More Qt GUI hot key fixes for new setup.
This commit is contained in:
parent
0419e22179
commit
4cc02ed25b
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@ -572,9 +572,11 @@ void consoleWin_t::initHotKeys(void)
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connect( Hotkeys[ HK_LAG_COUNTER_DISPLAY ].getShortcut(), SIGNAL(activated()), this, SLOT(toggleLagCounterDisplay(void)) );
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connect( Hotkeys[ HK_FA_LAG_SKIP ].getShortcut(), SIGNAL(activated()), this, SLOT(toggleFrameAdvLagSkip(void)) );
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connect( Hotkeys[ HK_BIND_STATE ].getShortcut(), SIGNAL(activated()), this, SLOT(toggleMovieBindSaveState(void)));
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connect( Hotkeys[ HK_TOGGLE_FRAME_DISPLAY ].getShortcut(), SIGNAL(activated()), this, SLOT(toggleMovieFrameDisplay(void)));
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connect( Hotkeys[ HK_MOVIE_TOGGLE_RW ].getShortcut(), SIGNAL(activated()), this, SLOT(toggleMovieReadWrite(void)));
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connect( Hotkeys[ HK_TOGGLE_INPUT_DISPLAY ].getShortcut(), SIGNAL(activated()), this, SLOT(toggleInputDisplay(void)));
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connect( Hotkeys[ HK_TOGGLE_FRAME_DISPLAY ].getShortcut(), SIGNAL(activated()), this, SLOT(toggleMovieFrameDisplay(void)) );
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connect( Hotkeys[ HK_MOVIE_TOGGLE_RW ].getShortcut(), SIGNAL(activated()), this, SLOT(toggleMovieReadWrite(void)) );
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connect( Hotkeys[ HK_TOGGLE_INPUT_DISPLAY ].getShortcut(), SIGNAL(activated()), this, SLOT(toggleInputDisplay(void)) );
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connect( Hotkeys[ HK_TOGGLE_BG ].getShortcut(), SIGNAL(activated()), this, SLOT(toggleBackground(void)) );
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connect( Hotkeys[ HK_TOGGLE_FG ].getShortcut(), SIGNAL(activated()), this, SLOT(toggleForeground(void)) );
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}
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//---------------------------------------------------------------------------
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void consoleWin_t::createMainMenu(void)
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@ -1073,6 +1075,9 @@ void consoleWin_t::createMainMenu(void)
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fdsSwitchAct->setStatusTip(tr("Switch Disk"));
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connect(fdsSwitchAct, SIGNAL(triggered()), this, SLOT(fdsSwitchDisk(void)) );
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Hotkeys[ HK_FDS_SELECT ].setAction( fdsSwitchAct );
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connect( Hotkeys[ HK_FDS_SELECT ].getShortcut(), SIGNAL(activated()), this, SLOT(fdsSwitchDisk(void)) );
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subMenu->addAction(fdsSwitchAct);
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// Emulation -> FDS -> Eject Disk
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@ -1081,6 +1086,9 @@ void consoleWin_t::createMainMenu(void)
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fdsEjectAct->setStatusTip(tr("Eject Disk"));
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connect(fdsEjectAct, SIGNAL(triggered()), this, SLOT(fdsEjectDisk(void)) );
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Hotkeys[ HK_FDS_EJECT ].setAction( fdsEjectAct );
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connect( Hotkeys[ HK_FDS_EJECT ].getShortcut(), SIGNAL(activated()), this, SLOT(fdsEjectDisk(void)) );
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subMenu->addAction(fdsEjectAct);
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// Emulation -> FDS -> Load BIOS
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@ -1190,6 +1198,9 @@ void consoleWin_t::createMainMenu(void)
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cheatsAct->setStatusTip(tr("Open Cheat Window"));
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connect(cheatsAct, SIGNAL(triggered()), this, SLOT(openCheats(void)) );
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Hotkeys[ HK_CHEAT_MENU ].setAction( cheatsAct );
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connect( Hotkeys[ HK_CHEAT_MENU ].getShortcut(), SIGNAL(activated()), this, SLOT(openCheats(void)) );
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toolsMenu->addAction(cheatsAct);
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// Tools -> RAM Search
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@ -1298,11 +1309,14 @@ void consoleWin_t::createMainMenu(void)
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// Movie -> Play
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openMovAct = new QAction(tr("&Play"), this);
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openMovAct->setShortcut( QKeySequence(tr("Shift+F7")));
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//openMovAct->setShortcut( QKeySequence(tr("Shift+F7")));
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openMovAct->setStatusTip(tr("Play Movie File"));
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openMovAct->setIcon( style()->standardIcon( QStyle::SP_MediaPlay ) );
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connect(openMovAct, SIGNAL(triggered()), this, SLOT(openMovie(void)) );
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Hotkeys[ HK_PLAY_MOVIE_FROM ].setAction( openMovAct );
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connect( Hotkeys[ HK_PLAY_MOVIE_FROM ].getShortcut(), SIGNAL(activated()), this, SLOT(openMovie(void)) );
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movieMenu->addAction(openMovAct);
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// Movie -> Stop
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@ -1312,13 +1326,16 @@ void consoleWin_t::createMainMenu(void)
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stopMovAct->setIcon( style()->standardIcon( QStyle::SP_MediaStop ) );
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connect(stopMovAct, SIGNAL(triggered()), this, SLOT(stopMovie(void)) );
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Hotkeys[ HK_STOP_MOVIE ].setAction( stopMovAct );
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connect( Hotkeys[ HK_STOP_MOVIE ].getShortcut(), SIGNAL(activated()), this, SLOT(stopMovie(void)) );
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movieMenu->addAction(stopMovAct);
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movieMenu->addSeparator();
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// Movie -> Record
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recMovAct = new QAction(tr("&Record"), this);
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recMovAct->setShortcut( QKeySequence(tr("Shift+F5")));
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//recMovAct->setShortcut( QKeySequence(tr("Shift+F5")));
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recMovAct->setStatusTip(tr("Record Movie"));
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recMovAct->setIcon( QIcon(":icons/media-record.png") );
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connect(recMovAct, SIGNAL(triggered()), this, SLOT(recordMovie(void)) );
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@ -1331,6 +1348,9 @@ void consoleWin_t::createMainMenu(void)
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recAsMovAct->setStatusTip(tr("Record Movie"));
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connect(recAsMovAct, SIGNAL(triggered()), this, SLOT(recordMovieAs(void)) );
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Hotkeys[ HK_RECORD_MOVIE_TO ].setAction( recAsMovAct );
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connect( Hotkeys[ HK_RECORD_MOVIE_TO ].getShortcut(), SIGNAL(activated()), this, SLOT(recordMovieAs(void)) );
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movieMenu->addAction(recAsMovAct);
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//-----------------------------------------------------------------------
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@ -2780,6 +2800,24 @@ void consoleWin_t::toggleInputDisplay(void)
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fceuWrapperUnLock();
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}
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void consoleWin_t::toggleBackground(void)
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{
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bool fgOn, bgOn;
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fceuWrapperLock();
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FCEUI_GetRenderPlanes( fgOn, bgOn );
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FCEUI_SetRenderPlanes( fgOn, !bgOn );
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fceuWrapperUnLock();
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}
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void consoleWin_t::toggleForeground(void)
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{
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bool fgOn, bgOn;
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fceuWrapperLock();
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FCEUI_GetRenderPlanes( fgOn, bgOn );
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FCEUI_SetRenderPlanes( !fgOn, bgOn );
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fceuWrapperUnLock();
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}
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void consoleWin_t::toggleTurboMode(void)
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{
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NoWaiting ^= 1;
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@ -312,6 +312,8 @@ class consoleWin_t : public QMainWindow
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void toggleMovieReadWrite(void);
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void toggleInputDisplay(void);
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void toggleTurboMode(void);
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void toggleBackground(void);
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void toggleForeground(void);
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};
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@ -1934,7 +1934,7 @@ void GamePadConfigHotKey_t::keyPressEvent(QKeyEvent *event)
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if ( captureState && !isModifier )
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{
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QKeySequence ks( event->modifiers() + event->key() );
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QKeySequence ks( convKeyEvent2Sequence(event) );
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k->keySeq[idx].key = event->key();
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k->keySeq[idx].modifier = event->modifiers();
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@ -119,6 +119,9 @@ int getHotKeyConfig( int i, const char **nameOut, const char **keySeqOut )
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case HK_TOGGLE_BG:
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name = "ToggleBG"; keySeq = "";
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break;
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case HK_TOGGLE_FG:
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name = "ToggleFG"; keySeq = "";
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break;
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// Save States
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case HK_SAVE_STATE:
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name = "SaveState"; keySeq = "I";
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@ -238,6 +241,18 @@ int getHotKeyConfig( int i, const char **nameOut, const char **keySeqOut )
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case HK_MOVIE_TOGGLE_RW:
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name = "ToggleMovieRW"; keySeq = "Q";
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break;
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case HK_PLAY_MOVIE_FROM:
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name = "PlayMovieFrom"; keySeq = "";
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break;
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case HK_MOVIE_PLAY_RESTART:
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name = "PlayMovieFromBeginning"; keySeq = "";
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break;
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case HK_RECORD_MOVIE_TO:
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name = "RecordMovieTo"; keySeq = "";
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break;
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case HK_STOP_MOVIE:
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name = "StopMovie"; keySeq = "";
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break;
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case HK_MUTE_CAPTURE:
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name = "MuteCapture"; keySeq = "'";
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break;
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@ -43,10 +43,17 @@ enum HOTKEY {
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// VS
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HK_VS_INSERT_COIN, HK_VS_TOGGLE_DIPSWITCH,
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HK_CHEAT_MENU, HK_BIND_STATE, HK_LOAD_LUA, HK_TOGGLE_BG,
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// Movie
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HK_TOGGLE_FRAME_DISPLAY, HK_TOGGLE_SUBTITLE, HK_SCREENSHOT,
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HK_TOGGLE_INPUT_DISPLAY, HK_MOVIE_TOGGLE_RW, HK_MUTE_CAPTURE,
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HK_FA_LAG_SKIP, HK_LAG_COUNTER_DISPLAY,
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HK_BIND_STATE, HK_MOVIE_TOGGLE_RW,
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HK_PLAY_MOVIE_FROM, HK_MOVIE_PLAY_RESTART, HK_RECORD_MOVIE_TO, HK_STOP_MOVIE,
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// Display
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HK_TOGGLE_FG, HK_TOGGLE_BG, HK_TOGGLE_INPUT_DISPLAY, HK_LAG_COUNTER_DISPLAY,
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HK_CHEAT_MENU, HK_LOAD_LUA,
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HK_MUTE_CAPTURE,
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HK_FA_LAG_SKIP,
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HK_VOLUME_DOWN, HK_VOLUME_UP,
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HK_FKB_ENABLE,
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HK_MAX};
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@ -145,7 +145,7 @@ static uint32 JSreturn = 0;
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#include "keyscan.h"
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static uint8 g_keyState[SDL_NUM_SCANCODES];
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static int keyModifier = 0;
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static int DIPS = 0;
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//static int DIPS = 0;
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static uint8 keyonce[SDL_NUM_SCANCODES];
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#define KEY(__a) g_keyState[MKK(__a)]
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@ -438,64 +438,9 @@ void hotkey_t::setModifierFromString( const char *s )
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void
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setHotKeys (void)
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{
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int j,k;
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std::string keyText;
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std::string prefix = "SDL.Hotkeys.";
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char id[64], val[128];
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const char *hotKeyName, *hotKeySeq;
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//SDL_Keycode SDL_GetKeyFromName(const char* name)
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for (int i = 0; i < HK_MAX; i++)
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{
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Hotkeys[i].readConfig();
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//g_config->getOption (prefix + Hotkeys[i].getConfigName(), &keyText);
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//j=0;
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//while ( keyText[j] != 0 )
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//{
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// while ( isspace(keyText[j]) ) j++;
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// if ( isalpha( keyText[j] ) || (keyText[j] == '_') )
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// {
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// k=0;
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// while ( isalnum( keyText[j] ) || (keyText[j] == '_') )
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// {
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// id[k] = keyText[j]; j++; k++;
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// }
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// id[k] = 0;
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// if ( keyText[j] != '=' )
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// {
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// printf("Error: Invalid Hot Key Config for %s = %s \n", getHotkeyString(i), keyText.c_str() );
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// break;
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// }
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// j++;
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// k=0;
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// while ( !isspace(keyText[j]) && (keyText[j] != 0) )
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// {
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// val[k] = keyText[j]; j++; k++;
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// }
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// val[k] = 0;
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// //printf("ID:%s Val:%s \n", id, val );
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// if ( strcmp( id, "key" ) == 0 )
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// {
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// Hotkeys[i].sdl.value = SDL_GetKeyFromName( val );
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// }
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// else if ( strcmp( id, "mod" ) == 0 )
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// {
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// Hotkeys[i].setModifierFromString( val );
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// }
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// }
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// else
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// {
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// break;
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// }
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//}
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}
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return;
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}
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@ -730,7 +675,7 @@ unsigned int *GetKeyboard(void)
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*/
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static void KeyboardCommands (void)
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{
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int is_shift, is_alt;
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//int is_shift, is_alt;
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// get the keyboard input
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@ -749,33 +694,33 @@ static void KeyboardCommands (void)
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}
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}
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if (g_keyState[SDL_SCANCODE_LSHIFT] || g_keyState[SDL_SCANCODE_RSHIFT])
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{
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is_shift = 1;
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}
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else
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{
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is_shift = 0;
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}
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//if (g_keyState[SDL_SCANCODE_LSHIFT] || g_keyState[SDL_SCANCODE_RSHIFT])
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//{
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// is_shift = 1;
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//}
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//else
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//{
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// is_shift = 0;
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//}
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if (g_keyState[SDL_SCANCODE_LALT] || g_keyState[SDL_SCANCODE_RALT])
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{
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is_alt = 1;
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}
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else
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{
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is_alt = 0;
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}
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//if (g_keyState[SDL_SCANCODE_LALT] || g_keyState[SDL_SCANCODE_RALT])
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//{
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// is_alt = 1;
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//}
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//else
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//{
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// is_alt = 0;
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//}
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if ( Hotkeys[HK_TOGGLE_BG].getRisingEdge() )
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{
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bool fgOn, bgOn;
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//if ( Hotkeys[HK_TOGGLE_BG].getRisingEdge() )
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//{
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// bool fgOn, bgOn;
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FCEUI_GetRenderPlanes( fgOn, bgOn );
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// FCEUI_GetRenderPlanes( fgOn, bgOn );
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FCEUI_SetRenderPlanes( fgOn, !bgOn );
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}
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// FCEUI_SetRenderPlanes( fgOn, !bgOn );
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//}
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// Alt-Enter to toggle full-screen
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// This is already handled by Qt Menu Actions
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@ -807,108 +752,108 @@ static void KeyboardCommands (void)
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//}
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// Toggle Movie auto-backup
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if ( is_shift )
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{
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if (keyonly (M))
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{
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autoMovieBackup ^= 1;
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FCEUI_DispMessage ("Automatic movie backup %sabled.", 0,
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autoMovieBackup ? "en" : "dis");
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}
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}
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//if ( is_shift )
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//{
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// if (keyonly (M))
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// {
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// autoMovieBackup ^= 1;
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// FCEUI_DispMessage ("Automatic movie backup %sabled.", 0,
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// autoMovieBackup ? "en" : "dis");
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// }
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//}
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if ( is_alt )
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{
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// Start recording an FM2 movie on Alt+R
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if (keyonly (R))
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{
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FCEUD_MovieRecordTo ();
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}
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// Save a state from a file
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if (keyonly (S))
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{
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FCEUD_SaveStateAs ();
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}
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// Load a state from a file
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if (keyonly (L))
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{
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FCEUD_LoadStateFrom ();
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}
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}
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//if ( is_alt )
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//{
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// // Start recording an FM2 movie on Alt+R
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// if (keyonly (R))
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// {
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// FCEUD_MovieRecordTo ();
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// }
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// // Save a state from a file
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// if (keyonly (S))
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// {
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// FCEUD_SaveStateAs ();
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// }
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// // Load a state from a file
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// if (keyonly (L))
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// {
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// FCEUD_LoadStateFrom ();
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// }
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//}
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// Famicom disk-system games
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if (gametype == GIT_FDS)
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{
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if ( Hotkeys[HK_FDS_SELECT].getRisingEdge() )
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{
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FCEUI_FDSSelect ();
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}
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if ( Hotkeys[HK_FDS_EJECT].getRisingEdge() )
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{
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FCEUI_FDSInsert ();
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}
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}
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if ( Hotkeys[HK_SCREENSHOT].getRisingEdge() )
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{
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FCEUI_SaveSnapshot ();
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}
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// if (gametype == GIT_FDS)
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// {
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// if ( Hotkeys[HK_FDS_SELECT].getRisingEdge() )
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// {
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// FCEUI_FDSSelect ();
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// }
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// if ( Hotkeys[HK_FDS_EJECT].getRisingEdge() )
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// {
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// FCEUI_FDSInsert ();
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// }
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// }
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//
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// if ( Hotkeys[HK_SCREENSHOT].getRisingEdge() )
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// {
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// FCEUI_SaveSnapshot ();
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// }
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// if not NES Sound Format
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if (gametype != GIT_NSF)
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{
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if ( Hotkeys[HK_CHEAT_MENU].getRisingEdge() )
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{
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openCheatDialog( consoleWindow );
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}
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// f5 (default) save key, hold shift to save movie
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if ( Hotkeys[HK_SAVE_STATE].getRisingEdge() )
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{
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if (is_shift)
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{
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std::string movie_fname = FCEU_MakeFName (FCEUMKF_MOVIE, 0, 0);
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FCEUI_printf ("Recording movie to %s\n", movie_fname.c_str() );
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FCEUI_SaveMovie(movie_fname.c_str() , MOVIE_FLAG_NONE, L"");
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}
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else
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{
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FCEUI_SaveState (NULL);
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}
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}
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// f7 to load state, Shift-f7 to load movie
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if ( Hotkeys[HK_LOAD_STATE].getRisingEdge() )
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{
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if (is_shift)
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{
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FCEUI_StopMovie ();
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std::string fname;
|
||||
fname =
|
||||
GetFilename ("Open FM2 movie for playback...", false,
|
||||
"FM2 movies|*.fm2");
|
||||
if (fname != "")
|
||||
{
|
||||
if (fname.find (".fm2") != std::string::npos
|
||||
|| fname.find (".fm3") != std::string::npos)
|
||||
{
|
||||
FCEUI_printf ("Playing back movie located at %s\n",
|
||||
fname.c_str ());
|
||||
FCEUI_LoadMovie (fname.c_str (), false, false);
|
||||
}
|
||||
else
|
||||
{
|
||||
FCEUI_printf
|
||||
("Only .fm2 and .fm3 movies are supported.\n");
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
FCEUI_LoadState(NULL);
|
||||
}
|
||||
}
|
||||
}
|
||||
// if (gametype != GIT_NSF)
|
||||
// {
|
||||
// if ( Hotkeys[HK_CHEAT_MENU].getRisingEdge() )
|
||||
// {
|
||||
// openCheatDialog( consoleWindow );
|
||||
// }
|
||||
//
|
||||
// // f5 (default) save key, hold shift to save movie
|
||||
// if ( Hotkeys[HK_SAVE_STATE].getRisingEdge() )
|
||||
// {
|
||||
// if (is_shift)
|
||||
// {
|
||||
// std::string movie_fname = FCEU_MakeFName (FCEUMKF_MOVIE, 0, 0);
|
||||
// FCEUI_printf ("Recording movie to %s\n", movie_fname.c_str() );
|
||||
// FCEUI_SaveMovie(movie_fname.c_str() , MOVIE_FLAG_NONE, L"");
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// FCEUI_SaveState (NULL);
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// // f7 to load state, Shift-f7 to load movie
|
||||
// if ( Hotkeys[HK_LOAD_STATE].getRisingEdge() )
|
||||
// {
|
||||
// if (is_shift)
|
||||
// {
|
||||
// FCEUI_StopMovie ();
|
||||
// std::string fname;
|
||||
// fname =
|
||||
// GetFilename ("Open FM2 movie for playback...", false,
|
||||
// "FM2 movies|*.fm2");
|
||||
// if (fname != "")
|
||||
// {
|
||||
// if (fname.find (".fm2") != std::string::npos
|
||||
// || fname.find (".fm3") != std::string::npos)
|
||||
// {
|
||||
// FCEUI_printf ("Playing back movie located at %s\n",
|
||||
// fname.c_str ());
|
||||
// FCEUI_LoadMovie (fname.c_str (), false, false);
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// FCEUI_printf
|
||||
// ("Only .fm2 and .fm3 movies are supported.\n");
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// FCEUI_LoadState(NULL);
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
|
||||
//if ( Hotkeys[HK_DECREASE_SPEED].getRisingEdge() )
|
||||
|
@ -1139,25 +1084,26 @@ static void KeyboardCommands (void)
|
|||
// {
|
||||
// barcoder = 0;
|
||||
// }
|
||||
//
|
||||
//#define SSM(x) \
|
||||
//do { \
|
||||
// if(barcoder) { \
|
||||
// if(bbuft < 13) { \
|
||||
// bbuf[bbuft++] = '0' + x; \
|
||||
// bbuf[bbuft] = 0; \
|
||||
// } \
|
||||
// FCEUI_DispMessage("Barcode: %s",0, bbuf); \
|
||||
// } \
|
||||
//} while(0)
|
||||
//
|
||||
// DIPSless:
|
||||
// for(int i=0; i<10;i++)
|
||||
// {
|
||||
// if (keyonly (i))
|
||||
// SSM (i);
|
||||
// }
|
||||
//#undef SSM
|
||||
/*
|
||||
#define SSM(x)
|
||||
do { \
|
||||
if(barcoder) { \
|
||||
if(bbuft < 13) { \
|
||||
bbuf[bbuft++] = '0' + x; \
|
||||
bbuf[bbuft] = 0; \
|
||||
} \
|
||||
FCEUI_DispMessage("Barcode: %s",0, bbuf); \
|
||||
} \
|
||||
} while(0)
|
||||
|
||||
DIPSless:
|
||||
for(int i=0; i<10;i++)
|
||||
{
|
||||
if (keyonly (i))
|
||||
SSM (i);
|
||||
}
|
||||
#undef SSM
|
||||
*/
|
||||
// }
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue