sdl: applied patch to use system lua on non-win platforms (thanks Joe Nahmias!)
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@ -85,8 +85,8 @@ extern "C"
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#include <lua.h>
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#include <lua.h>
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#include <lauxlib.h>
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#include <lauxlib.h>
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#include <lualib.h>
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#include <lualib.h>
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#include <lstate.h>
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#ifdef WIN32
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#ifdef WIN32
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#include <lstate.h>
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int iuplua_open(lua_State * L);
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int iuplua_open(lua_State * L);
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int iupcontrolslua_open(lua_State * L);
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int iupcontrolslua_open(lua_State * L);
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int luaopen_winapi(lua_State * L);
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int luaopen_winapi(lua_State * L);
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@ -1189,6 +1189,7 @@ void CallRegisteredLuaLoadFunctions(int savestateNumber, const LuaSaveData& save
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if (lua_isfunction(L, -1))
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if (lua_isfunction(L, -1))
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{
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{
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#ifdef WIN32
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// since the scriptdata can be very expensive to load
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// since the scriptdata can be very expensive to load
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// (e.g. the registered save function returned some huge tables)
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// (e.g. the registered save function returned some huge tables)
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// check the number of parameters the registered load function expects
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// check the number of parameters the registered load function expects
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@ -1200,6 +1201,13 @@ void CallRegisteredLuaLoadFunctions(int savestateNumber, const LuaSaveData& save
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lua_pushinteger(L, savestateNumber);
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lua_pushinteger(L, savestateNumber);
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saveData.LoadRecord(L, LUA_DATARECORDKEY, numParamsExpected);
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saveData.LoadRecord(L, LUA_DATARECORDKEY, numParamsExpected);
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#else
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int prevGarbage = lua_gc(L, LUA_GCCOUNT, 0);
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lua_pushinteger(L, savestateNumber);
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saveData.LoadRecord(L, LUA_DATARECORDKEY, (unsigned int) -1);
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#endif
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int n = lua_gettop(L) - 1;
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int n = lua_gettop(L) - 1;
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int ret = lua_pcall(L, n, 0, 0);
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int ret = lua_pcall(L, n, 0, 0);
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