Win32: Added back .gz to the open ROM dialog box
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@ -627,7 +627,7 @@ void ALoad(char *nameo, char* innerFilename)
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/// @param initialdir Directory that's pre-selected in the Open File dialog.
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/// @param initialdir Directory that's pre-selected in the Open File dialog.
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void LoadNewGamey(HWND hParent, const char *initialdir)
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void LoadNewGamey(HWND hParent, const char *initialdir)
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{
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{
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const char filter[] = "All usable files(*.nes,*.nsf,*.fds,*.unf,*.zip,*.rar,*.7z)\0*.nes;*.nsf;*.fds;*.unf;*.zip;*.rar;*.7z\0All non-compressed usable files(*.nes,*.nsf,*.fds,*.unf)\0*.nes;*.nsf;*.fds;*.unf\0All files (*.*)\0*.*\0";
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const char filter[] = "All usable files(*.nes,*.nsf,*.fds,*.unf,*.zip,*.rar,*.7z,*.gz)\0*.nes;*.nsf;*.fds;*.unf;*.zip;*.rar;*.7z;*.gz\0All non-compressed usable files(*.nes,*.nsf,*.fds,*.unf)\0*.nes;*.nsf;*.fds;*.unf\0All files (*.*)\0*.*\0";
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char nameo[2048];
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char nameo[2048];
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// Create the Open File dialog
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// Create the Open File dialog
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