels" from gui.text()<br>
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New Lua functions:
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<ul>
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<li>gui.parsecolor()</li>
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