Further hot key rework, fixed Qt Turbo hot key function.
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2f2abfdbb2
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0419e22179
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@ -563,10 +563,8 @@ void consoleWin_t::initHotKeys(void)
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}
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// Frame Advance uses key state directly, disable shortcut events
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if ( Hotkeys[HK_FRAME_ADVANCE].getShortcut() != nullptr )
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{
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Hotkeys[HK_FRAME_ADVANCE].getShortcut()->setEnabled(false);
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}
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Hotkeys[HK_FRAME_ADVANCE].getShortcut()->setEnabled(false);
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Hotkeys[HK_TURBO ].getShortcut()->setEnabled(false);
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connect( Hotkeys[ HK_VOLUME_DOWN ].getShortcut(), SIGNAL(activated()), this, SLOT(decrSoundVolume(void)) );
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connect( Hotkeys[ HK_VOLUME_UP ].getShortcut(), SIGNAL(activated()), this, SLOT(incrSoundVolume(void)) );
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@ -2782,6 +2780,11 @@ void consoleWin_t::toggleInputDisplay(void)
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fceuWrapperUnLock();
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}
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void consoleWin_t::toggleTurboMode(void)
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{
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NoWaiting ^= 1;
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}
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void consoleWin_t::openMovie(void)
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{
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MoviePlayDialog_t *win;
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@ -311,6 +311,7 @@ class consoleWin_t : public QMainWindow
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void toggleMovieFrameDisplay(void);
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void toggleMovieReadWrite(void);
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void toggleInputDisplay(void);
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void toggleTurboMode(void);
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};
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@ -955,9 +955,13 @@ static void KeyboardCommands (void)
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//}
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// Toggle throttling
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if ( Hotkeys[HK_TURBO].getRisingEdge() )
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if ( Hotkeys[HK_TURBO].getState() )
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{
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NoWaiting ^= 1;
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NoWaiting |= 0x01;
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}
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else
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{
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NoWaiting &= 0x02;
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//printf("NoWaiting: 0x%04x\n", NoWaiting );
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}
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@ -989,23 +993,23 @@ static void KeyboardCommands (void)
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//{
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// FCEUI_PowerNES();
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//}
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if ( Hotkeys[HK_QUIT].getRisingEdge() )
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{
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CloseGame();
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FCEUI_Kill();
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SDL_Quit();
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exit(0);
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}
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else
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#ifdef _S9XLUA_H
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if ( Hotkeys[HK_LOAD_LUA].getRisingEdge() )
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{
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std::string fname;
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fname = GetFilename ("Open LUA script...", 3, "Lua scripts|*.lua");
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if (fname != "")
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FCEU_LoadLuaCode (fname.c_str ());
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}
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#endif
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// if ( Hotkeys[HK_QUIT].getRisingEdge() )
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// {
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// CloseGame();
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// FCEUI_Kill();
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// SDL_Quit();
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// exit(0);
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// }
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// else
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//#ifdef _S9XLUA_H
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// if ( Hotkeys[HK_LOAD_LUA].getRisingEdge() )
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// {
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// std::string fname;
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// fname = GetFilename ("Open LUA script...", 3, "Lua scripts|*.lua");
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// if (fname != "")
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// FCEU_LoadLuaCode (fname.c_str ());
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// }
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//#endif
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//for (int i = 0; i < 10; i++)
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//{
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@ -250,7 +250,7 @@ int highPrecSleep( double timeSeconds )
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int
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SpeedThrottle(void)
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{
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if (g_fpsScale >= 32)
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if ( (g_fpsScale >= 32) || (NoWaiting & 0x01) )
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{
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return 0; /* Done waiting */
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}
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