Cleaned up some code.
This commit is contained in:
parent
379136451f
commit
618d4fccea
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@ -27,7 +27,7 @@ char *ParseArgies(int argc, char *argv[])
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{
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//int x; //mbg merge 7/17/06 removed
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static ARGPSTRUCT FCEUArgs[]={
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{"-pal",0,&palyo,0},
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{"-pal",0,&pal_emulation,0},
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{"-noicon",0,&status_icon,0},
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{"-gg",0,&genie,0},
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{"-no8lim",0,&eoptions,0x8000|EO_NOSPRLIM},
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@ -55,7 +55,7 @@ static CFGSTRUCT fceuconfig[] = {
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AC(ntsccol),AC(ntsctint),AC(ntschue),
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NAC("palyo",palyo),
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NAC("palyo",pal_emulation),
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NAC("genie",genie),
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NAC("fs",fullscreen),
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NAC("vgamode",vmod),
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@ -191,8 +191,11 @@ static int moviereadonly=1;
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static int fullscreen=0;
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static int soundflush=0;
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static int genie=0;
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static int palyo=0;
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// Flag that indicates whether Game Genie is enabled or not.
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static int genie = 0;
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// Flag that indicates whether PAL Emulation is enabled or not.
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static int pal_emulation = 0;
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static int status_icon=1;
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static int windowedfailed;
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static double saspectw=1, saspecth=1;
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@ -514,8 +517,8 @@ int main(int argc,char *argv[])
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/* Bleh, need to find a better place for this. */
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{
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palyo &= 1;
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FCEUI_SetVidSystem(palyo);
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pal_emulation &= 1;
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FCEUI_SetVidSystem(pal_emulation);
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genie &= 1;
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FCEUI_SetGameGenie(genie);
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@ -564,7 +567,7 @@ int main(int argc,char *argv[])
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return 1;
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}
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UpdateMenu();
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UpdateCheckedMenuItems();
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if(t)
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{
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@ -1078,5 +1081,5 @@ int FCEUD_ShowStatusIcon(void)
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void FCEUD_ToggleStatusIcon(void)
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{
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status_icon=!status_icon;
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UpdateMenu();
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UpdateCheckedMenuItems();
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}
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Binary file not shown.
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@ -17,6 +17,18 @@
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#define MENU_RECORD_AVI 151
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#define MENU_STOP_AVI 152
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#define MENU_EXIT 153
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#define MENU_RESET 200
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#define MENU_POWER 201
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#define MENU_EJECT_DISK 202
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#define MENU_SWITCH_DISK 203
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#define MENU_INSERT_COIN 204
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#define MENU_HIDE_MENU 300
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#define MENU_RUN_IN_BACKGROUND 301
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#define MENU_BACKGROUND_INPUT 302
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#define MENU_SHOW_STATUS_ICON 303
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#define MENU_ENABLE_REWIND 304
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#define MENU_GAME_GENIE 310
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#define MENU_PAL 311
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#define GUI_BOT_A_1 1000
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#define GUI_BOT_B_1 1001
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#define GUI_BOT_SELECT_1 1002
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@ -153,7 +165,7 @@
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#ifdef APSTUDIO_INVOKED
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#ifndef APSTUDIO_READONLY_SYMBOLS
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#define _APS_NEXT_RESOURCE_VALUE 103
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#define _APS_NEXT_COMMAND_VALUE 40025
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#define _APS_NEXT_COMMAND_VALUE 40037
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#define _APS_NEXT_CONTROL_VALUE 1117
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#define _APS_NEXT_SYMED_VALUE 101
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#endif
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@ -47,6 +47,9 @@ static void ConfigTiming(void);
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static void ConfigPalette(void);
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static void ConfigDirectories(void);
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/**
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* Menu handle of the main menu.
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**/
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static HMENU fceumenu=0;
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static int tog=0;
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@ -98,7 +101,24 @@ void CalcWindowSize(RECT *al)
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void RedoMenuGI(FCEUGI *gi)
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{
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int simpled[]={101,111,110,200,201,204,203,141,142,143,151,152,40120,300,40003,40028, 0};
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int simpled[]= { 101,
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111,
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110,
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MENU_RESET,
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MENU_POWER,
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204,
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203,
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141,
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142,
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143,
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151,
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152,
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40120,
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MENU_HIDE_MENU,
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40003,
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40028,
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0};
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int x;
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x = 0;
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@ -119,49 +139,72 @@ void RedoMenuGI(FCEUGI *gi)
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}
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}
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void UpdateMenu(void)
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/**
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* Updates menu items which need to be checked or unchecked.
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**/
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void UpdateCheckedMenuItems(void)
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{
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static int *polo[3]={&genie,&palyo,&status_icon};
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static int polo2[3]={310,311,303};
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static int *polo[] = { &genie, &pal_emulation, &status_icon };
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static int polo2[]={ MENU_GAME_GENIE, MENU_PAL, MENU_SHOW_STATUS_ICON };
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int x;
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for(x=0;x<3;x++)
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CheckMenuItem(fceumenu,polo2[x],*polo[x]?MF_CHECKED:MF_UNCHECKED);
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// Check or uncheck the necessary menu items
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for(x = 0; x < sizeof(polo) / sizeof(*polo); x++)
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{
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CheckMenuItem(fceumenu, polo2[x], *polo[x] ? MF_CHECKED : MF_UNCHECKED);
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}
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if(eoptions&EO_BGRUN)
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CheckMenuItem(fceumenu,301,MF_CHECKED);
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else
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CheckMenuItem(fceumenu,301,MF_UNCHECKED);
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CheckMenuItem(fceumenu, MENU_RUN_IN_BACKGROUND, eoptions & EO_BGRUN ? MF_CHECKED : MF_UNCHECKED);
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if(FCEU_BotMode())
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CheckMenuItem(fceumenu,40003, MF_CHECKED);
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else
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CheckMenuItem(fceumenu,40003, MF_UNCHECKED);
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CheckMenuItem(fceumenu, 40003, FCEU_BotMode() ? MF_CHECKED : MF_UNCHECKED);
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if(GetAutoFireDesynch())
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CheckMenuItem(fceumenu,40025, MF_CHECKED);
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else
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CheckMenuItem(fceumenu,40025, MF_UNCHECKED);
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CheckMenuItem(fceumenu, 40025, GetAutoFireDesynch() ? MF_CHECKED : MF_UNCHECKED);
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CheckMenuItem(fceumenu,302, EnableBackgroundInput?MF_CHECKED:MF_UNCHECKED);
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CheckMenuItem(fceumenu,40029, EnableRewind?MF_CHECKED:MF_UNCHECKED);
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CheckMenuItem(fceumenu, MENU_BACKGROUND_INPUT, EnableBackgroundInput ? MF_CHECKED : MF_UNCHECKED);
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CheckMenuItem(fceumenu, MENU_ENABLE_REWIND, EnableRewind ? MF_CHECKED : MF_UNCHECKED);
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int AutoFirePatternIDs[]={40004,40005,40006,40007,40008,40009,40010,40011,40012,40013,40014,40015,40022,40023,40024,0};
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int AutoFireOffsetIDs[]={40016,40017,40018,40019,40020,40021,0};
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int AutoFirePatternIDs[] = {
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40004,
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40005,
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40006,
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40007,
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40008,
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40009,
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40010,
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40011,
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40012,
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40013,
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40014,
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40015,
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40022,
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40023,
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40024,
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0};
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int AutoFireOffsetIDs[] = {
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40016,
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40017,
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40018,
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40019,
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40020,
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40021,
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0};
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x = 0;
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while(AutoFirePatternIDs[x])
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{
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CheckMenuItem(fceumenu,AutoFirePatternIDs[x],
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AutoFirePatternIDs[x]==CheckedAutoFirePattern?MF_CHECKED:MF_UNCHECKED);
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CheckMenuItem(fceumenu, AutoFirePatternIDs[x],
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AutoFirePatternIDs[x] == CheckedAutoFirePattern ? MF_CHECKED : MF_UNCHECKED);
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x++;
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}
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x = 0;
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while(AutoFireOffsetIDs[x])
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{
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CheckMenuItem(fceumenu,AutoFireOffsetIDs[x],
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AutoFireOffsetIDs[x]==CheckedAutoFireOffset?MF_CHECKED:MF_UNCHECKED);
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CheckMenuItem(fceumenu, AutoFireOffsetIDs[x],
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AutoFireOffsetIDs[x] == CheckedAutoFireOffset ? MF_CHECKED : MF_UNCHECKED);
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x++;
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}
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}
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@ -325,18 +368,21 @@ void AddRecentDir(char *fn)
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UpdateRMenu(recentdmenu, rdirs, 103, 700);
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}
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void HideMenu(int h)
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/**
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* Hides the main menu.
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*
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* @param hide_menu Flag to turn the main menu on (0) or off (1)
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**/
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void HideMenu(unsigned int hide_menu)
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{
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if(h)
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{
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SetMenu(hAppWnd,0);
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}
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else
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{
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SetMenu(hAppWnd,fceumenu);
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}
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if(hide_menu)
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{
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SetMenu(hAppWnd, 0);
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}
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else
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{
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SetMenu(hAppWnd, fceumenu);
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}
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}
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static LONG WindowXC=1<<30,WindowYC;
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@ -366,16 +412,24 @@ void HideFWindow(int h)
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SetWindowPos(hAppWnd,0,0,0,0,0,SWP_FRAMECHANGED|SWP_NOACTIVATE|SWP_NOCOPYBITS|SWP_NOMOVE|SWP_NOREPOSITION|SWP_NOSIZE|SWP_NOZORDER);
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}
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/**
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* Toggles the display status of the main menu.
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**/
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void ToggleHideMenu(void)
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{
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if(!fullscreen && (GameInfo || tog))
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{
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tog^=1;
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HideMenu(tog);
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SetMainWindowStuff();
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}
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if(!fullscreen && (GameInfo || tog))
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{
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tog ^= 1;
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HideMenu(tog);
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SetMainWindowStuff();
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}
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}
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/**
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* Toggles the display status of the main menu.
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*
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* TODO: We could get rid of this one.
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**/
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void FCEUD_HideMenuToggle(void)
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{
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ToggleHideMenu();
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@ -385,8 +439,8 @@ static void ALoad(char *nameo)
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{
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if(FCEUI_LoadGame(nameo,1))
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{
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palyo=FCEUI_GetCurrentVidSystem(0,0);
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UpdateMenu();
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pal_emulation = FCEUI_GetCurrentVidSystem(0,0);
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UpdateCheckedMenuItems();
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FixFL();
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SetMainWindowStuff();
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AddRecent(nameo);
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@ -494,7 +548,7 @@ void GetMouseData(uint32 *md)
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//static int sizchange=0;
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static int vchanged=0;
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extern void RestartMovieOrReset(int pow);
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extern void RestartMovieOrReset(unsigned int pow);
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int KeyboardSetBackgroundAccess(int on); //mbg merge 7/17/06 YECH had to add
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void SetJoystickBackgroundAccess(int background); //mbg merge 7/17/06 YECH had to add
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@ -638,77 +692,77 @@ LRESULT FAR PASCAL AppWndProc(HWND hWnd,UINT msg,WPARAM wParam,LPARAM lParam)
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case 40004:
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SetAutoFirePattern(1,1);
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CheckedAutoFirePattern = wParam;
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UpdateMenu();
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UpdateCheckedMenuItems();
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break;
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case 40005:
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SetAutoFirePattern(1,2);
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CheckedAutoFirePattern = wParam;
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UpdateMenu();
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UpdateCheckedMenuItems();
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break;
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case 40006:
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SetAutoFirePattern(1,3);
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CheckedAutoFirePattern = wParam;
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UpdateMenu();
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UpdateCheckedMenuItems();
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break;
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case 40007:
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SetAutoFirePattern(1,4);
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CheckedAutoFirePattern = wParam;
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UpdateMenu();
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UpdateCheckedMenuItems();
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break;
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case 40008:
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SetAutoFirePattern(1,5);
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CheckedAutoFirePattern = wParam;
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UpdateMenu();
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UpdateCheckedMenuItems();
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break;
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case 40009:
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SetAutoFirePattern(2,1);
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CheckedAutoFirePattern = wParam;
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UpdateMenu();
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UpdateCheckedMenuItems();
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break;
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case 40010:
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SetAutoFirePattern(2,2);
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CheckedAutoFirePattern = wParam;
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UpdateMenu();
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UpdateCheckedMenuItems();
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break;
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case 40011:
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SetAutoFirePattern(2,3);
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CheckedAutoFirePattern = wParam;
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UpdateMenu();
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UpdateCheckedMenuItems();
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break;
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case 40012:
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SetAutoFirePattern(2,4);
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CheckedAutoFirePattern = wParam;
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UpdateMenu();
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UpdateCheckedMenuItems();
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break;
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case 40013:
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SetAutoFirePattern(3,1);
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CheckedAutoFirePattern = wParam;
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UpdateMenu();
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UpdateCheckedMenuItems();
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break;
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case 40014:
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SetAutoFirePattern(3,2);
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CheckedAutoFirePattern = wParam;
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UpdateMenu();
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UpdateCheckedMenuItems();
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break;
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case 40015:
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SetAutoFirePattern(3,3);
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CheckedAutoFirePattern = wParam;
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UpdateMenu();
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UpdateCheckedMenuItems();
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break;
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case 40022:
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SetAutoFirePattern(4,1);
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CheckedAutoFirePattern = wParam;
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UpdateMenu();
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UpdateCheckedMenuItems();
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break;
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case 40023:
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SetAutoFirePattern(4,2);
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CheckedAutoFirePattern = wParam;
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UpdateMenu();
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UpdateCheckedMenuItems();
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break;
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case 40024:
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SetAutoFirePattern(5,1);
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CheckedAutoFirePattern = wParam;
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UpdateMenu();
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UpdateCheckedMenuItems();
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break;
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case 40016:
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case 40017:
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@ -718,45 +772,77 @@ LRESULT FAR PASCAL AppWndProc(HWND hWnd,UINT msg,WPARAM wParam,LPARAM lParam)
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case 40021:
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SetAutoFireOffset(wParam - 40016);
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CheckedAutoFireOffset = wParam;
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UpdateMenu();
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UpdateCheckedMenuItems();
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break;
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case 40025:
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SetAutoFireDesynch(GetAutoFireDesynch()^1);
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UpdateMenu();
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UpdateCheckedMenuItems();
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break;
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case 300:ToggleHideMenu();break;
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case 301:
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eoptions^=EO_BGRUN;
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case MENU_HIDE_MENU:
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// Hide menu menu was selected
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ToggleHideMenu();
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break;
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case MENU_RUN_IN_BACKGROUND:
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// Run in Background menu was selected
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// TODO: Does this even work?
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eoptions ^= EO_BGRUN;
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if((eoptions & EO_BGRUN) == 0)
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{
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EnableBackgroundInput = 0;
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KeyboardSetBackgroundAccess(EnableBackgroundInput);
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SetJoystickBackgroundAccess(EnableBackgroundInput);
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}
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UpdateMenu();
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UpdateCheckedMenuItems();
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break;
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case 302:EnableBackgroundInput ^= 1;
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eoptions |= EO_BGRUN*EnableBackgroundInput;
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case MENU_BACKGROUND_INPUT:
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// Enable background input menu was selected
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// TODO: Does this even work?
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EnableBackgroundInput ^= 1;
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eoptions |= EO_BGRUN * EnableBackgroundInput;
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KeyboardSetBackgroundAccess(EnableBackgroundInput);
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SetJoystickBackgroundAccess(EnableBackgroundInput);
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UpdateMenu();
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UpdateCheckedMenuItems();
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break;
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case 40029:
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case MENU_ENABLE_REWIND:
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EnableRewind^= 1;
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UpdateMenu();
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UpdateCheckedMenuItems();
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break;
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case 303:status_icon=!status_icon;UpdateMenu();break;
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case 310:genie^=1;FCEUI_SetGameGenie(genie);UpdateMenu();break;
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case 311:palyo^=1;
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FCEUI_SetVidSystem(palyo);
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case MENU_SHOW_STATUS_ICON:
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// Show status icon menu was selected
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// TODO: This does not work.
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status_icon = !status_icon;
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UpdateCheckedMenuItems();
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break;
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case MENU_GAME_GENIE:
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// Game Genie menu was selected
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genie ^= 1;
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FCEUI_SetGameGenie(genie);
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UpdateCheckedMenuItems();
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break;
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case MENU_PAL:
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// PAL Emulation menu was selected
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pal_emulation ^= 1;
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FCEUI_SetVidSystem(pal_emulation);
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RefreshThrottleFPS();
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UpdateMenu();
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UpdateCheckedMenuItems();
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FixFL();
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// DoVideoConfigFix();
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SetMainWindowStuff();
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break;
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case 40003: FCEU_SetBotMode(1^FCEU_BotMode());
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UpdateMenu(); break;
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UpdateCheckedMenuItems(); break;
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case 40002: CreateBasicBot();break;
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// case 40028: DoMemmo(0); break; //mbg merge 7/18/06 removed as part of old debugger
|
||||
case 320:ConfigDirectories();break;
|
||||
|
@ -769,11 +855,30 @@ LRESULT FAR PASCAL AppWndProc(HWND hWnd,UINT msg,WPARAM wParam,LPARAM lParam)
|
|||
case 326:ConfigVideo();break;
|
||||
case 328:MapInput();break;
|
||||
|
||||
case 200:RestartMovieOrReset(0);break;
|
||||
case 201:RestartMovieOrReset(1);break;
|
||||
case 40026: FCEUI_FDSSelect();break;
|
||||
case 40001: FCEUI_FDSInsert();break;
|
||||
case 40027: FCEUI_VSUniCoin();break;
|
||||
case MENU_RESET:
|
||||
// The reset menu was selected
|
||||
RestartMovieOrReset(0);
|
||||
break;
|
||||
|
||||
case MENU_POWER:
|
||||
// The power menu was selected
|
||||
RestartMovieOrReset(1);
|
||||
break;
|
||||
|
||||
case MENU_SWITCH_DISK:
|
||||
// Switch disk menu was selected
|
||||
FCEUI_FDSSelect();
|
||||
break;
|
||||
|
||||
case MENU_EJECT_DISK:
|
||||
// Eject disk menu was selected
|
||||
FCEUI_FDSInsert();
|
||||
break;
|
||||
|
||||
case MENU_INSERT_COIN:
|
||||
// Insert coin menu was selected
|
||||
FCEUI_VSUniCoin();
|
||||
break;
|
||||
|
||||
|
||||
#ifdef FCEUDEF_DEBUGGER
|
||||
|
@ -900,7 +1005,7 @@ LRESULT FAR PASCAL AppWndProc(HWND hWnd,UINT msg,WPARAM wParam,LPARAM lParam)
|
|||
{
|
||||
if(!(lParam&(1<<30)))
|
||||
{
|
||||
UpdateMenu();
|
||||
UpdateCheckedMenuItems();
|
||||
changerecursive=1;
|
||||
if(!SetVideoMode(fullscreen^1))
|
||||
SetVideoMode(fullscreen);
|
||||
|
@ -2097,8 +2202,8 @@ void FCEUD_MovieReplayFrom(void)
|
|||
|
||||
free(fn);
|
||||
|
||||
palyo = FCEUI_GetCurrentVidSystem(0,0);
|
||||
UpdateMenu();
|
||||
pal_emulation = FCEUI_GetCurrentVidSystem(0,0);
|
||||
UpdateCheckedMenuItems();
|
||||
FixFL();
|
||||
SetMainWindowStuff();
|
||||
RefreshThrottleFPS();
|
||||
|
|
26
src/fceu.cpp
26
src/fceu.cpp
|
@ -69,7 +69,9 @@ static int EmulationPaused=0;
|
|||
|
||||
static int RewindStatus[4] = {0, 0, 0, 0}; //is it safe to load rewind state
|
||||
static int RewindIndex = 0; //which rewind state we're on
|
||||
int EnableRewind = 0; //is rewind enabled
|
||||
|
||||
// Flag that indicates whether the rewind option is enabled or not
|
||||
int EnableRewind = 0;
|
||||
|
||||
///a wrapper for unzip.c
|
||||
extern "C" FILE *FCEUI_UTF8fopen_C(const char *n, const char *m) { return ::FCEUD_UTF8fopen(n,m); }
|
||||
|
@ -503,21 +505,32 @@ void FCEUI_CloseGame(void)
|
|||
CloseGame();
|
||||
}
|
||||
|
||||
void RestartMovieOrReset(int pow)
|
||||
/**
|
||||
* @param do_power_off Power off (1) or reset (0)
|
||||
**/
|
||||
void RestartMovieOrReset(unsigned int do_power_off)
|
||||
{
|
||||
extern int movie_readonly;
|
||||
extern char curMovieFilename[512];
|
||||
|
||||
if(FCEUMOV_IsPlaying() || FCEUMOV_IsRecording() && movie_readonly)
|
||||
{
|
||||
extern char curMovieFilename[512];
|
||||
FCEUI_LoadMovie(curMovieFilename, movie_readonly, 0);
|
||||
|
||||
if(FCEUI_IsMovieActive())
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if(pow)
|
||||
if(do_power_off)
|
||||
{
|
||||
FCEUI_PowerNES();
|
||||
}
|
||||
else
|
||||
{
|
||||
FCEUI_ResetNES();
|
||||
}
|
||||
}
|
||||
|
||||
void ResetNES(void)
|
||||
|
@ -676,9 +689,12 @@ int FCEUI_GetCurrentVidSystem(int *slstart, int *slend)
|
|||
return(PAL);
|
||||
}
|
||||
|
||||
/**
|
||||
* Enable or disable Game Genie option.
|
||||
**/
|
||||
void FCEUI_SetGameGenie(int a)
|
||||
{
|
||||
FSettings.GameGenie=a?1:0;
|
||||
FSettings.GameGenie = a ? 1 : 0;
|
||||
}
|
||||
|
||||
void FCEUI_SetSnapName(int a)
|
||||
|
|
|
@ -507,11 +507,17 @@ void FCEUI_VSUniCoin(void)
|
|||
FCEU_QSimpleCommand(FCEUNPCMD_VSUNICOIN);
|
||||
}
|
||||
|
||||
/**
|
||||
* Resets the NES
|
||||
**/
|
||||
void FCEUI_ResetNES(void)
|
||||
{
|
||||
FCEU_QSimpleCommand(FCEUNPCMD_RESET);
|
||||
}
|
||||
|
||||
/**
|
||||
* Powers off the NES
|
||||
**/
|
||||
void FCEUI_PowerNES(void)
|
||||
{
|
||||
FCEU_QSimpleCommand(FCEUNPCMD_POWER);
|
||||
|
|
Loading…
Reference in New Issue