"Auto-resume old play session" now also works with NSFs

This commit is contained in:
ansstuff 2013-04-17 18:35:22 +00:00
parent c9c4b057dd
commit b5ff928a50
1 changed files with 2 additions and 2 deletions

View File

@ -147,7 +147,7 @@ static void FCEU_CloseGame(void)
{ {
if (GameInfo) if (GameInfo)
{ {
if (AutoResumePlay && (GameInfo->type != GIT_NSF)) if (AutoResumePlay)
{ {
// save "-resume" savestate // save "-resume" savestate
FCEUSS_Save(FCEU_MakeFName(FCEUMKF_RESUMESTATE, 0, 0).c_str()); FCEUSS_Save(FCEU_MakeFName(FCEUMKF_RESUMESTATE, 0, 0).c_str());
@ -494,7 +494,7 @@ FCEUGI *FCEUI_LoadGameVirtual(const char *name, int OverwriteVidMode, bool silen
if (GameInfo->type != GIT_NSF) if (GameInfo->type != GIT_NSF)
FCEU_LoadGameCheats(0); FCEU_LoadGameCheats(0);
if (AutoResumePlay && (GameInfo->type != GIT_NSF)) if (AutoResumePlay)
{ {
// load "-resume" savestate // load "-resume" savestate
if (FCEUSS_Load(FCEU_MakeFName(FCEUMKF_RESUMESTATE, 0, 0).c_str())) if (FCEUSS_Load(FCEU_MakeFName(FCEUMKF_RESUMESTATE, 0, 0).c_str()))