Renamed gameViewer to ConsoleViewer.

This commit is contained in:
Matthew Budd 2020-07-05 16:44:36 -04:00
parent 824bdda083
commit ac43cc3e62
7 changed files with 32 additions and 32 deletions

View File

@ -295,14 +295,14 @@ SOURCES += src/drivers/common/vidblit.cpp
SOURCES += src/drivers/common/nes_ntsc.c SOURCES += src/drivers/common/nes_ntsc.c
HEADERS += src/drivers/Qt/ConsoleWindow.h HEADERS += src/drivers/Qt/ConsoleWindow.h
HEADERS += src/drivers/Qt/GameViewerGL.h HEADERS += src/drivers/Qt/ConsoleViewerGL.h
HEADERS += src/drivers/Qt/GameViewerSDL.h HEADERS += src/drivers/Qt/ConsoleViewerSDL.h
HEADERS += src/drivers/Qt/GamePadConf.h HEADERS += src/drivers/Qt/GamePadConf.h
HEADERS += src/drivers/Qt/ConsoleSoundConf.h HEADERS += src/drivers/Qt/ConsoleSoundConf.h
SOURCES += src/drivers/Qt/main.cpp SOURCES += src/drivers/Qt/main.cpp
SOURCES += src/drivers/Qt/ConsoleWindow.cpp SOURCES += src/drivers/Qt/ConsoleWindow.cpp
SOURCES += src/drivers/Qt/GameViewerGL.cpp SOURCES += src/drivers/Qt/ConsoleViewerGL.cpp
SOURCES += src/drivers/Qt/GameViewerSDL.cpp SOURCES += src/drivers/Qt/ConsoleViewerSDL.cpp
SOURCES += src/drivers/Qt/GamePadConf.cpp SOURCES += src/drivers/Qt/GamePadConf.cpp
SOURCES += src/drivers/Qt/ConsoleSoundConf.cpp SOURCES += src/drivers/Qt/ConsoleSoundConf.cpp
SOURCES += src/drivers/Qt/fceuWrapper.cpp SOURCES += src/drivers/Qt/fceuWrapper.cpp

View File

@ -9,12 +9,12 @@
#include <QScreen> #include <QScreen>
#include "Qt/nes_shm.h" #include "Qt/nes_shm.h"
#include "Qt/GameViewerGL.h" #include "Qt/ConsoleViewerGL.h"
extern unsigned int gui_draw_area_width; extern unsigned int gui_draw_area_width;
extern unsigned int gui_draw_area_height; extern unsigned int gui_draw_area_height;
gameViewGL_t::gameViewGL_t(QWidget *parent) ConsoleViewGL_t::ConsoleViewGL_t(QWidget *parent)
: QOpenGLWidget( parent ) : QOpenGLWidget( parent )
{ {
view_width = 0; view_width = 0;
@ -32,7 +32,7 @@ gameViewGL_t::gameViewGL_t(QWidget *parent)
} }
} }
gameViewGL_t::~gameViewGL_t(void) ConsoleViewGL_t::~ConsoleViewGL_t(void)
{ {
// Make sure the context is current and then explicitly // Make sure the context is current and then explicitly
// destroy all underlying OpenGL resources. // destroy all underlying OpenGL resources.
@ -49,12 +49,12 @@ gameViewGL_t::~gameViewGL_t(void)
doneCurrent(); doneCurrent();
} }
int gameViewGL_t::init( void ) int ConsoleViewGL_t::init( void )
{ {
return 0; return 0;
} }
void gameViewGL_t::buildTextures(void) void ConsoleViewGL_t::buildTextures(void)
{ {
glEnable(GL_TEXTURE_RECTANGLE); glEnable(GL_TEXTURE_RECTANGLE);
@ -80,7 +80,7 @@ void gameViewGL_t::buildTextures(void)
} }
void gameViewGL_t::initializeGL(void) void ConsoleViewGL_t::initializeGL(void)
{ {
initializeOpenGLFunctions(); initializeOpenGLFunctions();
@ -93,7 +93,7 @@ void gameViewGL_t::initializeGL(void)
buildTextures(); buildTextures();
} }
void gameViewGL_t::resizeGL(int w, int h) void ConsoleViewGL_t::resizeGL(int w, int h)
{ {
w = (int)( devPixRatio * w ); w = (int)( devPixRatio * w );
h = (int)( devPixRatio * h ); h = (int)( devPixRatio * h );
@ -109,7 +109,7 @@ void gameViewGL_t::resizeGL(int w, int h)
buildTextures(); buildTextures();
} }
void gameViewGL_t::paintGL(void) void ConsoleViewGL_t::paintGL(void)
{ {
int texture_width = nes_shm->ncol; int texture_width = nes_shm->ncol;
int texture_height = nes_shm->nrow; int texture_height = nes_shm->nrow;

View File

@ -6,13 +6,13 @@
#include <QOpenGLWidget> #include <QOpenGLWidget>
#include <QOpenGLFunctions> #include <QOpenGLFunctions>
class gameViewGL_t : public QOpenGLWidget, protected QOpenGLFunctions class ConsoleViewGL_t : public QOpenGLWidget, protected QOpenGLFunctions
{ {
Q_OBJECT Q_OBJECT
public: public:
gameViewGL_t(QWidget *parent = 0); ConsoleViewGL_t(QWidget *parent = 0);
~gameViewGL_t(void); ~ConsoleViewGL_t(void);
int init( void ); int init( void );

View File

@ -7,12 +7,12 @@
#include <unistd.h> #include <unistd.h>
#include "Qt/nes_shm.h" #include "Qt/nes_shm.h"
#include "Qt/GameViewerSDL.h" #include "Qt/ConsoleViewerSDL.h"
extern unsigned int gui_draw_area_width; extern unsigned int gui_draw_area_width;
extern unsigned int gui_draw_area_height; extern unsigned int gui_draw_area_height;
gameViewSDL_t::gameViewSDL_t(QWidget *parent) ConsoleViewSDL_t::ConsoleViewSDL_t(QWidget *parent)
: QWidget( parent ) : QWidget( parent )
{ {
view_width = GL_NES_WIDTH; view_width = GL_NES_WIDTH;
@ -32,12 +32,12 @@ gameViewSDL_t::gameViewSDL_t(QWidget *parent)
vsyncEnabled = false; vsyncEnabled = false;
} }
gameViewSDL_t::~gameViewSDL_t(void) ConsoleViewSDL_t::~ConsoleViewSDL_t(void)
{ {
} }
int gameViewSDL_t::init(void) int ConsoleViewSDL_t::init(void)
{ {
WId windowHandle; WId windowHandle;
@ -98,7 +98,7 @@ int gameViewSDL_t::init(void)
return 0; return 0;
} }
void gameViewSDL_t::cleanup(void) void ConsoleViewSDL_t::cleanup(void)
{ {
if (sdlTexture) if (sdlTexture)
{ {
@ -112,7 +112,7 @@ void gameViewSDL_t::cleanup(void)
} }
} }
void gameViewSDL_t::reset(void) void ConsoleViewSDL_t::reset(void)
{ {
cleanup(); cleanup();
if ( init() == 0 ) if ( init() == 0 )
@ -125,7 +125,7 @@ void gameViewSDL_t::reset(void)
} }
} }
void gameViewSDL_t::resizeEvent(QResizeEvent *event) void ConsoleViewSDL_t::resizeEvent(QResizeEvent *event)
{ {
QSize s; QSize s;
@ -142,7 +142,7 @@ void gameViewSDL_t::resizeEvent(QResizeEvent *event)
sdlViewport.h = view_height; sdlViewport.h = view_height;
} }
void gameViewSDL_t::paintEvent( QPaintEvent *event ) void ConsoleViewSDL_t::paintEvent( QPaintEvent *event )
{ {
int nesWidth = GL_NES_WIDTH; int nesWidth = GL_NES_WIDTH;
int nesHeight = GL_NES_HEIGHT; int nesHeight = GL_NES_HEIGHT;

View File

@ -8,13 +8,13 @@
#include <QResizeEvent> #include <QResizeEvent>
#include <SDL.h> #include <SDL.h>
class gameViewSDL_t : public QWidget class ConsoleViewSDL_t : public QWidget
{ {
Q_OBJECT Q_OBJECT
public: public:
gameViewSDL_t(QWidget *parent = 0); ConsoleViewSDL_t(QWidget *parent = 0);
~gameViewSDL_t(void); ~ConsoleViewSDL_t(void);
int init(void); int init(void);
void reset(void); void reset(void);

View File

@ -15,8 +15,8 @@ consoleWin_t::consoleWin_t(QWidget *parent)
createMainMenu(); createMainMenu();
viewport = new gameViewGL_t(this); viewport = new ConsoleViewGL_t(this);
//viewport = new gameViewSDL_t(this); //viewport = new ConsoleViewSDL_t(this);
setCentralWidget(viewport); setCentralWidget(viewport);

View File

@ -17,8 +17,8 @@
#include <QThread> #include <QThread>
#include <QMutex> #include <QMutex>
#include "Qt/GameViewerGL.h" #include "Qt/ConsoleViewerGL.h"
#include "Qt/GameViewerSDL.h" #include "Qt/ConsoleViewerSDL.h"
#include "Qt/GamePadConf.h" #include "Qt/GamePadConf.h"
class emulatorThread_t : public QThread class emulatorThread_t : public QThread
@ -39,8 +39,8 @@ class consoleWin_t : public QMainWindow
consoleWin_t(QWidget *parent = 0); consoleWin_t(QWidget *parent = 0);
~consoleWin_t(void); ~consoleWin_t(void);
gameViewGL_t *viewport; ConsoleViewGL_t *viewport;
//gameViewSDL_t *viewport; //ConsoleViewSDL_t *viewport;
void setCyclePeriodms( int ms ); void setCyclePeriodms( int ms );