diff --git a/changelog.txt b/changelog.txt index fa856c79..1d5c6bb6 100644 --- a/changelog.txt +++ b/changelog.txt @@ -1,4 +1,5 @@ ---version 2.0.4 yet to be released--- +12-mar-2009 - shinydoofy - sdl - fixed compilation error and reactivated the mouse pointer in the SDL window 12-mar-2009 - adelikat - Win32 - Trace Logger - fixed bug where user can't scroll the log window while it is auto-updating 11-mar-2009 - adelikat - Win32 - Trace Logger - changed message about F2 pause (left over from FCEUXDSP) to display the current hotkey mapping 11-mar-2009 - adelikat - Added frame counter to savestates diff --git a/src/drivers/sdl/input.cpp b/src/drivers/sdl/input.cpp index 954f4922..f8645266 100644 --- a/src/drivers/sdl/input.cpp +++ b/src/drivers/sdl/input.cpp @@ -558,7 +558,7 @@ do { \ * Return the state of the mouse buttons. Input 'd' is an array of 3 * integers that store . */ -static void +void // removed static for a call in lua-engine.cpp GetMouseData(uint32 (&d)[3]) { int x,y; diff --git a/src/drivers/sdl/sdl-video.cpp b/src/drivers/sdl/sdl-video.cpp index 5c50ed32..31e6476b 100644 --- a/src/drivers/sdl/sdl-video.cpp +++ b/src/drivers/sdl/sdl-video.cpp @@ -182,7 +182,7 @@ InitVideo(FCEUGI *gi) s_inited = 1; // shows the cursor within the display window - SDL_ShowCursor(0); + SDL_ShowCursor(1); // determine if we can allocate the display on the video card vinf = SDL_GetVideoInfo();